Just a few more. Inspired by recent magazine articles
Gamebanshee (iirc) mentioned higher polygon count. True or False ?
If true, will these be in the facial (mouth/eye) region ? The lip sync could really use a little extra work in the close-up cutscenes
Talking of talking, will aliens speech be better syncronised ? Like, better coherence between number of syllables and lip animations ?
The transit system, will it be the same, or would it be possible to "click" on other known safe areas on the map to go there ? Or would that be too much work because of event and script based encounters taking place between locations ?
Will there ever be enemies that simply surrender when hopelessly outclassed by the player ? Not "scripted" surrenders as such, but part of the AI ? Some of the opponents in Kotor suffered from a Kamikaze syndrome
Or simply stay (visibly, like walking in a circle around) clear of the player and his (her) party when outgunned ? If for no other reason, then that warm and fuzzy DS feeling when you are mean and intimidating
Will there be other missile type weapons ? Like, steal an arm and a leg from FPS games... disc throwes, gauss guns, rocket launchers etc. B)
Off the record, will there be at least one npc somewhere in a blue jumpsuit with a yellow number on his back ?