omgFIREBALLS
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'twas Bergemont on Discord who brought it up. We discussed some dispositions. Favored could be benevolent, because I'm sure the megalomaniac Nemnok considers himself benevolent. It could also be passionate, as his followers certainly are... but you might say that for any follower of any god. Clever, certainly. Also since Nemnok wants grimoires I was thinking that his clergy could somehow use them. Instead of a free spell each level, you could use grimoires throughout the game with some handicap attached. Dialogue replacements: Any kind of threat -> IS DISCIPLINE REQUIRED? Receiving/giving payment -> JUST REWARDS FOR JUST SERVICE.
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Brand Enemy (paladin) doesn't deal crazy damage per tick, but enemies can't get rid of it. It's permanent, it doesn't count as a fire ability so water won't dispel it (but it also won't dispel water). It casts super fast and has decent range, so you can get the dots rolling easily. Tip: Empower self to get zeal to dot even more targets - can't empower the brand anyway. It works really well with tanky setups. It's what I've been doing over and over. If enemies aren't fire immune and don't have continuous access to healing, I'll brand some priority targets and bunker up. If you're feeling lame you can even run from them; as long as combat doesn't end the DoT will stay. You can kill the grub boss below Neketaka by just branding it and standing outside range of its abilities. It will do nothing to you while it slowly burns down. You can brand sigils. Sometimes you can stealth into range, brand and run away and let it slowly die before you engage the pack. The brand will only wear off the sigil if you get into combat and leave it again. As I said, it's probably not the heaviest DoT, but if you enjoy outlasting enemies it's awesome. You'll also inevitably start feeling like there's way too many fire immune mobs ^^
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If you decline Berath's offer, it's standard Wheel treatment for you and the game ends with the narrator describing your rebirth as some sort of animal. I say the game should not end. We should be able to play the beast. As a goat you have important tasks like eating, mating and getting milked. You will plot to escape your shepherd and jump over the Serafence and live wild and free. You must avoid the young Tekehunter, who is starting small by trying to kill docile, domesticated animals. But you will not be alone, as you will become good friends with the light-hearted Edeer. As you master the ways of the goat, so too does Tekehunter master the ways of the bow, and the ultimate confrontation for the heart of Dewerance and the fate of all of Eora* seems inevitable... This must be done. Also we need a Priest of Nemnok kit. * As far as you are concerned.
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There is a big thread about this somewhere, but. Yes, it seems on PotD enemies always start in position to broadside. The text on cannons is just lore. You can start deck fires without a wyrmtongue. It's just a possible consequence of a successful shot. You can also knock cargo loose or a sailor overboard. There are definitely fans of junks. They're my favorite ship for sinking. Dhows also have supporters though. Nobody likes galleons. Voyagers are supreme for boarding and hardly a noobtrap. I generally play voyagers. I don't even have cannoneers on the crew. Voyagers are cheap, very fast and opponents have huge problems hitting me. They get to fire one broadside with <50% accuracy. And if there's a fight I don't want, I can outrace anything. Including one plot event :D
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The petrified people left in Eothas' wake are frozen in terrified poses. Pointing at the giant. Covering their heads. Not this guy, though. He knew the inevitable was coming and decided to try to bust out a quick one before returning to the Wheel. I should have left his statue intact as tribute to his clarity. Found two others. Seems Eothas was "inspiration" in more ways than one for them.
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Heyas, thanks for the replies. I know about the quest. I generally don't do it because I don't want to support the criminals. However, I also know you can get these items from Vailian ships. Indeed, I have a number of crates of crude luminous adra from my piracy business, flagged as quest items and everything. Too, I can steal crates of crude luminous adra from the mill. Yet, as seen in the post above, I'm trying to haggle with Cortina for refined luminous adra. To me, this meant dust. Are you saying I can buy something between crude adra and dust, halfway processed for greater convenience for Morena, or do I indeed just get the same crates of crude adra? 'cause I saw nowhere in the conversation that she would sell me the crude chunks, rather than the refined presumably-dust that I initially asked for. @Achilles: Can't find the place. There's an island with a Vailian mill on it but they only sell basic food.
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The condescending manager can be maneuvered to offer to sell me dust. And she sells it by the crate, because this is BIG BOY BUSINESS. She wants 1,500 copper for a crate. Unsure how many "units" of dust that would equal, but the problem is... My character, normally a genius sporting 25+ int, decides that this price is OUTRAGEOUS. I am able to say as much or just refuse the deal. Whichever I do, the next time I ask the price is now 2,000 pires, which of course is even out-rage-ous-er to my freshly brain damaged Watcher. The price however doesn't get higher than that, but I remain unable to freaking pay it. There is no way to actually trade with her. I'd be super happy to pay 2k. Has anyone actually bought dust off her (or some other merchant)? If the design intent is that the price should be so steep no Watcher would pay it, I'll be happy to spell out the size of my fortune with the corpses of the mill workers after they opine on me stealing dust. (I know this might have been better posted on the bug forum, but I'll first check here to see if someone knows a way to buy the dust.)
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Since our comrade asking where to find emeralds got such a flood of good replies, I have to try my luck with sapphires now. I know I'll eventually find them but I'm rapidly depleting content and I'd like there to be some villains left alive to test these enchantments upon this time around. (Freaking rubies everywhere.)
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I agree, but there should be a spectrum between your 3 con dagger savant pincushioning a dragon with impunity and a reasonably built rogue still gaining the beast's undivided attention. To take some pages out of Blizzard's books, the dragon could have pulsing AoE damage or a debuff used specifically against targets it's not currently attacking.
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Nemnok the Devourer
omgFIREBALLS replied to Vulcronos's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I got it covered in https://forums.obsidian.net/topic/101732-nemnok-not-giving-me-his-quest/ Hopefully the next patch will see it fixed. -
The scenario is easily described. Your tank is going toe to toe with the big bad dragon, and you send your melee in. After a few seconds, the dragon realizes these melee are much better targets than the tank, and you wonder why you don't just play mass tanks if it's going to be like this. Well, I don't. I play mass tanks. I enjoy mass tanks, but I certainly wouldn't mind some variety. I like WoW. I like the tank having aggro while there is a selection of abilities mobs will use to threaten the rest of the group. I like that the mobs most definitely don't repeatedly go for the squishiest target with no one being able to change their minds. Yet I couldn't make this happen in PoE1 and I can't make it happen in Deadfire. There's no aggro. Mobs might care who does the most damage (it's even available to player AI target choosing), but that really shouldn't be the tank. Mobs might care about engagement, mobs might eat a fat disengagement attack if they don't, mobs might care about distance, but none of that helps melee. By all means, applaud the AI for picking the best target; I will not argue that it "makes sense", but I will argue it's not fun to play melee characters when I always end up wishing they were tanks, because dragons just casually switch targets and laugh at my tank. How do you stand it?
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Being a selfish, homicidal asshat and killing Llengrath and her dragons doesn't grant you any Deadfire buff either. You obviously see the problem though. There's a lot of "oh yeah actually berath, i was exactly the kind of watcher in poe1 that would get the most buffs in deadfire" we want to avoid, but is already present through GftM and ER. However, there is a datamined "Gift of Hope" buff that nobody to my knowledge has managed to get yet. It is my theory, and that of some others, that you're supposed to get it if you weren't an **** in exchange for buffs in PoE1. It's worth 1 con, 1 res and 10% health.
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Poko Kohara. To the northwest there's a well. You can send a character down the rope to grab a sack of gems. The sack will slip or something and some gems will fall out. You can try to save them, but even failing that you'll get 3x Velune and 1x Emerald if memory serves. For going down the rope you need to pass an athletics check, don't know the requirement. For saving the extra gems I believe you need 12+ dex. Yeah I know this is super specific but hey it's the only emerald I can remember :D maybe Captain Henqua's treasure? Talk to a bounty hunter at the Radiant Court in Dunnage. Her marks will each carry a piece of a treasure map, and the treasure definitely has gems in it. Can't recall which. Also in southern Serpent's Crown (or whatever the top district of Neketaka is) there's a vendor specialized in gems and jewelry.