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Everything posted by Gorth
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hmmm Hopefully, thats just tabloid rumour. If that really came to be, it could only be descibed in one word: ******** !!! That must be a trolling attempt. Just to be on the safe side... whats the name of the second state ?
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Should the Dark Side be more 'seductive'?
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
[quote name='Bless -
Should the Dark Side be more 'seductive'?
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
Heh, nice ideas. B) Give the dark side more bang for the buck, at the cost of max hp, con, str etc. I'll be the bookmaker and take bets. How many little Vader wannabe's out there, are going to complete the game before being reduced to dust ? Seriously, it does sound intriguing. Shouldn't the light side have something similar, perhaps to a lesser degree though ? It's not as if their powers are necessarily "easy" to use ? -
http://forums.obsidianent.com/index.php?showtopic=800 On the other hand, some of your questions already have seperate threads in the Kotor2 discussion section. You might have more luck, engaging in discussions about likes, dislikes and nice to have things there. Or, like Maria Caliban said, the Suggestions section Of course, you might also be unlucky In that case, persevere B)
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Same faces to chose from as KOTOR 1!?!?!
Gorth replied to Tyrell's topic in Star Wars: General Discussion
You never know with strangers. What was this thread about anyway ? Oh yes, facelifts for Kotor2. On my own wishlist was better and more detailed faces, instead of more. Some of the interviews mentioned higher polygon counts. Hopefully those spare polygons go to the head of the characters. Lipsync and mimics were awful in Kotor1. Even a FPS like Unreal 2 did a better job of that. It might be a bit hard on their (Obsidians) resources though, if they have to make usercustomisable and more attractive faces, especially if the models are made as complete and individual models. The only thing left then is a new UV mapping and texturing so it's easier to retexture parts of the models. All depends on how that engine is handling it internally -
Same faces to chose from as KOTOR 1!?!?!
Gorth replied to Tyrell's topic in Star Wars: General Discussion
I didn't think you were, no worry. Even if you had been, I'm more thickskinned than that The entire post was meant as a joke at Craftsman for asking what they were doing. -
Same faces to chose from as KOTOR 1!?!?!
Gorth replied to Tyrell's topic in Star Wars: General Discussion
Damn, I forgot the story writing... Nobody's perfect, I'll go hide under a rock. :ph34r: Edit: I've been sneaking back and adding a "Story/text writing" somewhere in the middle. Nobody will notice that it was absent B) -
Ok, let's settle it once and for all: ROMANCES.
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
I can't say anything about BG1, but in BG2, you could e.g. date a drow priestess, just to have an obnoxious paladin party member split her in two with that big blade of his. All because of philsophical differences between them Some thing applied to some of the other npcs, they did not all get along well. Could be interesting seeing something similar in Kotor2 B) -
Ok, let's settle it once and for all: ROMANCES.
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
Sorry, I'm a bit lazy right now, so I'll just cut and paste from a previous post: "If it's a choice between types of relationships, I would prefer Kotor2 to be about strong emotional relationships" Strong emotional relationships could also be a strong friendship, not necessarily a love affair As long as it's well done, any of the above is fine by me. -
Ok, let's settle it once and for all: ROMANCES.
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
That was what I liked about it. Way more subtle than the blatant "Nice dress, lets have sex" attittude in Kotor1. FFG never openly said anything, but left you second guessing whether she even cared about you or not (the hard to get, mystary woman thing). Ok, so I prefer sophisticated women, shoot me Thats the type of npc relations I was hoping for in Kotor2 -
You lucky bastard!
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Ok, let's settle it once and for all: ROMANCES.
Gorth replied to Ivan the Terrible's topic in Star Wars: General Discussion
Are you sure that pun wasn't intended ? If it's a choice between types of relationships, I would prefer Kotor2 to be about strong emotional relationships, not about teenage "fall in love and lose your head, wis=1, int=1" types of infatuations. The main problem appears the length of the game, especially if the sequel has the same length as it's predecessor. It's just not enough time spent with a partner to build up an interesting relationship, especially if you have to swap npcs in and out. Unless of course, they make the relationship part of the main story. It didn't work for Kotor1, my male character didn't really care that much about Bastila because of the bad introduction to a relationship. He spent most of his time with either Jolee or Juhani and Hk-47 as the "regular" npcs. Lets see what Obsidians writers can come up with -
Ehh... Several of the characters mentioned, will not have any impact on Kotor2
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Same faces to chose from as KOTOR 1!?!?!
Gorth replied to Tyrell's topic in Star Wars: General Discussion
A guess ? They are: Designing Modelling Painting (concept art, textures etc.) Engine tweaking (on no less than two platforms) Testing Adjusting game parameters More testing Discussing alternatives to plot dead ends Scriptiing Playing games writing documentation Debugging code Story/text writing Drinking coffee/soft drinks Doing overtime Making funny remarks about weird posters Discussing the validity of their project plans at the current time Preparing stuff for e3 Doing interviews with the gaming press Looking forward to some time off (probably somewhere around 2006/2007) Spending time with the publisher Planning builds, if they have to make cuts in the game Arguing about best approaches to seemingly insolvable problems Doing a bit of learning and improving their own skills every now and then Creating animations Did I leave something out ? -
Darth Molitor
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Yes, a sad story I've changed my setting to not show sigs after all the horrible poster sized images and fontsize=astronomical started popping up in sigs. A real shame as some people out there actually have some very interesting sigs. As for the avatars, slightly larger would be nice. Doesn't have to be by much, just a bit
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Talk about "Jaw-dropping" cutscenes...
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There are polls, that gets started out of genuine wish to know things, there are polls that gets started out of ignorance and there are polls that spam. While not being blatant spam, this and a few other recent polls smells suspiciously like old ham out of the can But then, since the forum doesn't have a random chit-chat section, it's probably too much to ask "Please stop ?" Who am I to talk. Two posts already in this non essential thread
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A closed mouth gathers no foot. B)
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My sentiments exactly... ... Perhaps one day, in a galaxy far away, we'll get something like that in a Lucasarts crpg.
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Vader is my role model, I can't help it B)
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:D Even if doing word association, Explicit and Lucasarts would have a hard time appearing in the same thread
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Give the little guy a large promethium container and a fusion cell. Watch him fry the opposition with lightning arcs and flamers. He'll show HK-47 how it's done.
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I think, I'll wait until the game is released before making my mind up... It depends on how well the various options will be implemented in the game.