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Everything posted by Gorth
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You try saying that to his face
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:D I've made my share of funny slips too. English is my third language, after Danish and German
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I don't think he got it either... The point was not, to make it intentionally harder to create mods, but not to divert resources from the game into the tools. Let those with spare time on their hands do that. Some games benefit tremendously from mod tools, like multiplayer and coop games. Single player games have very little apart from the odd tweak to equipment and characters to offer (and sometimes the odd bugfix). I've tried plenty of mods for BG2, but apart from the 45+ bugfixes that volunteers created, the only true mod that stayed was "Dungeon Begone" I did a few funny tweaks to Kotor1, mostly adding a big yellow smiley to Bastilas bikini, color changes and suff, but that was only for the fun factor of it. I can't really imagine anything useful for Kotor1, being a very "complete" game in it's own right. If I wanted full fledged mods with levels, maps, quests etc. I would figure out how to use NWN's toolkit, since I already spent my money on that one. I'm pretty sure somebody out there could whip up a lightsaber with sound effects and everything
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That didn't make a lot of sense Yes, about mod tools Can they make coffee? Do they come in light blue? This thread is only slightly better than the "Can we have mod tools" threads. That doesn't say a lot Those with the necessary skills will eventually get the data formats right and develop tools for it. Might take a while though.
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Why are 99% of Twi'leks green?????
Gorth replied to Bantha Fodder's topic in Star Wars: General Discussion
Perhaps turning purple is a sideeffect for Twi'leks when they turn to the dark side ? Like humans turning all greyskinned and veiny -
Agreed B) NWN was a wasted of time and money. Tried 1 (one) user made module from the top ten list. It couldn't really be any worse than the OC. It wasn't. Wasn't an improvement either. There are some very useful BG2 mods out there. But I only use the Baldurdash bugfixes, as in those that fixes actual bugs in the game (wrong weapon effects, wrong stats compared to description, stuff like that). No need to spend valueable developer resources on making tools and compilers userfriendly. However, for games like Kotor and Kotor2, it could have been nice with a documented file and model format. That way, people who really wanted, could write the tools for modding. Just look at the sheer volume of Infinity tools out there, once the fileformats got reverse engineered. Odds are though, that games like Kotor2 will not be mod friendly. I don't really care that much either, if just the game is relatively bug free
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What used to be a part of crpgs (and probably also rpgs) is, that you, the player identify with your character in the game. I've played through Kotor 5 times now. All combinations of sex and alignment, one of them once more just for good measure (a copycat of my first run through). I had a hard time identifying with my "evil" characters, part because of the poor way "evil" was defined, part because it conflicted with my RL nature. The first part is poor design, but the second part is what makes the game challenging. It gives you the opportunity to do other things than what you would normally do. It doesn't have to be easy. If the game has an option for a player to pick the easy, darkside path or the hard, lightside path, no problem. All the more challenging, and all the more accoring to the Star Wars universe where the dark side is described as the "easy" solution to some problems, at a high cost later. Lightsiders will always feel "constrained" compared to darksiders, if for no other reason, then because they impose some moral values upon themselves. If jedis had started a systematic hunt for and genocide of Siths after one of their victories, the galaxy wouldn't really have changed much, for the jedi would have become the Sith, namechange or not. If the game were to ship with a hard light side path and an easier dark side path, I would still play though both paths for the challenge of it. As for the combat, twitch vs. non-twitch games. Two different interests. Some people likes lots of combat and wants it to be determined by the skill of the player (not the player character, but the player behind the keyboard), others (me included) appreciates the other parts of the game more. And when it comes to combat, we like to have our player characters stats, skills, feats and some dice rolls influence the outcome, not how fast we can move our fingers on the keys
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Robes are for females. I can understand why jedis fall to the dark side. They dress a lot more stylish How about some npcs in jumpsuits ? Then we can retexture them ourselves, like vault 8 or vault 11... How much work would be involved in some truly spiky and ornamented armour ? Will weapons always be grenades, blades (lightsabers) and pistols/rifles ? Could be nice with a Flail of Skullflattening like the one, the Nazgul leader uses for BGIF* in the last LOTR movie. Or even some serious unarmed combat ? *Bad Guy Impression Factor
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Are there new feats? (not force powers)
Gorth replied to Jeremiah's topic in Star Wars: General Discussion
The only thing really worth the effort repairing was Hk-47. Computer use was mostly to save time and/or a bit of effort. Trial and error showed that the most efficient, not to say fastest way to disarm mines was to walk into them. The time it took to recover them wasn't worth the price you could get for selling them. If they had been deadly on the other hand... then demolitions would have been useful. B) But fixing the broken skill system wasn't really the intent of this thread, so yes, things like Dodge, Resist poison etc. could be nice to have things. Not essential, but nice to have. Somebody with a Star Wars d20 care to list which feats weren't implemented in Kotor1 ? -
We'll remember that, DarQue it is then... The problem in a game like Kotor (Kotor2) is the resource cost. Lets say you have 10 miniquests on a planet (completely arbitrary numbers for the sake of argument), and you have 20 different npcs on a that could react to e.g. 2 different outcomes. Even a simple acknowledging the questresult (just a comment, not a dialogue tree) would add 20*10*2 = 400 lines of dialogue that has to be written and having voice overs. Adding a further 4 planets, you get 1600 lines of simple dialogue that needs writing and voice overs. That could be why most towns people have some very bland dialogue and reacts very little to what the player do...
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You could almost get the impression that people are using babelfish or some other software when translating Role Playing Game... It is actually intentional, that it is different term from First Person Shooters, Shoot'em ups, Beat'em ups, Hanck'n slash, Adventure games etc. If people wants something different, by all means go and get it. I just don't understand all the preaching for turning each and every other game genre into ones personal genre (not that I don't have unflattering suspicions ) I'm currently too lazy to write up the 250+ lines of text on what makes a crpg a crpg, even too lazy to point to the 10+ threads with similar, often heated discussions. Guys, if you don't like crpgs, but prefer other types of games, why come here in the first place ? It's not as if there has been a lot of quality crpgs released the last 5 years. Definitely not enough to flood the market or piss off those who enjoy other types of games. Give me just a few good crpgs the odd year or so, then other people can play action rpgs, hack'n slash rpgs, martial arts rpgs, combat rpgs etc. all they want. B)
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Should the Dark Side be more 'seductive'?
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
[quote name='Bless -
Post your ideas as to what the 'twist' will be!
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
At last, the moment of truth. Entrering the bridge of the doomed ship, trapped by gravity, pulled unrelently towards to ever growing disc of this uncharted moon... The dark lord is going to feel retribution... Lightsabers flashing in the dark, you circle around each other... Dancing a tango of death... Apair of feline predators... Each waiting for the other make the first move, with either mind or body, that fraction of a second, where a fast counter action may decide the outcome... You have trouble breathing, struggling to keep your anger under control... Small beads of sweat trickle down your forehead, you cannot wipe it away, that would mean instant death... You *will* make the dark lord pay, you *will* see justice done... Justice ?... If somebody had told you, that there would be justice in deliberate killing another living being, you would preached the sermons you knew by heart then... How hollow those teachings sounds now, there is only the dark lord, you and *justice*... Justice *has* to be done, how could it not.... Why ?... Why was it you ? You, who had to dispense justice ?.... No time for such thoughts, focus... observe... wait... Again, why ?... When did you start down this path ?... All because os *this* ?... All beacuse you discovBING! Windows has encounted an error, the application will be shut down and an error log written The Bill Gates plot :ph34r: -
Post your ideas as to what the 'twist' will be!
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
There was a bunch of suggestions recently here http://forums.obsidianent.com/index.php?showtopic=695 Apart from that, I could imagine a story, where you play a "Jolee" type character, battling your consciousness over something that got you (deservedly ?) exiled in the past. Perhaps you have the DNA of an ancient Sith Lord ? Sith fanatics have destroyed the jedi order to get to you and try to recruit you ? Your ex-spouse/child other family member is the new dark lord ? ? -
hmmm Hopefully, thats just tabloid rumour. If that really came to be, it could only be descibed in one word: ******** !!! That must be a trolling attempt. Just to be on the safe side... whats the name of the second state ?
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Should the Dark Side be more 'seductive'?
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
[quote name='Bless -
Should the Dark Side be more 'seductive'?
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
Heh, nice ideas. B) Give the dark side more bang for the buck, at the cost of max hp, con, str etc. I'll be the bookmaker and take bets. How many little Vader wannabe's out there, are going to complete the game before being reduced to dust ? Seriously, it does sound intriguing. Shouldn't the light side have something similar, perhaps to a lesser degree though ? It's not as if their powers are necessarily "easy" to use ? -
http://forums.obsidianent.com/index.php?showtopic=800 On the other hand, some of your questions already have seperate threads in the Kotor2 discussion section. You might have more luck, engaging in discussions about likes, dislikes and nice to have things there. Or, like Maria Caliban said, the Suggestions section Of course, you might also be unlucky In that case, persevere B)
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Same faces to chose from as KOTOR 1!?!?!
Gorth replied to Tyrell's topic in Star Wars: General Discussion
You never know with strangers. What was this thread about anyway ? Oh yes, facelifts for Kotor2. On my own wishlist was better and more detailed faces, instead of more. Some of the interviews mentioned higher polygon counts. Hopefully those spare polygons go to the head of the characters. Lipsync and mimics were awful in Kotor1. Even a FPS like Unreal 2 did a better job of that. It might be a bit hard on their (Obsidians) resources though, if they have to make usercustomisable and more attractive faces, especially if the models are made as complete and individual models. The only thing left then is a new UV mapping and texturing so it's easier to retexture parts of the models. All depends on how that engine is handling it internally -
Same faces to chose from as KOTOR 1!?!?!
Gorth replied to Tyrell's topic in Star Wars: General Discussion
I didn't think you were, no worry. Even if you had been, I'm more thickskinned than that The entire post was meant as a joke at Craftsman for asking what they were doing. -
Same faces to chose from as KOTOR 1!?!?!
Gorth replied to Tyrell's topic in Star Wars: General Discussion
Damn, I forgot the story writing... Nobody's perfect, I'll go hide under a rock. :ph34r: Edit: I've been sneaking back and adding a "Story/text writing" somewhere in the middle. Nobody will notice that it was absent B) -
Ok, let's settle it once and for all: ROMANCES.
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
I can't say anything about BG1, but in BG2, you could e.g. date a drow priestess, just to have an obnoxious paladin party member split her in two with that big blade of his. All because of philsophical differences between them Some thing applied to some of the other npcs, they did not all get along well. Could be interesting seeing something similar in Kotor2 B) -
Ok, let's settle it once and for all: ROMANCES.
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
Sorry, I'm a bit lazy right now, so I'll just cut and paste from a previous post: "If it's a choice between types of relationships, I would prefer Kotor2 to be about strong emotional relationships" Strong emotional relationships could also be a strong friendship, not necessarily a love affair As long as it's well done, any of the above is fine by me. -
Ok, let's settle it once and for all: ROMANCES.
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
That was what I liked about it. Way more subtle than the blatant "Nice dress, lets have sex" attittude in Kotor1. FFG never openly said anything, but left you second guessing whether she even cared about you or not (the hard to get, mystary woman thing). Ok, so I prefer sophisticated women, shoot me Thats the type of npc relations I was hoping for in Kotor2