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Tainted Mustard

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Everything posted by Tainted Mustard

  1. I don't remember how the device is supposed to work, if it was even explained at all. I only assume it was activated - that's all. It looked like it was, to me anyway.
  2. I didn't see the ending the same way I saw Planescape's. On the surface, they appear similar, but that was the extent of it. Planescape satisfied me - this did not.
  3. In the Light ending, the device is activated and the Trayus Academy is obliterated. I can only assume that G0-T0 and the remote are destroyed as well. Remember that Goto wanted to see the end of the battle between the Sith and Jedi as well. He didn't care who won - so long as the Republic would remain. He would have no trouble letting the academy be destroyed. It's still not fully explained what exactly he hoped to accomplish in the end, though.
  4. The Masters explain that in the exile, they can *see* the end of all life as he seems to feed on the lifeforce of others to empower himself. To them, the exile is a festering wound in the Force that has the potential to destroy it. Kreia sees this in him, and, twisted as it may be, she loves him for it. Her goal in the end of the game isn't to kill him, but to break him to become her apprentice.
  5. The next game needs a new engine - and badly. I'm sure we'll see more variation in the sequel.
  6. Sounds like the Dark Side ending, but I don't know, personally. If you're a Jedi, you follow in Revan's footsteps, wandering the fringes of the Galaxy to await the attack of the true Sith.
  7. Actually, I haven't noticed. Haha, sorry. The stance is always the same, though, yes.
  8. Yeah. I got a double-bladed lightsaber twice as a quest reward. *sigh* But my characters always use single-bladed lightsabers.
  9. Happens in the LS ending as well. Considering the exile's ability to form spiritual bonds with others, I can see at least some of the characters returning in a sequel. We'll have to wait 'til then, though. But yes, the ending was very unfulfilling.
  10. There will always be Sith and there will always be those who can feel the Force. As a follower of the Sith teachings, you remain on Malachor V to await the Sith that will be drawn to you by your echo.
  11. Hah! Agreed. I really want Obsidian to develop the sequel, but this time they need to make their own engine and take more time with it, especially the storyline. They can pull it off - right now, they have some of the best RPG designers in the industry on board. Of course, they have to finish up NWN 2 first. I can live with a delay if it means the KotOR 2 team can develop the next game.
  12. The story obviously needed refinement. I think whoever makes the next game (hopefully Obsidian) can take some liberties with the storyline of KotOR 2. It just doesn't wrap up that well. It definitely needed more development time. Also, as I said before, I think the 'closure' given by Kreia can be completely ignored in a sequel. I know I wouldn't mind.
  13. The animations for the combat abilities change as you level up. Some of them start out overly-aggressive and then progress to something more fluid and graceful, while others become far more acrobatic, such as Power Attack.
  14. Forgive them. They do such things out of ignorance, misunderstanding and fear.
  15. Use Critical Strike, then Atton can sneak attack them 'til they're dead. They seem to be very vulnerable to stunning.
  16. My Revan was male, so I didn't see that scene, but it certainly sounds great (No, I'm *not* a woman ). I think the ending could have used the kind of hope that Carth expressed - even if it's never fated to be.
  17. Fitting, as it's set nearly 4000 years BBY. :D
  18. Elsewhere on these forums, I expressed my utter disappointment with Kreia's predictions of the future. I like to think that this was done just in case KotOR 3 doesn't come out. I feel like Obsidian abandoned the characters before they had a chance for them to come out into their own. It seemed like it was put in as an afterthought. What's worse is that the main character isn't even given an opportunity to respond to her predictions. No closure for any of the characters at all. I hope some of them make an appearance in KotOR 3. What does everyone else think?
  19. I just ran around them and started smacking Traya with Master Critical Strike. She was down in five or six rounds.
  20. I hated the homage to Fallout - the conversation options with Kreia taking the form of 'splash screens', hastily and vaguely describing the fates of your companions - and the Galaxy - and without even allowing you to react to her predictions. I really do think the ending was rushed. A few more months of work on the storyline would have gone a long way to making the ending satisfying, if not happy-go-lucky-banging-on-stormtrooper-helmets - something I *didn't* want, anyway, despite what some people seem to think. A satisfying ending isn't always a happy one, but it does need hope - if not for the Galaxy, then for the main character or his friends.
  21. I agree. I don't know how anyone can compare this ending to Planescape: Torment on anything but a superficial level. There's absolutely no emotional closure - for anyone. Another thing: I don't really care about 'saving the Galaxy' - there will *always* be the Dark Side and there will always be Sith. I just would have preferred something more satisfying - such as interacting with my party members once more before the end, and *then* seeing the final sequence. Some closure with them would have at least kept me sated until KotOR 3.
  22. I never even made it to level 30 throughout the course of the game. Making the player character level slower isn't going to help the difficulty level - combat needs to be made more tactical.
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