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omgFIREBALLS

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Everything posted by omgFIREBALLS

  1. Figured. Welp, someone just freed up a lot of ability points. Cheers. Edit: Removed my edit, I had some mechanics wrong
  2. The Mountain Dwarf racial is resistance to constitution afflictions. So is the Iron Gut talent. While neither lists values, am I right to assume that if I were to combine them, I could stare at a pretty (Suppressed) among my effects for the rest of the game?
  3. I'm breathing extra hard today so I won't have to bother with it tomorrow.
  4. I think OP was rather wondering about the selection of spells available through scrolls; if a chanter with high arcana could be a pseudo-multiclass.
  5. But Boo is already cosmic. Before we continue, I would like to state for the record that I eat boogers and paint chips. Cosmic Boo would be like a miniature giant space space hamster ^^
  6. Since you mentioned that, another solution came to mind. Let's say the game, or at least its higher difficulties, had a large portion tuned for max level. At this point, the crazy synergies would be competing with the level 8-9 abilities of single classes. So if a combo is way too strong, you can simply nerf its components, and if that makes the involved single classes too weak, you can compensate them by improving their level 8-9 abilities. If abilities also had some soft exponential growth so that... somehow, the level 5 abilities are a little better than the level 4 ones and so on, then at any level where a multiclass can boast a crazy good synergy, a single class can at least say they have some individually stronger abilities. Of course there's a ton of reasons this won't happen, the difficulty of balancing exponential scaling being one of them, the other being that I really doubt much of Deadfire will be tuned for max level. Max level is probably again just something that happens if you go for every quest you can find. And there's no criticism implied or intended here. It was just fun to brainstorm around the problem. This is where we're headed ^^
  7. Seems even then it doesn't always work, judging from tooltip. Says it just has a chance. This would be a cool build though, so I hope OP makes it work. Without involving monks, I'm not a fan of monks.
  8. They certainly can nerf abilities on a per-multiclass basis but it won't be pretty. Anyone looking to create an interesting synergy might get annoyed with the sudden restrictions, assuming the game itself communicates them to begin with. It'll feel inelegant. It's gonna be hell to balance all these multiclasses to begin with and I'm pretty sure they said they're just gonna deal with heavy outliers. Still, I think the key to handling these problems could be power level scaling. Because single classes have a higher power level than multis, you could aim to tune abilities so that the imba synergies are dampened by the lower power level behind them. I think you'd need to work with exponential scaling for that though, which might create an even greater balancing mess.
  9. Well, at least I was right about that. Grats to 10k. BUT WHAT AN UNCEREMONIAL 10,000TH POST! :D
  10. Since preload is now available, if you've unlocked it on Steam you should be able to preload the game.
  11. Aren't the other builds still garbage in comparison if you don't somehow nerf the gamebreaking ones?
  12. I saw someone multiclass a Devoted (greatsword) with a cleric and do mad damage with the spiritual weapon (also a greatsword). Give it a go
  13. For attributes you can probably just use PoE1 character creation. For skills like Athletics and stuff, see my signature, though it's based on what I've gathered from wikis during beta. For skills you actually use and stuff, see https://www.reddit.com/r/projecteternity/comments/8h88pe/complete_albums_of_abilities_summaries_and_talent/ and https://pillarsofeternity2.wiki.fextralife.com/Classes A level 20 single class has a total of 28 points. A level 20 multiclass has a total of 27, with a minimum of 7 invested in each subclass. But yeah, a calculator would be ace.
  14. The only T2 active ability is Zealous Aura, so it should be easy to find, and then you check the arrows: I'm not sure the upgrades are exclusive. You might be able to get all 3, if you want to spend multiple ability points. P.S. Check https://www.reddit.com/r/projecteternity/comments/8h88pe/complete_albums_of_abilities_summaries_and_talent/ if you want to peruse the screenshots yourself and draw your own conclusions
  15. As I understand it: By taking Zealous Aura, you gain access to all three tier 1 auras (Focus/Charge/Endurance), and can probably change the active one on the fly. Later on, you might upgrade Zealous Charge by taking Exalted Charge. Now you can activate either T2 Zealous Charge or T1 other zealous auras.
  16. This was linked on Discord recently, and I'm not seeing a thread for it here. It deserves its own thread. It's all the info from character creation during Cohh's stream, without you needing to pause the video. Because some kind soul already did that and took screenshots, then cropped and organized them. Halleluya, theorycrafters!
  17. I can't speak for every PotD player (for sure there are those who enjoy soloing, for example) but I do not at all enjoy artificially gimping myself to create a challenge. I want it to mean that the mobs are now extra extra mean, and it is up to my skill and creativity to still defeat them through clever ability usage and outsmarting the AI. Games that create difficulty by making the hero(es) weaker in absolute terms (rather than relative) generally don't appeal to me. If on normal a monster has 100 health and I deal 10 damage, and they want it to require 20 hits to die on PotD, I want it to have 200 health, rather than myself to swing for 5 damage, if that makes sense. This being said, and my other recent posts on the matter being said... if Josh indeed stated PotD would more or less deliberately not be balanced at release, as disappointing as such a stance is, it's still my own fault for missing the info and building expectations that were never meant to be met. However, I still have to agree that it would be better to leave it way too hard than way too easy, and then nerf it rather than buff it. Does anyone think PoE1 and its DLC's were designed with Triple Crown Solo in mind? Players simply found ways. What better proof even, that a build is broken, than it beating horribly overtuned PotD encounters? So yeah, I take back most of my disappointment since it seems I was expecting something that was specifically stated to not be coming. However, if before release... if the devs could just find a few spare moments to take PotD from too easy to probably-too-hard, I'd very much appreciate it. If we're not getting the right balance, let's at least get the right kind of wrong balance. There's an anvil on the easy end now, so drop a piano on the hard.
  18. If I started on PotD with no prior PoE experience, I'm sure I would have found it very difficult right off the bat. My first playthrough was normal and I certainly wasn't facerolling. Of course after familiarizing myself with the game on normal and hard I had certain approaches ready for PotD and not everything was a struggle, and now very little is. But you don't just start on PotD and have an easy time of it. You should be learning painful lessons every other battle. You should be wishing you'd built your characters differently, unless perhaps you did some hardcore feelycrafting in advance. There is of course the possibility (hearing it from here and there) that some of PotD is indeed PotD and the tuning is just uneven rather than overall too easy, which isn't as disastrous. I agree, but I think they would have received way more flak if they postponed release another time. It feels like the dates have just been too optimistic. Of course it's hard to predict, and I can tolerate one poor judgment call, but two feels irresponsible.
  19. We don't know what the consequences of each choice will be (perhaps a few if you go through the early access stream with a magnifying glass). And while we're at it, we don't know what kind of consequences would make you happy.
  20. It's still unfinished, even if the majority don't care much/urgently about what's left out. I'm used to release dates that aren't postponed and that bring a finished product. You can say all you want about priorities, and I'll probably agree, but these priorities should result in a realistic release date at which we get a complete game. Of course it will be one where the sheer volume of players results in more bugs and imbalances coming to light, but when PotD is apparently more like Leisurely Stroll of the Supposedly Damned, yeah. For me it's two disappointments in a row.
  21. You guys are way too classy. I'd call the ship "your mom's bedroom" or somesuch. Imagine dialogue lines like: Hello chieftain, I am Hectraw, captain of your mom's bedroom. As you might know, your mom's bedroom can easily house fifty men, and no fewer are necessary to keep her in top shape. Do you know where I could hire some cleaners? My crew tends to make a mess of your mom's bedroom.
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