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Tainted Mustard

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About Tainted Mustard

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    (3) Conjurer
  1. I loved this game. The last few parts of the game (from the battle with Nihilus to the end) are its absolute weakest points, though really, they're its *only* weak points. Had Obsidian more time to work on this game, it would have been spectacular throughout. From the prologue to the final gathering of the Jedi Masters on Dantooine, K2 gets a 9/10 from me: I would have liked to see more involved character interaction, but the influence system was a great idea and, if a KotOR3 is ever developed (please?), it should definitely be retained and improved upon. The combat difficulty also left a
  2. I completely agree. LucasArts screwed Obsidian and KOTOR fans over with a one-year timeframe.
  3. Kreia: After speaking to Kreia about the destruction of Visas' homeworld, you can return later to ask her questions. Respond with "I have thought more about the destruction of Visas' homeworld." Select the first dialogue option, then, with enough intelligence, the first dialogue option again, then the only options in the next selection screen. You will earn influence with Kreia and gain neither LS nor DS points. You can keep doing this, but it will eventually stop giving influence.
  4. They *do* look cool. Don't know what some others are talkin' about (not in this thread). <_<
  5. Male Jedi Guardian 15/Jedi Weapon Master 11 100% Light Unmodified Stats: Strength: 18 Dexterity: 14 Constitution: 8 Intelligence: 16 Wisdom: 12 Charisma: 14 Modified Stats (with Master Valor): Strength: 29 Dexterity: 22 Constitution: 14 Intelligence: 25 Wisdom: 27 Charisma: 21 Equipment: Head: Meditation Band (20% Damage Immunity vs. Dark Side, Will +1, Wisdom +1) Hands: Sith Power Gauntlets (+3 strength) Implant: None Left Arm: Rosar's Armband (+1 constitution) Right Arm: None (reserved for shields, but I never use them anyway) Belt: Nerve Amplifier Bel
  6. Somehow, this kind of petition doesn't seem complete without some sort of... threat.
  7. No. The bonded crystal doesn't change your lightsaber color.
  8. That's what the Masters believe. It's not quite as simple as that.
  9. I guess so. But I'm a goody-goody, and I'll likely never find out on my own.
  10. I'm sure you fight all of them, but don't you do it one at a time? I know Kreia kills them all at the enclave if you're LS.
  11. That fight was great! I actually beat him in a saber lock the first time. I love the Jedi Knight series, but only for the action. Locking lightsabers with Dark Jedi in an action game is the closest we can get to actually doing it for real. Uh, real swordsmanship aside, but I don't know of any sword in existence that can slice a person in half just from falling an inch off a table. :D
  12. That *is* explained, actually, and it's not *too* far from your theory. The exile can form spiritual bonds with living beings effortlessly, and one of the effects is that their pain becomes his pain, and the pain of so many lives being extinguished at once was enough for him to actually disconnect himself from the Force in order to *protect* himself from it. That's how the Masters explain it, anyway. They see you as a wound in the Force, one who feeds on others to become more powerful. They refuse to accept that a living being totally untouched by the Force but still able to feel it could
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