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Everything posted by MrBrown
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Regarding loading times, someone on reddit says delete extra saves: https://www.reddit.com/r/Battletechgame/comments/8fw0id/psa_number_of_saved_games_affects_load_times_and/ Regarding weapon balance, it is generally **** in the Battletech tabletop game. They're just not balanced, when compared by tonnage. If this game didn't use hard points, it would be sooo easy optimize mech builds. Now it's at least a bit interesting. And they did some rebalancing, mostly buffing up the ACs, and changing the way missile hits are rolled. But mostly it's just copied from the tabletop game.
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I'd love a Catapult C1, but I keep seeing K2s I've mostly had a similar experience to Oner, but it's mostly just due to doing a whole lot of missions. While there's a whole lot of RNG, most of it is manageable.
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If you think your pilots aren't getting enough injuries, there's apparently a debug button left in the game: https://www.reddit.com/r/Battletechgame/comments/8fi4tc/psa_dont_hit_f6_in_the_barracks_menu/
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Yeah, that's true, you might get into a position where you just have to wait a month without doing missions. You can always take less than 4 mechs, if the mission is easy. 3 Meds on a 1 or <1 skull mission is often enough.
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Yeah, 2 skulls with 3 meds and 1 light is dangerous. I think I did one, faced 3 medium mechs, and it was quite hard and my mechs got damaged a lot. I don't know what you guys are fretting about the pilot damage. Just get 1-2 extra pilots and rotate, you rarely need more.
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0. Armooooorrrr... most default builds have way too little armor. Go close to max.
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Refitting the mechs is a good idea. The default builds tend to be crap.
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Everyone seems to lose Dekker. I didn't, but I've had pilots incapacitated a couple of times. There's some randomness involved, I guess.
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re: tactics, movement is important, you get Evasion blips which make you harder to hit. Get those, and/or cover, and you'll be harder to hit.
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So I just started reading about the game, and apparently they put some Unseen Mechs in. Why did they do that? Seems like asking for a lawsuit.
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Is this the age old licensing issue about some of the mechs? That never goes away. They've fought about it since the 80s.
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The padlock means your character can't use that item. Maybe they're level 70. If the game UI shows that number of people playing, then you should be able to join them. It should only show players at approx the same level as you. But I doubt there are 357 people playing <70 lvl games. If you start a game and make it public, it always takes a few minutes before the game lets people join.
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Most people play public, but generally only specific difficulty levels. But only at max level really.
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If you've been playing the seasons for the past year or two, the pack doesn't really add much new. There's a new class, but there's no interesting additions to general gameplay.
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Weeelll, there's the anniversary stuff going on, which is basically a Diablo1 like dungeon in D3. It's probably not worth it, if you're not much into D3, though. I played it, but I never played D1 back in the day, so I can't say how cool the nostalgia might be for those that did.
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You should play Legacy of the Void epilogue. The plot goes a bit overboard, but at least it gives a conclusion to it all. And the missions are nice enough.
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It has to do with lag and crappy ping.
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At least in Diablo 3, you don't have to connect to a central area with lots of other players every time you start the game, like in Path of Exile...
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Baldur's Gate: Siege of Dragonspear RELEASED
MrBrown replied to Infinitron's topic in Computer and Console
Ive heard there's a bug where it wont stay in legacy of bhaal mode for some reason... Could be that Yes, legacy of bhaal mode basically doesn't work, even if it seems to be on it the monsters the game loads can still be loaded as if on a lower difficulty. There's a workaround (https://forums.beamdog.com/discussion/49808/legacy-of-bhaal-mode-workaround), but it's really bothersome. -
Baldur's Gate: Siege of Dragonspear RELEASED
MrBrown replied to Infinitron's topic in Computer and Console
There seems to be some serious bugs related to the new difficulty settings at the moment. Too bad, I kinda wanted to try them. :/ -
I'm not super-sold on SoD, but I'm probably going to try a bit of v2.0.
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Don't bother with the items too much, you don't need money that much either. Grenades and drugs have the best weight/value -ratio, naturally.
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I play like that. Um, you want points in Perception and Agility. Then just look at the Perk Chart to see what fits your bill. You'll want Rifleman, Gun modding, Stealth at least. Just a word of warning, it's much more difficult than in FONV, where you could kill 90% of stuff with sniping.
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Do you have enough settlers working the food? After so many planted foods, you'll need another person to work the food. Well that's another issue. I have this one settlement with 20 people walking around. I lose track of who is actually working on which vegetable because it doesn't say (that I can see) who is. So maybe I'm allocating two workers to one plant, or maybe I'm missing a plant entirely. In any case, how stupid are these settlers? You shouldn't have to hand-hold them to even think maybe instead of sitting on a broken chair all day, they could harvest some corn without me commanding them to? They seem to start working crops eventually by themselves. In any case, when you look at a plant in workshop-mode, it shows the pipboy-icon in red if no one is assigned to it. Also, looking at settlers will also highlight the stuff they're assigned to (which isn't very useful unless they're standing close to them). One settler can work 6 plants.
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I've seen Carla's brahmin spawn on top of houses in Sanctuary.