Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Suhiir

  1. No matter what you do, or don't do, you're going to offend someone.
  2. Can't say as I've tried kiting but it's become pretty obvious "engagement" has little to no effect on at least undead type NPCs. Such MOBs regularly kite my characters in fact. The NPC I've told a character to attack will run off (or teleport) and the character will give chase, being attacked by every other NPC they pass as they are engaged and repeatedly hit by disengagement attacks. Lost more then one fight to this, you have to VERY carefully micromanage fights and never allow your characters to chase NPCs.
  3. When I manually resolved the very first attack on my stronghold (trolls and slimes) over half the NPC guards were killed, even tho my party was there and delt with the attackers. Having seen this I've NEVER used the auto-resolve because it seems pretty obvious (to me anyway) the NPC guards are useless.
  4. Same here, I'd assumed it was being deposited into the party account NOT the chest.
  5. There are always people that can't quite seem to understand any game will have bugs on release simply because some of the players will do things no one ever foresaw when doing QA. It's very rare for developers to play an entire game start-to-finish before it's released. Sure they play sections to test one or two specific things but those are really the only things they're looking at. It's not practical to pay QA folks for a week or three to play a 40-120 hour game as a test while they also have to pay the programmers, artists, writers, etc. to sit around and do nothing because any new or updated content will ruin the test and they have to start over from square one. If bugs bother you THAT much only buy games six months or so after they're released when most of the bugs are fixed.
  6. Yeah, when I try ti use it my rogue/character sort of vibrates in place or maybe moves part way along the path to where I want to go then rubber-bands back to exactly where they started from.
  7. Yeah, I did a couple quests for both the Dozens' and the Knights' now neither faction will give me more quests. Makes PERFECT sense for my Benevolent 3, Rational 3, Honest 2, Compassionate 1 character to have to slaughter one group or the other to reduce my standing so I can continue the main story line ...
  8. Yeah, I too am stuck because I did a quest for both the Dozen's and the Knights now NEITHER faction will give me more quests.
  9. I have much the same problem plus some. About 75% of the time characters will not autoattack, I literally have to select each and every one of them, assign a target, and tell them to attack. And even then about half the time they continue to stand there doing nothing. I'd say 25-50% of the time they won't even autoattack when attacked themselves, I've had more then a few cases of them standing there doing nothing while being killed. Also the character selection routines are quite buggy. I select a character portrait and try to give them an order and the PREVIOUSLY selected character attacks the one I just tried to select. I can however swap characters using the number keys ... usually, even that doesn't work reliably. After a character attacks, casts a spell, whatever if I try to tell them to move to another location they'll just stand there more often then not. I often have to issue the same character the same move-to-there order several times before they'll move.
  10. I start most games on normal then once I get a "feel" for them after a few hours of play I may well restart in hard.
  11. You're making a rational argument to an emotional issue. How else could we reasonably discuss this? We could mock people for buying a memorial to themselves in a video game? I kid, I kid. We could also mock folks that want a free choice RPG that restricts their free choice not to view in-game credits to those that actually funded the game they want to play.
  12. The problem is a "good" multi-player or persistent world experience in an RPG (and to a lesser extent a shooter) is as dependent, or probably far more, dependent on the quality of the DM and/or other players as it is on the game's ability to support it. Now if your only goal for muli-player is team battle see the above ... much easier to support then the RPG aspects. But to take what's intended, and designed, as an RPG first and foremost and add a "reasonable" multi-player capability to it is not even remotely easy.
  13. *makes more popcorn to munch while this amusing thread continues it's passionate debate*
  14. Probably me before I put my kids to bed. Me, too. To be perfectly honest, I'm looking forward to the documentary almost as much as the game. Yeah, I hope various other game developers and publishers watch it to. Some developers with good ideas publishers ignored might want to give it a try. And what can I say ... ANYTHING that gets the mainstream publishers to realize there is a potential market for something besides Tomb Raider XXVII or Great-great-grandson of WoW is a good thing.
  15. Enjoy your loading times. Q_Q I LOVE my solid state drive, one of the best investments I ever made.
  16. If your only real goal in a game is to do as much damage as possible as fast as possible it makes perfect sense. If you plan to explore the world, interact with NPCs, bypass some battles, and generally play the game as something besides a Hack 'n Slash Action game then it doesn't
  17. It's really a matter of play style. You like combat and feel a game should reward you (with XP) for doing what you enjoy. Others feel that since it's an RPG the point of the game is decision making and mission accomplishment, thus the XP should come from that. The problem is game designers can control character development fairly well with quest XP, because they know how much you're getting when and how much you should have at various points in the game. Thus game balance is much, much easier. With respawning MOBs and kill XP it's nearly impossible to balance a game.
  18. Controllers are better suited for FPSs?? There's an opinion I've never heard before. Personal opinion obviously. But everything is readily accessable and placed where your fingers naturally lay when holding one. Keyboards do occasionally require a bit of finger gymnastics. And FYI I'm a PC purist, I don't even own (or desire to own) a console. But my nephew occasionally ropes me into the playing something on his when I visit my sister.
  19. Actually it's pretty easy to implement pocket picking. Just create a few random loot tables based on victim class/wealth/whatever and when sucessful you get a piece of random pocket loot. A few coins, a ball of lint, a lucky rabbits foot, whatever. If desired you can place rare/exotic items in the loot tables (not a good idea if you ask me, but that's my opinion) and the fact that they're generated at ramdom means X NPC doesn't always have Y item so you don't get "Must rob X NPC everytime you play the game because it's the only way to get Y item."
  20. I usually play rogue type characters in games and so obviously have my own veiws on pick pocketing. While I love to see it included in games I hate they way most implement it. Snagging a few coins, a ring, or a similar small item is fine. But items of clothing, swords, or in fact significant magic items (or the games equilivent thereof) just makes it effectively an exploit.
  21. In the future I'll attempt to refrain from trying to interject a bit of humor into the forums since apparently this is viewed by some as an attempt to humiliate someone.
  22. Xp is supposed to be a reward for overcoming a challenge. It doesn't have to have anything to do with the story. As for grinding 5,000,000 respawning mobs; I don't think most people would complain if there was a system where low level enemies don't give high level parties xp. They just took it to it's logical conclusion. No enemies give XP, party level irrelevent. Solves all sorts of game balance issues simply and easily.
  23. Another thing to keep in mind with Steam is you have to install all the Steam software just to install the game. And in more then a few cases you have to be actively logged onto Steam or a game won't even run. Some of the many things I dislike about Steam.
  • Create New...