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Amentep

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Everything posted by Amentep

  1. In any situation where there is Finite resources, there has to be some effect between adding element "A" vs element "B". I don't see what's "underhanded" about the poll. While I find it fairly doubtful Romances would pull resources from gameplay (which I think from a development standpoint has to be the thing which all others revolve around), i think it'd be very likely romances would pull resources from story (or more accurately put, exchange additional external story in favor of additional inter-party story)
  2. You could, have a mage have to cast from a spell book. The book has limited pages and the more powerful spells take more pages. The spells have to be scribed in a special ink (preparation) and when cast the ink contains the components for the spell, thus rendering the book blank (lost in casting). There would need to be some balancing for pages (your 1st level mage would otherwise scribe 100 magic missles in a 100 page book). And if you had a disarm system you could disarm a mage's spellbook in combat and, if lucky have your mage pick it up... But anyhow my point is you can do the kind of limits the Vancian system does without actually having it involve forgetting spells, relearn etc.
  3. er...if they included romances in the game, wouldn't that actually make romance's part of the game's content? Romances to me are just fairly specialized character relationships. I can certainly play an RPG where my party's relationships are left up to my imagination to draw out; but I also have no issue my PC being able to talk to NPCs and develop friendships/enmity with them either.
  4. Seems to me if the game was going to have backgrounds ala Arcanum (something I liked a good bit) this would be something that could be possible to do within the context of the background system provided it makes sense with the setting.
  5. The trailer for revolution didn't grab me, so I skipped it. I haven't heard from anyone yet any reason to feel like I missed anything.
  6. It should be ritual based. Want to fire a fireball at a troll? Dance around for 3 minutes chanting while making mystic signs. Want to stop time? Hire three other dances, dance in tandem for 7 hours and 15 minutes and slaughter a goat.
  7. You know, I like that interpretation!
  8. So Ridley has answered the final open question - why do the engineers want us dead? Because we killed Space Jesus. I think the Space Jesus angle is stupid as well. Luckily since its not in the movie and I ascribe to the idea that what the author intended is irrelevant to what is in the work, I can ignore it.
  9. I thought that bit was incredibly weak in the film - and also unnecessary. That character could have been taken care of a scene later if they needed to be offed and would have worked in context of the movie much better. I'm not going to argue PROMETHEUS is a good or great film. I liked it though. I also liked AvP to some extent (hated the 2nd one though). But then, I also enjoyed THE BEAST OF YUCCA FLATS so a film being good or great is not really a pre-requisite for me liking it.
  10. Actually I'm pretty sure that it isn't Earth. The earth people believe that the Engineers created them, that the Engineers are - in effect God. But they also believe that they left the maps so that they could find them in a positive way. One thing the film does is tend to show that the assumptions the Earth people make - that they're gods, that they'll make man immortal, that they'll help us, that maps will help them find the exit - are wrong. So why not that they created us? Or created the Xenomorphs? The movie is ambiguous on the point but the evidence is that either the Engineers left the map to warn them away or left the map as a lure so they could destroy those who had the ability to find and trip the trap. At least that's how I took it. EDIT - to me then, the opening is a dodge; it makes the audience think along the lines of the Earth people until mounting evidence is supposed to make you rethink the position.
  11. In Alien related films, this is always a bad thing!
  12. I dunno, the Engineer's making the aliens seems a bit weird in light of the door with the relief of what appeared to be the Xenomorph before the birth of the proto-Xenomorph and the fact that the other Engineer ship found in Alien is somewhere other than this planet (ie the proto-Xenomorph isn't the first Xenomorph, so I'm not sure we can say the Engineer's created them - they could just be trying to use them for their own purposes). or something. need to watch the film again.
  13. "Whew they left, that was real close - they almost got into our secret loot lair." "Yeah. Okay lets reset the traps before they get back." "Um...sir, they killed Krograk the Trap-Setter." "Damnit man, then get Qurda the Healer to resurrect him." "They killed her too." "Bugger."
  14. I liked the bit in the IE games - usually very early - when archers off screen could kill your entire party before you could react to the fact that there was a group of archers there killing you.
  15. I've sometimes wondered playing games why some of my companions would stick with me when they died so often (well at least until I got the ropes of the game down...well sometimes, strategy's never been a strong point for me ).
  16. I'll give you that the characters acted well stupid. In some cases (the scientist boyfriend) I think it was even intentional. Didn't the geologist lose his connection with the ship (and thus the information that was being mapped)? I missed a bit during the one time I saw it at the theater in that sequence due to the call of nature.
  17. Yeah, I liked Prometheus too. Wasn't a perfect film (Alien was close to perfect, IMO) but I still enjoyed it a whole lot. I also really didn't see it as a horror movie, like Alien was either.
  18. If we're going to go with painted portraits, more choices in clothing gives the ability to make your character resemble the portrait in style of dress or hair/headgear would be good, IMO. But who knows what they'll have time for...?
  19. That's kinda the point? Read lore, ask around, keep magical weapons, use spells?... Tactics, you know. I agree that BG had *some* problems with that, cause not every player read D&D Monster Manual, but that is easely solveable with a few design decisions like rumours/lore(mythology)/books ect. You misunderstand, I'd been playing D&D for 14 years before I played an IE game. But there were in the IE games, as I recall, times where it was possible to face monsters with resistances and you might have one +1 weapon as a random drop and nowhere near enough money to buy a magic weapon on your own, meaning one person could actually do damage to the creature. Others might find that fun, but I didn't.
  20. My preference would be that cleric or monk is a profession and not a class. Thus you'd have no need of a paladin or a cleric class, you'd have a a fighter or a mage who worked for a church. But this assumes the game would have professions, so...
  21. Good luck to them on their future endeavors!
  22. I put no, but to be honest it kind of depends on how its implemented. As long as their are viable alternatives to get around an immunity, I'm okay. However sometimes in the IE games, I'd face monsters that had immunities and had no way to be able to have anything in my inventory to overcome the immunity. And that's a bit vexing to me.
  23. I hope they get creative within the confines of the archetypes as well.
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