Everything posted by omgFIREBALLS
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Worthless Idiot
omgFIREBALLS replied to Lokithecat's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)No! I don't want the only four star navigator available to suffer delusions of grandeur and leave my ship. But if he bulks up from eating gulls, that's fine.
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Deadfire references in Pillars 1
omgFIREBALLS replied to hamskii's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)There's a hull you can purchase (Dunnage) called something with Red Dream.
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2 weapon + weapon and shield + Toutilo's Palm shield?
According to Boeroer-senpai, you can. I believe he said on Discord not long ago that this is the sole exception to the rule that no weapon setup will benefit from multiple styles.
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Everything bad
omgFIREBALLS replied to JFutral's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Horrible person = Dark Times Armed clown = Everything Bad
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Nemnok not giving me his quest
Hey, so I've been experiencing this bug both on live and now the beta (technically different Watchers although built and played very similarly). Since it's still happening I guess it's not on the invisible list of minor fixes. After Nemnok is summoned, I get to say one line, then he ignores me and I can only press End Dialogue. If I approach him after that he talks as though I had agreed to get him grimoires, and I can exchange them for permission to loot the chests but my quest progress is stuck there. See the screenshots. There is nothing happening between these other than me walking up to Nemnok and speaking to him manually. Save file and output log here. I might add that one difference I've noted is that on live, Nemnok's minions acted as though he were dead after our initial conversation. They were sad and disheartened. Now on beta they are dismissive towards me, which seems more appropriate.
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Have you made the second sacrifice? [Spoiler]
omgFIREBALLS replied to Teacher's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I should hope a priest doesn't drop anything with a bonus to atheism :D
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[Guide] Permanent bonuses / Approach for a "no rest" run
I got something you might want to add to the opening post: Get your food buff first. I had started collecting the unique weirdo buffs when I realized I didn't have the food buff yet, and obviously resting to eat it wiped all the other stuff. Fortunately I had a save to fall back on so that I only wasted wardstones Speaking of wardstones, Sigil of Pain is missing from your list. Another edit. Can confirm, but you also rest when eating it, so yeah. Also I doubt you get it from the Pickled Eel. Even if you pass the constitution check to drink the blood (if you even can), the name is just unfit. There's nothing special for sale as far as buffs go either. Another edit. What can I say, I got hooked on this it seems you need to make a super potion and drink it before you can use the bog witches' pool. I drank from it before making a potion and it just polymorphed me into a pig. Drinking again gave me an injury. I reloaded and cleared out the second fight and made a potion and then drank from the pool again, and got the brawn buff.
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what's the best outcome for 'The Storms of Poko Kohara' quest?
The way I see it... Don't fix the stone = Huana can't get food due to storms = slow death by starvation Fix the stone = Vailians can get through = slow death by gellarde But I didn't follow the plot all that closely.
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[Guide] Permanent bonuses / Approach for a "no rest" run
I applaud your work, but this is terrible design. o.o
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A few issues with the trading system
Firstly, I'm happy it now suggests you sell the whole stack when the stack is larger than three. However, always suggesting that you buy the full stack has some... issues. I wouldn't say I need 31 lanterns, helms or anchors (Neketaka Supply interface). I'm not sure how you run your ships, Obsidian, but when it's time for my ship to leave port I have the crew pull up the anchor so we can use it again. We don't sever the chain and bring out a new anchor I'm fond of the resupply button too, but the system that keeps you from overcapping ship supplies has an issue. If I board a ship in naval combat and end up looting supplies when I win, and I'm already capped, it will tell me I'm irrevocably about to leave loot behind if I click loot all and continue. There's nothing I can do about this, so could we have that message removed when it only concerns ship supplies?
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Companions/Crew missing at beach if dying during first fight
omgFIREBALLS replied to RevBlue's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This can be circumvented by just suiciding the Watcher, since that will cut to the Chitupec/crate interaction. Equip no gear and you'll look a tasty target. It's crappy design though as at that level you're just reloading until lucky. Too few abilities. You control only one character. I have no qualms about using this exploit and if you fix it you fix the wrong thing. ^^
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How Does Ship Crew Experience Work?
He's for hire through the Supply interface, I noticed not long ago. That's on a super progressed save though.
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Patch 1.1.0 Updates Thread
Looks like you have to play through the intro at least once after installing the patch. I played through the intro once, and the button to skip appeared the next time I started a new game. (I'm fine with this, would be a good addition to the patch notes though.) I saw the intro and said fk that before even going halfway, then I loaded another save (which was obviously way past the intro) and went back to the main menu and then the skip button was there. I say it doesn't skip far enough though. Should seat us with Berath right away.
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Minor paladin retrain issue
Hey, firstly I'm glad it seems you've fixed the bug where you didn't get your level 1 ability pick at all if you respecced, only kept the free one you got from the order and the other point was lost entirely. There's another bug however that I only noticed now. If you retrain a paladin - single or multi - you cannot pick Deep Faith at level 2 because it thinks you don't know Faith and Conviction yet. Indeed, FaC shows up as one of the abilities you learned for reaching level 2 in the level up summary. It's all easily circumvented by just taking Deep Faith at level 3 instead, but a bug's a bug
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Blackened Plate Armor & its Cycle of Decay - good or bad?
Hmm, yeah, that actually sounds slightly more likely. Could be both too. Thing is that would mean you deal reduced damage when wearing this, in exchange for healing you might not want... I don't suppose we could just test this instead of guessing? :D
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Shadows under Nekataka Quest
omgFIREBALLS replied to WeeBeasty's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I released him too and passed some 17 diplomacy check with the queen after that to defend my actions but I don't know what that led to. She got mad the moment I told her and while my silver tongue did do work on her it didn't seem to undo the major negative rep swing.
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Shadows under Nekataka Quest
omgFIREBALLS replied to WeeBeasty's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Not exactly. That sounds about the amount you need to get the idea and attempt it, only to notice the constructor had prepared for it. Perhaps with significantly higher skill, you can circumvent the safety measures though.
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Do same chant stack between multiple chanters?
Can't think of any that do, but I don't have the list in front of me.
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Shadows under Nekataka Quest
omgFIREBALLS replied to WeeBeasty's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!):D I don't know the answer but I really want to help you after reading that. I've read something about subduing the dragon though, beating him up enough that he can't stop you from strengthening the wards, but I don't know any specifics.
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Blackened Plate Armor & its Cycle of Decay - good or bad?
As far as I understand it, it effectively means you take half damage from those attacks, unless you're subject to increased/reduced healing. You get nuked for 100 damage. 25% of it heals you, so it's 75 damage and 25 healing. Let 25 healing negate 25 damage and you have 50 damage.
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How to make mutiny happen?
omgFIREBALLS replied to bugarup's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yeah, I hear that when the mutiny happens you need to just choose the attack option. But it took me two weeks of sailing at 0 morale for that to happen.
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Save the crate or the NPC at the start?
omgFIREBALLS replied to rhugga's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You could just take him off duty... ^^
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Save the crate or the NPC at the start?
omgFIREBALLS replied to rhugga's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Ugh, funny, now that I checked he doesn't have a religious personality listed, but I could swear it's always him harassing me to throw money into the sea and not kill Ondra's magnificent beasts. Maybe it's Eld Engrim... But either way, you don't have to throw anyone overboard. You just save the crate and let the rest handle itself.
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Save the crate or the NPC at the start?
omgFIREBALLS replied to rhugga's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Crate always contains gloves with +10% crit damage for me. Chitupec isn't AMAZING to have on your crew since he has one star in Deckhand and one in Cannoneer. With one exception, crew members can't get more than four stars total so someone who knows multiple jobs will never get four stars in anything. However you have to dig deep to find all five deckhands with the capacity to get four stars, and I'm not even sure there exists five cannoneers with that potential. Plus as far as skill checks go I've never seen a higher one than three stars for any naval event outside combat, but for combat I do believe all four stars can come in handy, at least for cannoneers for taking hard shots. Perhaps if your deckhands suck, jibing takes longer? I'm pretty sure their skill determines your chance of catching the wind which is worth 20 speed in any case. So he's not amazing, he's not dream team, but he's ready to do either of the two most common jobs on your ships, and he can become a three star deckhand or three star cannoneer which is still pretty damn good. He's also religious though so he'll implore you to throw money in the ocean now and then
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How Does Ship Crew Experience Work?
She's a shipyard hire. Either it was from the supply button in port (if that exists for Tikawara) or from talking to the Huana merchant woman. She's just north of the docks, near the Vailian merchant.