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Amentep

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Everything posted by Amentep

  1. Okay if we're camping, do we need to decide the watches? Anyone remember if we're using the optional rules about the % chance of accidentally kicking a lantern over and starting a fire in the camp?
  2. I used to beat Adventure like once a day back when I had my Atari hooked up. It was so addictive. Then a few years later I hooked the system back up and I couldn't remember how to play it.
  3. Trading likes for extra levels on a PE Dungeon = awesomesauce though. Because more dungeon levels means more fighting in dungeon levels.
  4. Ah I get what you're saying. Anyhow the advantage with PE is they don't have a publisher to please, just them and us.
  5. Sega owns Alpha Protocol IP. I'm happy that they're getting to make a game, that they're still in business (I remember people speculating for some time doom and gloom) and that the game seems so darn cool and I'll get to play it.
  6. It looks like right now PC gets downloadable content for ME1 on disc and downloadable access to ME2 dlc. XBox360 gets no dlc on disc although it will all be downloadable if I read the descriptions correctly. PS3 is still to be determined. This, of course, means that there IS NO REASON for me to buy this since I CAN'T ACCESS ONLINE FEATURES AT HOME. And who knows if any of this junk is still available whenever I can afford to move? I suppose I can give up on ever seeing either the ME2 or ME3 extra stuff (including the supposed "improved" ending). I probably wouldn't be so annoyed at this, except they did release the Bring Down the Sky dlc for ME1 back in the day which I gladly bought another copy of ME1 for. I'd do the same now since it'd be the only way to play this stuff for me or people like me who don't live in places where they can easily access high speed internet. But more and more companies just assume you have access to it and don't give a **** about those of us who don't. EDIT: Or maybe I'm just bitter.
  7. The latest updates are making it come together more for me. But now I stumbled over the nearing ending Sword of Fargoal 2 kickstarter (a sequel to a roguelike game I loved back in the C64 days by the original creator). Why must all of these come together????
  8. IMO - Power fantasies are about an individual using a fantasy as a way to redress wrongs / get revenge. Superman as a character is not a power fantasy as he is not using fantasy to redress wrongs done to him; a kid may see Superman defeating villains and being strong and capable as an empowering escape from reality. In that latter case, Superman is the Kid's power fantasy. Walter Mitty's stories, however, are Power Fantasies - he uses fantasy to escape his world that he can't deal with. Therefore, neither Baldur's Gate or Planescape Torment's protaganist exist as created to be power fantasies. That does not mean that a player couldn't see being immortal or a godchild as a power fantasy for them. To bring this around on topic, I think that the design sense they're going with is going to be reasonable for armor - based on evidence so far. And I seem to recall Josh being a bit of a history buff from the BIS days, so I can't help but think he probably has some ideas for what the artists might want to look to in terms of arms/armor design for the game.
  9. I'd like some functionality (and use for that functionality) in pubs. I like the idea of getting hints from the barkeep, but it shouldn't be limited to that, IMO.
  10. I'm not against the idea, but with 11 classes I can't imagine creating synergies between them (or with another version of themselves) wouldn't be time / resource intensive. Particularly if trying not to make them feel the same.
  11. It is pitch black. You are likely to be eaten by a grue. > what is a grue? The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale. > frotz grue There's a flash of light nearby, and you glimpse a horrible, multi-fanged creature, a sheer look of terror on its face. It charges away, gurgling in agony, tearing at its glowing fur.
  12. If they can harmonize, how many people will be making the "Barbershop Quartet" Adventuring party?
  13. I like the solid looking UI myself, but I also appreciated a game like Lionheart allowing you to turn off the UI (which in its case was kinda funky but cool too). But I'll live with whatever as long as its a useable UI - function over form.
  14. I'm not passionate about it, but generally speaking I haven't liked the arenas in games. They're usually easy enough to ignore unless they get tied to the main quest (which I think DAO and JE both did).
  15. I think I'd have liked Darklands if I'd ever had a chance to play it back in the day.
  16. While I thought they were fun to see once, I really didn't like the PST spells - the big ones (ala the Final Fantasy Summons). I did like their glowy icons better than the BG/IWD drawings though (but that's because they were glowy looking) (or was it the actual spells that was glowy? Anyhow I approve of glowy things).
  17. I think it depends on the situation; if the beggar hasn't broken any laws I don't see why it should come back to us. If the beggar does break laws or crosses a faction then I think that should affect reputation with the faction at least.
  18. Oh yeah, I forgot about Melf's Minute Meteors was a good one in BG2 You know, I don't think I ever used Smashing Wave; I think I always used Thorn Spray as my primary level 4 Druid attack spell in IWD/HoW and Insect Plague as 5th level in IWDII.
  19. I like the idea of intelligence gathering as something that one has to work at and isn't just books and expository notes.
  20. Contingency made most wizard fights a lot easier in BG2. I've always had a fond spot for Flesh to Stone and Wail of the Banshee. Cloudkill and Horrid Wilting were good AoA spells that also had continuous damage IIRC.
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