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Amentep

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Everything posted by Amentep

  1. I tend to agree with this sentiment, but not entirely with its logic. Here's my take: Kill it with fire. Put a sharpened cross through its heart and bury it at a crossroads. Then pour in a crucible of molten lava (Whence it came, I haven't the slightest). Finally, place a monolith on top, an obelisk with glyphs of warding would be even better. I agree; I don't really care about extra content as long as the content isn't going to effect the main game at all. I finally played through FALLOUT NEW VEGAS with some of the specialty packs and...didn't really change the game at all. You got some "neat" stuff to start with, but nothing that you'd miss if you didn't have it.
  2. I like reputations affecting your party members, but I didn't like that BG gave you an "out" for High/Low reputation by allowing you to game its system (donate to a church to raise rep, whack a villager to lower). Yes if you're RPing properly you wouldn't do it, but IMO it was a gameplay design that encouraged players to think about how the system worked, not about what their actions really were (well that and the fact that I think they assigned "goodness" to far too many actions).
  3. You'll hate WICKER MAN more if you've ever seen and appreciated the original film. I watched DOCTOR NO and FROM RUSSIA WITH LOVE over the weekend as I'm making my way through Bond films in the lead-up to Skyfall (plus its been ages since I've seen most of them). Also re-watched TRON: LEGACY. The middle section which didn't seem so long first time around seemed a lot longer this time.
  4. Ya swung back from "kooky" to "creepy" again Sargy.
  5. I loved the way Troika's TEMPLE OF ELEMENTAL EVIL did it. You could adjust height within the racial type's height limits, hairstyles and hair color, skin tone within racial type and of course gender and race altered the look as well. It made for characters who could look different from one another despite being the same race and class and was generally noticeable from the isometric view.
  6. I've never had a DM refuse to allow a session to break up anywhere in the campaign - including in the middle of combat. So I'm not sure where the "save" issue comes from. Mind you PnP games don't allow you to restart from a previous point (unless the DM is really generous) That said, what might work is a mechanic I've seen in some games where you can do a "permanent save" at only specific points (home, hotel, camp) and then an "interim save" anywhere. Interim saves are deleted when they are loaded. Thus if you screw up after an interim save you have to go back to the last permanent save but you're not utterly screwed if you find life suddenly requires you to step away from your computer either because you can use an interim save to pick back up in the middle of the dungeon.
  7. I don't think the inclusion of the Adventurer's Hall is going to make the developers think "*whew* now I don't have to come up with anything interesting!" I'm sure the role of the companions - or what kind of companions we get - actually isn't going to change.
  8. I never played 4e; there were some things in the manuals that looked good and things that looked bad (IMO). Really disliked the "4e" version of Gamma World though; it seemed fairly clunky (and I didn't like the previous version of Gamma World either so I can't say I'm too surprised). But when I used to play D&D we played fast and loose with the rules anyhow; the mechanics (or fidelity to the mechanics) wasn't always something we went with, so even if I played 4e, it'd probably be a hybrid 4e+House rules Frankenstein's monster.
  9. Well like I figured, grappling is a no. What about Monk as high mobility fighter - more attacks and ability to cover the screen, but less damage than a traditional fighter?
  10. Or how people would strip Khalid in BG and send him to fight alone so he'd die and they could have Jaheria without being forced to have him. I wasn't the only one who did that? From what I gather a lot of people did!
  11. Or how people would strip Khalid in BG and send him to fight alone so he'd die and they could have Jaheria without being forced to have him.
  12. Ha, good choice! I'd forgoten about the musicians fight in Kung Fu Hustle! I should watch it again.
  13. I guess the game assumes the party is making best speed. Surely you want to be fresh, so you don't want to sleep too far away. Neither you want to be too close. Would oyu prefer it if hte player cna draw a path on the map and set resting points? Speaking of which, why didn't you rest before starting the journey in hte first place? Well sometimes I forgot how long I had been awake until I got the tired tag and then realized what I did, but wasn't it possible in BG2 for some distances to take over 1 day to travel, so you'd always end up tired (or am I misremembering?)
  14. I've read through the newest update but I'm still a little confused about what they're trying to do. Hopefully I'll figure it out.
  15. I think running away in the middle of battle probably wouldn't be fun. Player (thinking) "I'm so glad I have Mr. Tanky the Knight. He's totally keeping the orc horde off my spell casters" Mr. Tanky has morale failure and runs. TPK. Player: Players leaving in-between battles because they don't like what you're doing or you keep letting them die and then bringing them back or something...okay. Just so it doesn't devolve into "I want to play a neutral group so I have to randomly give to charity and whack a villager to keep balance"
  16. Or - they could always use this as a basis for a battle bards:
  17. Lmao. First you use High Fantasy idea to prove that monks can exist, and now you use it to prove that monks can't exist. Actually I think its more like "High Fantasy proves the idea that monks who punch through armor and evade blows can exist and because it is high fantasy it won't be using real world religions, like Buddhism."
  18. Why would you think in the midst of a high fantasy setting you'd find Buddhism? Monks, and Monk styled classes, in most RPG settings you'll come across have philosophies unique to the setting. They aren't going to insert real world religion of any sort into the game. It's a fantasy game. Not a historical documentary. This isn't even a question, it's automatic. I don't think they will. I said I hope they won't. I think we're actually agreeing on this! Which is just really neat to watch by the way. Actually even apart from the weapon training, one video is just a series of excersizes, mostly stretching, that are impressive in their own right. Yes, it is. Very impressive; I admire their dedication.
  19. New Old Thanks, yeah I remember the old logo now. Think I like the new one better. Is it just me or does the inner ring design on the new logo look like a series of snakes biting one another (so still kinda ouroborusy?)
  20. Would it still be okay to show that a choice is a skill limit choice but only if you meet the threshold. Something like [intellect] - I'm smart, so I can say this But if you're not smart you just don't get the choice? KILL IT!!!!!!!!!!!!! KILL IT WITH FIRE, DROP THE REMAINS IN TANK OF ACID, THEN PUT THE ACID IN A ROCKET AND SEND IT TO THE SUN!!!!!!!!!! So you don't want intelligent dialogue at all, or you don't want intelligent dialogue to be denoted as intelligent (the latter being which people were favoring)?
  21. I don't get this 'Shaolin' thing people keep bringing up. If by Shaolin you mean, "He doesn't wear plate armor" which, yeah, he doesn't. He looks like he wears a combination of Cloth and Leather at the most. Which is quite apt for what the Class seems to be trying for. If by Shaolin you, "He doesn't use weapons, he uses his fist," then, yeah. He uses his fists. We have an example of the Monk in this setting, and a lore example of how magic can be used. This Monk in the art obviously enhances himself magically to have superhuman attributes. Though I'd note actual Shaolin Monks train with swords and other weapons as well (you can see some interesting video documentaries of it). I'd also just plain note that the Monk in P:E's art looks nothing like a Shaolin Monk. This is a picture of a Shaolin Monk: The picture of the adventurers, including the Monk, for P:E, looks nothing like the above. I was more talking about the philosophy behind the Shaolin monastary being an outgrowth of real world Buddhism; obviously if the vision for a PE Monk is based in any way on Shaolin monks, they're still going to need to change what the monks believe in, so that it fits the setting (and thus the clothing associated with Shaolin monks and other things aren't necessarily going to follow through). And yes, Shaolin Monks train - as far as I know - with the 18 arms of Wushu (sabre, spear, straight sword, staff, halberd, axe, battle axe, hook sword, trident, chain whip, mace, hammer, talon, trident-halberd, long handed spear, cudgel, walking stick and meteor hammer). http://www.youtube.com/watch?v=SxPO6nwQvxY
  22. I...can't tell the difference. Anyone able to throw both up (not literally) for a compare/contrast?
  23. 3 starting (Human, Dwarf, Elf), 1st Stretch Race, 2nd Stretch Race, Godlike Race ?
  24. ie, PUNCHING ZOMBIES IN THE FACE WITH FLAMING FISTS!!!!!111111one I agree, though, I thought the 15 pic was a lot of fun, had depth and monsters and stuff. And looked good. And how in the world are they going to get out of that? I think they're headed for a TPK. Game over, man!! Game over!!!
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