
omgFIREBALLS
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Everything posted by omgFIREBALLS
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Yeah, I managed to piss off the RDC while doing a quest, so I went to their citadel to see if they were all angry with me. Turned out they were, even the Vailian merchant they don't wanna let in was mad with me, she attacked me and I lost RDC rep for killing her. After that I wiped them out, rank and file, Atsura included. Guess who showed up for the meeting after my Ashen Maw business?
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Stolen koiki fruit drama in Tikawara. Though I'm not sure how much this actually counts considering all the ships that might prey on you on your way there. The beginning of The Cornett's Call (acquiring it from Takano or w/e), if you can talk your way out of combat with the first thief he hired. Intimidate check works.
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NorthWEST There's a named eoten to the... northwest, on the mouth level, who carries a wardstone. But it's just a regular wardstone for a regular set of wards, that you can indeed destroy. I don't know if this is supposed to be a serious quest element or just a hint for players who have no means at all of destroying them.
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Yeah wow, that is such a brilliant idea. It has really helped me combine my gaming with my daytime job as drying paint supervisor. I just pick up a new game, immediately attempt the hardest difficulty possible, and fail pretty early. At that point I'm considered to have prior knowledge so I cannot make another attempt, so I just have to repeat the story with another game. Pretty soon I run out of games so I just call my boss and say I can work extra this week. It's quite the meme at my workplace when they arrive in the morning and notice the paint has been drying unevenly overnight. "Fireballs picked up a new game", they say. "He must have been away for a few hours and the paint just went wild without his steady supervision." The highest difficulties assume metagaming. They are there for the people who want to beat unfair challenges with unfair methods.
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Pretty sure this is how you get the Rauatai ship then. I haven't noted what drop you get from that. But perhaps it means you need to be a more "defined" enemy than just someone who kills indiscriminately. I tried pissing off the pirates by just killing everyone at the court but it's bugged to hell. As soon as I stepped on my ship it started playing the Ondra's Mortar events. I'm at freaking Dunnage
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Paragraphs 2 and 3 (edited out), you have some good points, especially the multiclass mess. I hope we don't get a higher level cap. As it stands, we barely get to play at max level. There isn't much content left by the time you've reached it. So, I'd like to not get a raised level cap in the DLC's. Fun as the new combos might be, I'm just not interested in seeing the arms race between PL 8-9 multiclass combos and PL 10-11 abilities. Rather keep the cap at 20, which, as I said, we barely get to do much at right now. Anyway, balance low levels and high? The obvious answer is you give monsters more abilities as they gain levels too, and better gear. If this isn't enough to compensate for player ingenuity to the degree that it's still a general challenge, then give them unfair stats. That's the general concept of high end PvE; monsters have unfair advantages that the player has to overcome through minmax and creativity. Last paragraph - I would NOT hold that against Deadfire balance. For starters, per rest is almost always a convenience thing in PoE1. In most situations you have the option to go back to Gilded Vale and rest for free between encounters. Of course we don't want to endure the loading screens and walking, but if there was a button for "head to the nearest inn, rest in the cheapest room, and head back", and the time passed and the coin was spent with the press of that button, how meaningful would camping supplies be? Per encounter is better. As for the opening post. I see the issues. I just wanted to chime in that while I can see disabling certain stacking possibilities being a solution, I'm really happy with some changes between the games here. For starters inspirations and afflictions, which make buff/debuff stacking rules simple to me and hopefully to most players. And then there's item stacking, which currently seems to have no restrictions. Let me tell you before we dabble further here that I have seen plenty of (Suppressed) (Suppressed) (Suppressed) (Suppressed) (Suppressed) (Suppressed) (Suppressed) in my character sheets PoE1 and I do not long for it to return at all.
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You can use a druid to heal them too (doesn't need to be the Watcher). Also it's fine if you aggro something as long as it's not a pwgra. I've healed the grove twice, both times I killed 1 panther that I couldn't avoid because my parties have **** all stealth. As for what the blessing does: You will be considered marked by nature and the druids in Bentbranch Bog near Sayuko will offer you to ally with them if you pass a 13 diplomacy check. Unsure if druid/ranger Watchers need to bother with getting the blessing or having 13 diplomacy. If you agree to ally with them, there will be a wordy ceremony that makes it sound like you should get some kind of buff but what you get is a bow. After you carry out their request they give you some drugs. There are some pretty SEVERE consequences for doing their bidding though.
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It actually says phrases elapse faster. The in-game behavior is the most reasonable one in my eyes. Else the modal would just mean you have the same uptime as without it, you just generate phrases twice as fast. It's a no-brainer to use at early levels when you only know one chant, anyway. Climhazzard is right, a 20 int troub can have pretty much 100% uptime on two chants. And yeah the 10 seconds don't mean anything.
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Rum-Dumb Riggere Bug
omgFIREBALLS replied to jakesmurf's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Mistreat your crew and kill him when he mutinies -
A little addendum to the above, here is a screenshot with some triumphs on a Dhow. Triumps.jpg Hahahaha. Okay, so you don't lose reputation for attacking ships. I tried to justify this with dead men tell no tales. However, this assumes that all the following keep perfectly quiet: 1) Every bounty hunter who asks you to sink a ship. 2) Your crew. 3) Your companions - some of whom are heavily biased towards factions. And on top of all this, you are now PARADING THE TRIUMPHS IN THE DOCKS? Some people have asked if they could make all the factions unite. Perhaps they could - against the Watcher :D