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Emc2

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Everything posted by Emc2

  1. I don't think there is point in blaming him for not having specific Intel processor and specific Nvidia card. If The game won't run on other hardwares Obsidian should fix it. (I can run it on 3 year old laptop with very little problems). Also the system requirements have gone way up after the kickstarter, so OP couldn't have known his PC wouldn't run it. What OS are you running? Also I suggest you update your drivers and the game. As far as I know, GoG offers refunds if the game won't work properly, dunno how it works if you have not 'bought' the game. I don't think steam version will work any differently.
  2. I've played ~13 hours and I've only ran into ONE bug, and that was minor graphical glitch when moving a character. Other than that the bugs have been very sneaky and have not ruined my experience. On the topic of Obsidian not communicating... they are, you are just not in the right places. They've already stated they are doing their best to get the bugs fixed ASAP. There are some bug report threads where the dev have personally responded. I can see this being very hard for obsidian, considering they have ~20 people working. They can't be responding to every single (sometimes very hostile) topic. They'd rather actually fix the bugs or make that expansion. And I can see some people have no idea what it actually costs to make a game and how much time it takes. One indie dev said he's spending 15% of his development time making his weekly blog posts about the game. I'm not saying bugs are acceptable, I think people are just taking some of this too seriously. They are fixing the bugs, whining doesn't help. It should be common sense to not buy game immediately at launch if you can't handle bugs, If you've followed the gaming scene at all.
  3. As far as I know, it happens with every merchant. I'm not sure if it's intended. Few times I've accidentally cleared some of my enchantments clicking the item accidentally. Does anyone know if this is a bug or a feature?
  4. I find it funny that obsidian actually made a South Park game and PoE's getting this type of feedback. Nothing else...keep discussing.
  5. They could add a "Trial of Steel" mode, in which the game bricks itself when you die. If you want to play again you have to buy a new copy. Would that be sufficiently hardcore? I just discovered a pretty cool version of this in Steel Battalion a hard core mech sim. If your mech starts to blow you have to go through the eject/self destruct procedure. If you do your character survives and you can retry the mission. If you don't it deletes your entire profile. There was this one game which crashed my computer every time I died and I had to restart the PC before trying again. Really motivates you to play better.
  6. Personally would stay away from him as far as possible, but he's actually pretty awesome as a character. His whole conflict is interesting and main character's relationship with him is pretty dynamic and fun. You can call him a lot on his bull**** and his fuming is pricelss to watch. I've been trying to be semi-nice to him but he doesn't seem to like my actions (Is there really any way to actually please that guy?). I think he's great and well-written character but I also hate him. I just can't dump him just yet because they built that mystery around him from the start, and I want to see the rest of it. I've just recently stopped giving a **** about my companions opinions and it's been pretty great.
  7. I haven't seen Eder commenting on my white wurm, but his banters with Sagani were fairly funny. He seems to be into animals. Not really related to the animal-thing but IMO the companions have a lot going on between them. The Eder-Aloth banters remind me a lot of Alistair-Morrigan stuff from DA:O. And that's a good thing. Kana has commented on many situations this far, which is always welcome. Durance has been very quiet the whole game, but I guess it's fitting for the character. I personally do not like his personality, I can't imagine getting along with a guy like him IRL.
  8. Here's a story about my Stronghold Dungeon trip around 9 hours in the game, Spoilers for the first 5 levels of the dungeon: I will probably remember this situation for the rest of the playthrough. I spent ~1.5 hours trying to come up with proper tactics to stay alive, and once I finally got out it felt extremely rewarding. Without camping supply limit I would've never ran out of rests and the situation wouldn't have happened. With limited resting the situation would've been more frustrating and a lot harder. This far I've had no problems with the rest mechanics. If you happen to find the mechanics pointless, it might be because you just are not used to it. I think It's a great way to add more planning to the combat. I'd like to hear one argument against the resting mechanics (specifically in dungeons) that is not purely based on personal opinion.
  9. So is this basically the Hatred-debate on a smaller scale? And then there's GTA, Binding of Isaac etc... I honestly sometimes wonder what these people get from these debates. You are worried about niche game set in fictional world with PEGI 16 rating giving bonuses for sleeping with prostitutes while the game encourages you to kill people and sometimes the peaceful solution benefits you the least. Also 50SoG, Game of Thrones... they are even more accessible than this game and have way more questionable representation of this subject. TBH I don't really mind these debates as long as they won't stray into the territory of personal insults and pitchforking.
  10. If you spoke to the people in the area you probably would avoid the cave until you get some help. From role-playing perspective you would have to go in completely blind, and you shouldn't restart the game ever to get the 'perfect role playing experience'. That's how it is in every single static/non-random/pre-scripted game.
  11. This might be connected to double-click-equip bug that disables some passive effects, or at least the visual indicator.
  12. ^ Triple post Watching my friend play this, I noticed some things: - Use Choke points (e.g. doorways). Most dungeons have these, you can bait enemies from larger rooms. Having to deal with 1-3 is a lot easier than getting the tank surrounded by 7. - Use per-rest abilities freely If you have fast access to Inns (If you feel like you won't survive otherwise). The dungeon in the Gilded Vale became a lot easier when we started to take breaks and return to the surface. This might be too exploity for some. - Pay attention to the formation. While there are no 'aggro' mechanic, enemies most likely attack the guy in the front, or the one they see first. Exploring the dungeon we found our squishies in the front line way too often.* - Don't try to change your position when engaged (free attacks for everybody)... my only problem with the engagement system this far, but I guess I need to play it myself and get to know the skills/abilities better. *I think the AI prioritizes the weaker characters when they have low health. At least the shadows in the dungeon started teleporting to the priest and mage after the were near dead. They never did it when they were uninjured. I have no proof though.
  13. I usually read the text faster than the VO, so I end up skipping a lot of voice acting in modern games. I can't Imagine myself listening through the dialogue in PoE. There's tons of text, I'm better off reading the stuff and Voice is there just give me a general impression of the character. As the guy above said, well written, expansive dialogue disappeared from games after Voice acting became a thing.
  14. Most likely Steam because of the automatic updates, have not bought the game yet because I won't have time to play It in a while. Looking at the steam stats, PoE seems to have around 30k players online, which is not bad at all for the first hours. And the forum traffic has nearly got a new record apparently, with 4500 people online. I'm getting timed out constantly. Damn post-release hype...
  15. Dark Souls definitely can be considered an RPG, even more than most J'RPGs'. The definition of RPG is simply Role Playing Game, a game where you have a role, where you can be someone. Stats and levels (or any type of character progression) are not necessary for an RPG. It's more about choice/consequence. At least that's my definition. If Bloodborne is any similar to Dark Souls 1, which is very likely since it's made by the same people, unlike Dark Souls 2, I see no reason to not say it's an RPG. In Dark Souls you can decide to kill some characters (and it is a valid option, unlike most games) to alter the outcome of some questlines and to get equipment you wouldn't otherwise get. You also can decide in what order you are going to do stuff, and that alters some other stuff as well. You also usually have 2 completely different dialogue options. IMO Dark Souls made choice&consequence better than DA:O or BG1. That being said, I'm not going to play Bloodborne anytime soon (PS4 just isn't worth it ATM) but I'm definitely going to spend a lot of time playing PoE. I'm just hoping they magically decide to port the game to PC.
  16. I can see that you understand leaving the resources open as "we won't do ANYTHING to promote mod support, we're simply leaving it there". They mentioned that they wanted to share as many of the tools they use as they can without spending too much time on the licence hassle. If you have ever really followed how they make the areas, you should know that it really is hard and time consuming. I'm pretty sure even if they released all the tools, there wouldn't be many projects with actual results. At least if we are talking about content/area mods. All of the areas are hand-crafted, not made up with modules and assets unlike Skyrim or NWN. Also...if this game is supposed to be spiritual successor to IE games, I don't see why mod support is selling point from any perspective. As already been said, they do not mind/encourage people to make mods, but they won't spend money and time that can be used to improve the game itself on a very time/money consuming thing like native mod support and editing tools.
  17. So the thread started with discussion about Angry Joe's significance in PoE's success and ended up with the conclusion that Romances are generally not done right in RPGs, but it doesn't mean game shouldn't try to make them right. I'm fine with that, it's been a while since someone posted on the latest romance thread anyway.
  18. There is this one website that lists cliches, explains them and gives as many examples as possible. You can most likely find one about strong female who has lost her husband etc. and many examples. Games tend to use archetypes to make character interactions easier. JRPGs in general rarely make any original characters. I'm not saying it's a bad thing, I'm still enjoying the games since the characters are not total ripoffs. If you take elder scrolls from 3-5, you can easily explain their basic story structure with same sentence(s). Same goes for all the games in Tales JRPG series. Yet every game in the series are significantly different. It's about the details. The most common story in RPGs involves saving the world, and cycles are one way to make the conflict natural. Since we most likely are over the 'ripoff' accusation this didn't even need to be mentioned.
  19. Sorry for going so off-topic here but if you really want to know about Joe's preferences etc. I suggest you watch his Dragon Age: Inquisition review. It is the only (?) RPG he has reviewed in the last year so it should give at least some idea of his taste. Just don't wander into the comment section, it's full of whining fanboys (I don't think it's even the right word to describe). Since Joe seems to like the game, the worst he can do is give it some publicity. It all depends on the actual quality of the game at launch. He's not going to praise if if it's full of bugs and doesn't work properly (AC:U). I can't see this game selling as well now as games like Skyrim though, but I'm sure this game will have audience past the IE fans. This game looks like something Bioware has failed to deliver to some people after DA:O, excluding the graphics, which might turn off some shallow people.
  20. That is not how the mechanic works. Both Endurance and Health are lost simultaneously. Well.....time to go study the mechanics more carefully. Thanks for the correction. Apparently the wiki has some sort of explanation, so I guess my way of imaginary-fixing doesn't work. I really need to check these things more carefully before posting..... According to the wiki Endurance: "Represents resistance to short-term injury or how much general abuse a character can withstand before they are knocked unconscious." and Health "represents long-term injury or how much damage a character can take before he is maimed or dies". (These might actually have been posted here earlier). That explanation is satisfying enough (not that I would've cared too much anyway). I agree with Stun: You are only supposed to imagine your Role in the world that has been set for you, but I still find myself filling out the gaps whenever they pop up. Usually it is better if the game can explain the presence of some mechanics so they don't feel too gamey (what a nice word).
  21. I have said this before but i'll say it again anyway: use your imagination. You can imagine the endurance is some kind of force that protects your body, once the power runs out, your health starts to suffer. The force just happens to be named "endurance". The 8-hour healing miracle can be explained this way as well: the force, since it has nothing else to do since you are not fighting anyone, heals your wounds while you are inactive, just to keep itself busy. Of course this explanation can be pretty weird, but it still might help some people (at least me). I can understand why unrealistic stuff may bother some people but it's fictional world, fictional rules. If you kick a rock it might not even touch the ground ever again, according to the world's laws of physics. If you are wondering why they had to put in the endurance mechanic I can only think of a few reasons: It was required for the sake of consistent lore, They think it is a good game mechanic (subjective), or they felt like they had to try something different/unique. I'm personally leaning towards the first 2 explanations. I can't guarantee they actually will explain the lack of H.Magic at any point in the game. I'm not saying this topic is not worth discussing. In the end it's just a matter of preference. I'm just presenting my thoughts.
  22. While i find the idea of the mind dungeon thing, I kinda feel like it's just way too simple solution presented like that. Mind dungeons have been made so many times in JRPGs (and in some ARPGs too) and IMO it would feel a bit out of place in PoE. It's just way too advanced in the current soul-thing, making it as kind of a side-quest just would leave too much unexplained. This is my personal opinion though. I do think they could add it in as an expansion where the whole story is based on the mind exploration. That wouldn't feel as awkward and the whole concept would be more refined since it's the main focus.
  23. Of course people reload after total wipe but if only one guy falls it's not a reason to reload for most people (unlike baldur's gate etc.). I'd say the endurance system objectively reduces the need for reloading. If, as you said, you still are doing the reloading just as much then the problem is somewhere else. Either that means dying isn't the biggest reason for reloading or they messed something else up even more. Just to make things clear, I agree with your points.
  24. I feel like I have to apologise too, having offended at least one person with my careless posting (that's way too much with my post count ) And I don't think there's been anything wrong with the latest Romance thread, though people have had very different opinions. I've been part of one forum (been shut down already) which experienced pretty heated arguments to the point where people started to pick sides and insult the other people on every thread, making proper conversations impossible. This forum is fairly peaceful compared to that. So i'll just Thank the people who have the patience to express their opinions without hostility and the patience to try to understand other people's viewpoints (as most people here have) and also Obsidian for reading the discussions here.
  25. I have not played the BB so I can't say for sure, but the systems used in NWN 2 OC and Dragon AGe (and in old FF games) were pretty similar and It didn't really bother me. I feel like Resurrection magic stuff is way more immersion-breaking than the PoE's system (no-one really dies in the old IE games since you can just go and resurrect them when you want, except when the bodies get smashed). Games like PS:T, Dark Souls and NWN HotU made the dying more 'realistic' but that was done through lore. Giving the ability to resurrect to players would contradict with the lore too much. I think it's the thought of not being able to die that takes the intensity out of the combat for some people and I can understand that but you can always apply your own imaginary rules to fix the unrealistic combat (the above-mentioned monsters' threat ratings etc.). I don't know if it actually brings back the risky feeling but for me at least it is enough.
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