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MrBrown

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Everything posted by MrBrown

  1. I play like that. Um, you want points in Perception and Agility. Then just look at the Perk Chart to see what fits your bill. You'll want Rifleman, Gun modding, Stealth at least. Just a word of warning, it's much more difficult than in FONV, where you could kill 90% of stuff with sniping.
  2. Do you have enough settlers working the food? After so many planted foods, you'll need another person to work the food. Well that's another issue. I have this one settlement with 20 people walking around. I lose track of who is actually working on which vegetable because it doesn't say (that I can see) who is. So maybe I'm allocating two workers to one plant, or maybe I'm missing a plant entirely. In any case, how stupid are these settlers? You shouldn't have to hand-hold them to even think maybe instead of sitting on a broken chair all day, they could harvest some corn without me commanding them to? They seem to start working crops eventually by themselves. In any case, when you look at a plant in workshop-mode, it shows the pipboy-icon in red if no one is assigned to it. Also, looking at settlers will also highlight the stuff they're assigned to (which isn't very useful unless they're standing close to them). One settler can work 6 plants.
  3. I've seen Carla's brahmin spawn on top of houses in Sanctuary.
  4. But it gives you that feeling of power... And jumping around and making a lot of noise is so satisfying... or Maybe I'd rather just be playing a new Mechwarrior game...
  5. Is there any reason to run anything but Power Armor? Fusion Cores are so abundant, I just run with it on all day long.
  6. My Sanctuary is basically an adhesive farm.
  7. Finished. Now grinding for achievements. A couple of nitpics: protoss aren't easy to relate to, makes the human drama kinda stale. Opponents were always the amorphous mass of Amon's underlings, so it seemed like there was very little variance.
  8. Civ:BE Rising Tide. Has lots of neat little new things. Nothing super-gamechanging. Plays a lot smoother, as in, lots of things that felt like a chore before now feel enjoyable. AI is as stupid as ever. Aliens are more annoying than before. Not sure if some changes are intended or bugs. They finally made trade routes bearable in this game.
  9. The last story DLC, "Trespasser", for Dragon Age Inquisition came out a few days ago. Haven't played any of the DLC yet, so no idea of quality. Starcraft 2: Legacy of the Void comes out Nov 10th, 2015.
  10. DA:I on sale on Origin. Not the DLCs though, booo.
  11. The Black Emporium does stock fade-touched etc materials. It's dependent on your level. IIRC, at level 18 there were fade-touched stuff. Not sure if it restocks, but most crafting materials turn into unlimited supply at high levels.
  12. - Leliana does mention some stuff from DA:O, especially early on in the game. Most you have to ask her yourself, IIRC. - There's 3 NPCs for each class. - Some War Table missions can only be completed before going to Skyhold. A few are mutually exclusive. Other than that, they never go away with time or anything. None of them are really biggies, though.
  13. The one "area DLC" also has a story. Just pointing it out, haven't played it myself either. No news of other DLC, but they told about that one only a day before it was available, so I'd assume it's the same for any future ones. I'm pretty sure there will be some.
  14. BTW, the Black Emporium is now free for release versions of the game. Even for muslims! Content is basically all kinds of schematics, crafting materials, and a chance to change your characters look. I checked it with a level 18 character, and it basically had all the schematics and materials you'll ever need.
  15. Seems like every DLC bioware made for the DA and ME -series': New area, new story, some gimmicks to make it more varied, but no real new mechanics.
  16. I remember there being a weird ambient sound in some part of the marshes that I couldn't figure out the source of.
  17. Especially with the expansion, Endless Space has so many moving parts and randomness it starts to be impossible to tell why you're actually losing or winning battles. Other than that, it's a nice game. As for the topic, I'll probably play it when it's out, but I doubt I'll be following info and news about it until.
  18. I've gotten a few Ancients playing on T6, but nothing better than my previous (which were pretty ideal, though). Not planning on playing much until Season 2 anyway. I did use the goblin-buff to grind the Greed achievements, though.
  19. Archery is really powerful in Awakening with the Accuracy passive. Some would say overpowered. It still has the speed bugs, though. ... To which I recommend this fan patch: http://www.nexusmods.com/dragonage/mods/1601/? The only component of it that I don't use is the "no helmets" one.
  20. Uh, yes? I prefer games that I can go back to numerous times, over a game I play for a couple of weeks and then never touch again. Different game, but I played Mass Effect 1 at least a half dozen times (fully), as well as a couple more partial play throughs. So while individually it's a shorter game than Inquisition, I spent more overall time on it because it drew me back in even after I'd completed it. Also, the "twice as long" thing is a bit misleading. The reason for Inquisition's length is because of all the wandering around doing fetch quests you can do. Its main quest was actually shorter than the other two, and the main quest is the one that I tend to judge the game on its replayability for. Did you actually complete all of ME1's sidestuff half a dozen times?
  21. What are they saying is unhealthy about it?
  22. The war table works best if you order your story missions and sidequests in well. And go back to the table now and then, for instance when your inventory gets full. if you do all side-areas before story missions, you'll be out of operations soon before clearing all side areas, and swamped in them after the story missions. Power points are awarded pretty liberally. If you do everything, you'll be left with hundreds of them in the end. If you start buying the contract-thingies, maybe over a thousand. EDIT: I'm not sure why they exist.
  23. That was the only easy part, I think the loyal mabari is guaranteed to carry the top model for your inquisitor's class. That's what I got, and I've read most others getting too. Now, getting a 2h sword that is not ugly... And there is no decent 1h sword in the game at all, Caliban at least looks nice but, well, is nit very good. Either by design or by necessity, they're going to have to implement a less random top tier schematic vendor in dlc. The Caliban 1-handed sword is the only decent weapon I have found in the game for a sword-and-shield character. Do the weapons level up depending on when you get it? Because mine was pretty high level because I didn't get it until late on while killing a pretty high level dragon. No, they're static. Which is why it tends to be better to craft your own.
  24. Guys, remember that influence maxes at level 20. You don't want to spend all your perks on merchant bonuses. I speak from experience. In general about money, I prefer having extra money to having no money at all. In DA2, you had very very little money... You could never afford much of the cool stuff. I often cheated myself extra money to just try other items. DA:O had a pretty good money balance, IMO (not counting the DLC items that could be sold for lots of gold). If you weren't stingy, you might not have been able to afford everything... but if you were, you could.
  25. The good stuff is concentrated on a couple of vendors, is mostly schematics and you often need the special wares perk for the best store items. Buy the 10k item from that shop at the 3rd level of Val Royeux.
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