-
Posts
6281 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Blogs
Everything posted by Amentep
-
Is that normal?
Amentep replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
There's a new technical support forum for those still having issues - https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/ -
Don't receive daily gold
Amentep replied to argosargonauta's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
While I think the support email is still being used right now, they've opened up a new help form on their revised support page to send help queries in. https://support.obsidian.net/article/12-looking-for-help-on-our-older-games Scroll down and click "contact us". -
I had an account there in a time long ago when I think it was using a different forum software and so I think the account was lost in board translations and I never re-registered.
-
1st thread - https://forums.obsidian.net/topic/92515-josh-sawyers-tweets-and-teasers/?hl=%2Btweets+%2Band+%2Bteasers 2nd thread - https://forums.obsidian.net/topic/96213-josh-sawyers-tweets-and-teasers-part-2/page-37?do=findComment&comment=1989066 3rd Thread - https://forums.obsidian.net/topic/96541-josh-sawyers-tweets-and-teasers-part-iii/ Discuss. Please refrain from asking others to show you the way home because you had a little drink an hour ago too often.
-
If you have contacted the official support, please post the date that you did. My experience is it can take up to three business days to get eyes on an issue; since you posted this on the 2nd if you emailed them also on the 2nd, this would be the third day so hopefully you'll hear back today. That said, if its been an inordinate amount of time since you contacted support, we can see if attention can be drawn to your issue.
-
I have trouble with restarting anyhow. Create a character, and them I'm like "no, what if I did this instead!" Pretty much the first week or so of any new game is dicey if I get an idea for a different character. I might end up restarting dozens of times. Usually I can settle on one, but I was just never 100% happy with them last time I played DAI.
-
The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Amentep replied to Blarghagh's topic in Way Off-Topic
Yes. Edit - the link you were using was the page on imgur and not the gif itself. https://imgur.com/gallery/ZcARSq8 vs https://i.imgur.com/ZcARSq8.gif So image tags around the .gif -
The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Amentep replied to Blarghagh's topic in Way Off-Topic
-
RANDOM VIDEO GAME NEWS - FREE WHITE HOUSE MONTAGE
Amentep replied to Blarghagh's topic in Computer and Console
They seem to have spent a lot of time making sure the lead lady spins that staff around, at least. -
Our sacred cow is Volo. Praised be His Name. Can we get a refund? Asking for a friend.
-
It is. As is Gerard Depardieu on planes. I thought we were trying to be funny.
-
Removing quality of writing issues, I think people feel the romance content can take resources away from making the character interesting / responsive if the PC doesn't romance them. So if the character has 1000 lines of dialogue, but 800 are tied to the romance, it means the non-romance player gets a character with only 200 lines.* *I have no clue how many lines of dialogue characters actually have. Yeah I think they're worth a little effort because they give some bang for their buck as the saying goes. There's several games I wouldn't have looked twice at but bought because it had a romance in it. Of course there's the too much of a good thing saying Since I like characters, I enjoy exploring the relationships between the party (PC-NPC, NPC-NPC, whatever).
-
Again, that's just an example. I don't mind that one specifically (since you'd have people reloading every battle to protect their character - if it was a breakable moment it'd need to be an extremely high number to cause more than an expression of concern over the situation with a lot of ways to mitigate/reset the counter), but its an example of how the NPC-PC relationship is ironclad unless the PC decides to end it (kicking them out of the party, picking dialogue to end the relationship) or its an element of the plot ("oh noes, my romance was with the villain the entire time!" *choke*). It - to me - makes the characters less like characters and just an extension of the players will.1 And its one, I think, that could address a lot of why people feel dissatisfied with them and see them as mini-games (say the right dialogue, get a sex scene or fade to black). A well written NPC could have an equally interesting romance/non-romance path and the NPC could be given a lot of logical reasons to start (or accept) a romance and continue or end it. Not trivial, but I think if romance is going to move from the current mixed perceptions to something that's an interesting design for the character and for the player to deal with from the perception of their PC, its a necessary step to take. 1And yes I acknowledge that if the PC is given tactical command directly of the NPC, as in PoE games, they are literally an extension of the players will in combat.