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Everything posted by Amentep
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Artisan Class
Amentep replied to Gyor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They could make the pottery neon to show the SOUL POWA imbued in the plates. I suppose I should comment on the original suggestion; while I like thinking outside of the box, I think its hard to really think about how a class like this would be practical in adventuring. You couldn't really imbue a painting with skill on the fly without it being a gross simplification of the process. I think a magical bard has some traction just simply because music is an "in the moment" creation in ways the visual & written arts are not. Well that and I want to see Scott Pilgrim / Kung Fu Hustle musician battles (as linked in the Paladins & Bards thread). -
And see I'd like the low int/wis character to just not be able to get it and have to have an alternate path.
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...Black Isle made Icewind... And Fallout and PST and KOTOR2. To be pedantic, Fallout came out before Black Isle was formed inside Interplay. BIS developed Fallout 2 though (as well as PST and IWD and Baldur's Gate Dark Alliance). And that's it; Stone Keep 2, Fallout 3, BG3, Torn, BG:DA3 were all cancelled. Obsidian made KoTOR2 and while they have a lot of the same people, they're not really BIS pt 2 either, IMO.
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I wouldn't mind A, B, C choices if low int and/or low wis characters couldn't get the right answer unless they'd found the proper answer somewhere else (scroll, book, or for really low INT puppet shows in the middle of the big city ) This could also be a point where a party member could jump in if it was a game critical point. But realistically how could my 3 Int, 3 Wis Barbarian answer *any* riddle other than by Me as the player knowing it without some in-game reason - someone telling him the answer, or he read it in a book and repeated it constantly so he didn't forget it walking 10 paces to where the riddle giver is from the book he read it in, or you know, that puppet show that he sat and watched with the little children. EDIT: the problem with writing the answer quiz like, IMO, would be spelling errors or missing the exact wording looked for by the game to "solve" the riddle which might create issues (or worse, logically equivalent answers that are rejected due to not being the one the creators worked out).
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Dragon Age: Origins
Amentep replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Oh you mean stuff like rapid cooldowns? Or do you mean Spell spamming? Well we've been told the cooldowns aren't like cooldowns we've seen so I personally am giving them the benefit of the doubt until I see more about how it works. That doesn't mean I don't understand a lot of the dismay some of this has caused in terms of expectations from past implementations, though. -
I honestly don't see what this rant has to do with the topic. At a guess, Umberlin didn't find DAO's tactics or non-pause combat interfaces sufficiently good enough to believe that there is anything within the system worth looking at in regard to PE. At least that's what I got from it, YMMV. And to be honest, given what we know about PE's presentation and what they're going for, I think DAO is a bit too far away from the kind of things I'd want them to look at (and I enjoyed DAO).
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Drawing on the "COD" crowd on other genres
Amentep replied to NOK222's topic in Computer and Console
I don't believe that there is a formula for how an RPG would be good - otherwise they'd all be good and everyone would be following the formula. -
Artisan Class
Amentep replied to Gyor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think that's coming very close to a TRON class... -
Dragon Age: Origins
Amentep replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
^I think he thinks you're trolling with the PE = DAO comment. I think the origins were a neat idea, and I did enjoy them. I wasn't as crazy about the plot railroading, but that became obvious as their intent early on when it was stated that you *had* to become a Warden. So essentially the game became "clear out four zones to get to the baddy" with some dialogue changes based on which origin you picked. I liked DAO and DA2 for what they were (rather than what I wanted them to be), but frankly I'm not sure there's anything game mechanics wise I'd want to see PE use. -
Exclusive In-Game Content
Amentep replied to ddillon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I tend to agree with this sentiment, but not entirely with its logic. Here's my take: Kill it with fire. Put a sharpened cross through its heart and bury it at a crossroads. Then pour in a crucible of molten lava (Whence it came, I haven't the slightest). Finally, place a monolith on top, an obelisk with glyphs of warding would be even better. I agree; I don't really care about extra content as long as the content isn't going to effect the main game at all. I finally played through FALLOUT NEW VEGAS with some of the specialty packs and...didn't really change the game at all. You got some "neat" stuff to start with, but nothing that you'd miss if you didn't have it. -
I like reputations affecting your party members, but I didn't like that BG gave you an "out" for High/Low reputation by allowing you to game its system (donate to a church to raise rep, whack a villager to lower). Yes if you're RPing properly you wouldn't do it, but IMO it was a gameplay design that encouraged players to think about how the system worked, not about what their actions really were (well that and the fact that I think they assigned "goodness" to far too many actions).
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You'll hate WICKER MAN more if you've ever seen and appreciated the original film. I watched DOCTOR NO and FROM RUSSIA WITH LOVE over the weekend as I'm making my way through Bond films in the lead-up to Skyfall (plus its been ages since I've seen most of them). Also re-watched TRON: LEGACY. The middle section which didn't seem so long first time around seemed a lot longer this time.
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Ya swung back from "kooky" to "creepy" again Sargy.
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Character Customization
Amentep replied to Gyges's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I loved the way Troika's TEMPLE OF ELEMENTAL EVIL did it. You could adjust height within the racial type's height limits, hairstyles and hair color, skin tone within racial type and of course gender and race altered the look as well. It made for characters who could look different from one another despite being the same race and class and was generally noticeable from the isometric view.- 49 replies
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I've never had a DM refuse to allow a session to break up anywhere in the campaign - including in the middle of combat. So I'm not sure where the "save" issue comes from. Mind you PnP games don't allow you to restart from a previous point (unless the DM is really generous) That said, what might work is a mechanic I've seen in some games where you can do a "permanent save" at only specific points (home, hotel, camp) and then an "interim save" anywhere. Interim saves are deleted when they are loaded. Thus if you screw up after an interim save you have to go back to the last permanent save but you're not utterly screwed if you find life suddenly requires you to step away from your computer either because you can use an interim save to pick back up in the middle of the dungeon.
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I never played 4e; there were some things in the manuals that looked good and things that looked bad (IMO). Really disliked the "4e" version of Gamma World though; it seemed fairly clunky (and I didn't like the previous version of Gamma World either so I can't say I'm too surprised). But when I used to play D&D we played fast and loose with the rules anyhow; the mechanics (or fidelity to the mechanics) wasn't always something we went with, so even if I played 4e, it'd probably be a hybrid 4e+House rules Frankenstein's monster.
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The Monk Class
Amentep replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Well like I figured, grappling is a no. What about Monk as high mobility fighter - more attacks and ability to cover the screen, but less damage than a traditional fighter? -
Paladins and Bards
Amentep replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ha, good choice! I'd forgoten about the musicians fight in Kung Fu Hustle! I should watch it again. -
I guess the game assumes the party is making best speed. Surely you want to be fresh, so you don't want to sleep too far away. Neither you want to be too close. Would oyu prefer it if hte player cna draw a path on the map and set resting points? Speaking of which, why didn't you rest before starting the journey in hte first place? Well sometimes I forgot how long I had been awake until I got the tired tag and then realized what I did, but wasn't it possible in BG2 for some distances to take over 1 day to travel, so you'd always end up tired (or am I misremembering?)
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I think running away in the middle of battle probably wouldn't be fun. Player (thinking) "I'm so glad I have Mr. Tanky the Knight. He's totally keeping the orc horde off my spell casters" Mr. Tanky has morale failure and runs. TPK. Player: Players leaving in-between battles because they don't like what you're doing or you keep letting them die and then bringing them back or something...okay. Just so it doesn't devolve into "I want to play a neutral group so I have to randomly give to charity and whack a villager to keep balance"
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Level cap or no level cap?
Amentep replied to Cariannis's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Don't care.
