Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

21 Excellent

About eRe4s3r

  • Rank
    (2) Evoker


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. I share your hope. To me White March was never even relevant because I backed a complete game and got that and was happy with that. I wanted nothing more inside of that experience (maybe beyond it, post-game). Others may see that different of course, but you gotta remember Witcher 3: Blood and Wine came out around that time, and sorry but.. that was so utterly superior experience to anything in Pillars that I couldn't go back. When I heard it was gonna be mid-game DLC for Pillars 1 I was bummed and ignored it, but I would instantly support Deadfire if Obsidian came out publicly and made cl
  2. Those small fluff DLC's and different versions really don't worry me, all things considered I got the "plain" Pillars 1 game as backer way back intentionally, because I didn't want all that of that pre-order, backer, mini and otherwise DLC stuff spoiling my first experience (The backer persons with 4th wall breaking text were already bad enough, but eh, well they were promised that they are in-the-game and promises kept are always good) But it's even more important to remember that it isn't Obsidian deciding these things nowadays. With FIG they also got big institutional investors and so
  3. 2018-04-10 - Removed from Store Seems they are trying to hide it again ;P So Is it correct to assume that Scavenger Hunt is #1 of #3 DLCs? Eh, I just realized nobody is gonna know the answer to that anyhow :D I highly doubt it. Those all some like one item cosmetics.We have been piling up those codes which are posted all over place. Maybe that’s them? https://forums.obsidian.net/topic/95782-worldofeternity-funny-business-speculation/page-1 Ah, yeah that makes more sense
  4. 2018-04-10 - Removed from Store Seems they are trying to hide it again ;P So Is it correct to assume that Scavenger Hunt is #1 of #3 DLCs? Eh, I just realized nobody is gonna know the answer to that anyhow :D
  5. I assum you didn’t play White March. Your loss. In addition, you don’t have to replay PoE1 to play WM. Reload pre-sun in shadow save and play WM as a standalone adventure (though thematically and even storywise ties to base game). As someone who replays games he likes, i prefer if expansions expand the base game, not add additional dangling threads. Firaxis style expansions are my thing. New dues ex really frustrated me with weird dlc which could be integrated into the base game and one which just didn’t have anything to do with base game. It’s like releasing directors cut or a movie but addin
  6. To be honest this whole 3 DLC thing and what Obsidian was doing with DLC in PoE1 in general is why I didn't back Deadfire. To me, you either make a complete masterpiece and your expansion expands it and I mean that literal, as in more content after the end, or you make episodic content that is each self contained. But what the heavens am I supposed to do with DLC that integrates into the linear progression of a linear game somewhere in the middle? I play game and complete it, and then I don't replay it just to see 8 new maps with zero relevance to the actual story. Since obviously if they had
  7. Nothing new there # You want PoE2, but hate PoE1 Yeah, what's so odd about that? BG2 is also vastly superior to BG1... and the expansion for BG1 sucked so badly it was universally panned as "not-existing" by fans. There is a high chance PoE2 would become an actually good RPG if it had slightly higher budget and better tuned combat systems. I'd never replay BG1 either, and I do not hate PoE1, I just don't want to EVER replay it # What's the point of playing a RPG if you have the best loot? HECK, THE STORY MAYBE? I can honestly admit I didn't even glanced much at the loot I've g
  8. I have no doubt that in a year or so, with bugs ironed out and the expansions - people are gonna forget most of the flaws of PoE (like every other game you replay years after release). And praise it as a universally great game that was always flawless and well crafted, with love for the genre, unlike greedy modern games full of bugs and unbalanced mechanics! I doubt there'll ever be a time I would look forward to replaying Pillars of the eternal loading screens Especially when many months after release, after patch 2.0, a patch comes out that supposedly increases the speed of loading.
  9. Yeah, and look what they do with it. They just announced to make a so called enhanced edition, multiplatform and fully voiced with full controller support. I don't get it, they're successful doing a kickstarter and catering to a specific audience and once that's done, they take the mainstream road like everybody else instead of building on their success. The Enhanced Edition was a side-project which fixes (supposedly) a lot of the complaints from D:OS that would not have been possible to just patch, as fixing them would have changed the base game so substantially that it's essentia
  10. Very nice seeing this.. what a jouney it was ,).. only thing I am still curious is how the studio operates post release, fixing bugs etc. and how the pipeline looks between community interactions on the forum, bug reports here (Save bloat bug, or when a giant quest line is broken by certain user actions) etc. and how patch creation works in this pipeline. Mentioning this because I am sure it is not everday your players dig into savefiles, and disassemble them completely only to find an issue that QA could literally never have found due to how it manifests. Ie, not a crash, but infinitely s
  11. Re: Sensuki The lack of proper class design and mechanic design is imo not a sign of over production I think the real issue was and will always be that at the beginning of this KS Obsidian had nothing, ZERO world, ZERO plan, ZERO design documents. By time beta feedback like yours came to bear was already the time most of the systems were solidified via internal work by Obsidian but because everything was rushed I would assume the "mechanics" and "plot" work was never properly reviewed before it was put into production. This could never result in an IE game worth the name because the peopl
  12. Well, trying playing PoE after its fully patched, with expansions, and you have 10+ years of nostalgia fueling your experience. Then you might be able to make a fair comparison between the 2 play throughs. At a bare minimum though you got to give Obsidian more time to patch. The game's barely been out for a month for crying out loud! That's not how first impressions of games work though I played through IWD2 on release day (ok.. more like a release weeks, back then) because unlike PoEt you couldn't actually play through IWD2 in just a few binge sittings. For me that game took well ove
  13. am sorry to say this, but you know what I did after finishing PoEt ? I started up IWD2 with G3 modpack and played it until I was through. I had more fun replaying IWD2 for the 5th time than playing Poet.. and that is not acceptable for a game I backed with the hope of it becoming better than (at the very least) BG1. So is the review flamy? Sure.. but it is also not entirely wrong in most the things is brings up. To me PoEt is neither the best nor the worst CRPG I ever played. And this simply won't do for a game I backed with the specific goal for it to become the BEST crpg...
  14. Of course, and like I said this is a relatively small problem But the problem extends beyond this website where the context is clear... You must be hanging out on bluesnews I think this ship has sailed friend, too late now. As a bluesnews reader and commenter... I think you should know that I read that comment there and since then write poet or pillars So the ship might have sailed, but we can still sink it ;p And to be fair, it IS really confusing, because in my mind PoE is Path of Exile. And Pillars.. is Pillars but since poet is shorter... ^^
  15. Indeed, if the game couldn't support reactivity then why did Obsidian bother to write lore (and race) to build up some background and setting that is never an actual element of the world in the game? Godlike races seem like a cheat to me due to this, the same way I would scoff at a DnD game that let me play as Drow and just walk around on the surface with no problems drinking tea on the market and praying at a temple of ilmater.... You wanna play as Drow? fine, but you face a mob each time you fail a hiding check ;P
  • Create New...