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Everything posted by Gorth
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Need info in getting into game programming
Gorth replied to animationmaster's topic in Developers' Corner
Try this: http://forums.obsidianent.com/index.php?showtopic=560&st=15 Check the seventh post (by Chris Jones) for a similar question and answer. Should give some guidance, as to what the people in the business are looking for -
Agreed, the Arena was the only minigame that truly "added" anything to the game. The turret game was horrible and thank the gods of my ancestors that some kind soul made a mod to remove all the unscripted encounters (leaving 2 left) Pazaak was fun, but didn't really belong. Letting the computer go last was a gimmick, because it's easier to let the AI make competitive decisions when going last. Wouldn't mind seeing a PDA version of it, as it's just a dumbed down Blackjack variant (and just as addictive). Swoop racing was fun, but didn't really belong in the game either. Apart from Taris where they tied it into the game, it was just there for people with short attention spans. Could be expanded upon and become a fun little racing game a'la pod racing. If they want to add a bit more twitch parts to the game, they could add something like asteroids, steer the Ebon Hawk clear of asteroids while plotting coordinates, manual fencing duels in the arena, rewire circuitry against a timer and a lot of other awful things. Personally I would rather be without them. :ph34r:
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Hi, are you Satan? Anyway, I posted on the Bio forums a few times, back when I was having trouble when NWN first came out. Ha! I've been called a lot of things, but Satan... ? No, I'm just a little devil.
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Shamelessly stole this bit of information while I was there voting...
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what are you doing with your free time?
Gorth replied to Gromnir's topic in Star Wars: General Discussion
I'm a bit in two minds about that (the little voice in my head and me), as there are two things they can expand on. One is quantity, sure more is nice, but the other voice prefer better quality. Of course, if we could have both... -
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what are you doing with your free time?
Gorth replied to Gromnir's topic in Star Wars: General Discussion
They are probably busy with their UT2004 tournament. Who's winning anyway ? If they fix the most unbalancing elements in the game, I'm not going to run around and yell: We waz robbed! regarding the technical aspects. Would appreciate much, much more, if effort went into writing, characters, plots, twists, longer gameplay. In short, the contents of the game, not the packaging. Oh, and lots of cool wallpapers, don't forget the wallpapers... -
People tend not to stay dead for very long in that game. Just look at the battlefield after each combat. Even though they seem pretty dead to me, my other two partymember will come back, as long as sombody comes along and patches them/you back together. Anythings possible in that universe. Was more a fun speculation thing than an attempt to justify their return though.
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he isn't a jedi Oops Now where is the big book of tricks...
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Nah, the bad one with the mask is Carth Onassis. The whimp gave in to cowardice and the lure of the dark side got him shortly after. Wanting revenge and all that stuff...
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Who on your Art Team did this Excellent Picture??
Gorth replied to Jaesun's topic in Star Wars: General Discussion
Trying to imagine the conversation... (Feargus) Yes ? (Brian) It's me boss, I sort of let something slip... (Feargus) You let what? (Brian) They know that the baddie is a guy... (Feargus) Brian...? (Brian) Yees...? (Feargus) &^%$#@ !!! (Brian) Sorry boss... They tricked me... they were nice to me... ... (Feagus) Hydro, Fiona, I've got a job for you. Remember to wear gloves... ... Sheesh, I got too much spare time right now -
In my case, I didn't like me I wouldn't want to be in the same party as me
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Who on your Art Team did this Excellent Picture??
Gorth replied to Jaesun's topic in Star Wars: General Discussion
I wouldn't be surprised if this thread "disappears" :D -
Knowing Revan very well, I would definitely not wan't that guy in my party. He is completely unreliable, unstable personality and prone to showing off force powers just for the heck of it...
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Its there to give the potatoes sex-appeal... Ever seen pinup-art by Sorayama Hajime ? Some of the pieces by Julie Bell uses that "silver/crome skin" trick too...
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Could be fun having Mission and Griff in your party, on the run from the Exchange after failed ventures into the Tarisian Ale brewing business...
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One thing I hated about the LS/DS issues in KOTOR
Gorth replied to Tyrell's topic in Star Wars: General Discussion
Agree. In the start of the movies (I refuse to acknowledge the existance of episdes I-III), Darth Vader shows typical Sith casual brutally when dealing with minions. Once the heroes enters the picture, his motivations becomes less clear. Some ambiguity as to why he keeps the "good guys" alive. Is it truly just because he wants to oust Palpatine or is it something deeper like family ties that he can't bring himself to sever ? Ah well, once The Emperor gets "shafted", there is little doubt about his loyalties, but his actions over all three movies could be interpreted as a gradual slide from DS to LS -
Expecting a great game because of the people making the game. Not expecting legendary game because of the restrictions imposed by beeing a Star Wars game (censorship) B)
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***UNOFFICAL KOTOR 2 : THE SITH LORDS FAQ***
Gorth replied to Gromnir's topic in Star Wars: General Discussion
My, oh my... are you a pervert Imagine a handful of mother-in-laws like Bastilas mother... :ph34r: -
In what way? You mean in a 'sneak up on you' sort've way? Maybe. Otherwise, I'm not sure what else they could do with them, since you can't stealth while in combat, and that's generally the mode you're in when around opponents anyway. -Akari I'm just being stupid. There were already two groups of Mandalorians who used that, that I can remember from the top of my head (Kashyyk and the Temple Entrance). Those ambushes was actually somewhat similar to what I had in mind. :ph34r: Thanks for the answers.
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One thing I hated about the LS/DS issues in KOTOR
Gorth replied to Tyrell's topic in Star Wars: General Discussion
EU, thats the Expanded Universe I've heard people mention before ? Is that some kind of expansion to the D20 rules, or is it something completely different ? -
More from Gorth's Big Pile of Questions... Will mouselook be improved, as in not having to keep the right mousebutton down to release the pointer for point-and-click operations (make it toggle the release instead?)? Will it be possible to get even a slightly larger field of view in the y-axis? I cannot count the number of times I moved the mouse back and forth in vain attempts to look up from the ground, or down from the streets of Taris. I can do it when watching from first person perspective. Doing it from third person perspective would have been nice. Will people ever get scared in combat and run away when their side is getting a good stomping? Speaking of which, will there be "sniper" type opponents who will try to keep out of reach of your melee attacks while taking pot-shots at you? Will opponents figure out how to use stealth devices? Will there be unarmed fighting styles (like DnD monks)? Will there be mixed dual wield options, like a blaster pistol in one hand and a vibro blade in the other? My (anti-)hero really missed his usual approach to combat with gun blazing and brandishing a blade Some &^%$ cheated me out of 20 bucks for a backstage pass to the band. Will there be npc's who use persuade, intimidate etc. against me, whether I want it or not? Could be sort of fun... Back to thinking mode... B)
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One thing I hated about the LS/DS issues in KOTOR
Gorth replied to Tyrell's topic in Star Wars: General Discussion
Yes and no. Falling is a big theme, so is temptation. Redemption less so, unless acknowledging a lot of the godawful paperback books. Having not seen Episode III, the only redemption that I can remember from top of my head was Vader/Anakin in Episode VI, and that was post-mortem. As for Kotor, the game gave you free hands without suffering any real consequences before the "endgame" starts. Normally you would expect people to have a personality that slowly moves in one or the other direction on the LS/DS scale, not doing acrobatic stunts. It appeared as if the designers were afraid of forcing the player to take a stand and face the consequences of moral decisions too early in the game (nobody ever blamed Kotor of being a hard/difficult game). They could have done it a bit more elegantly, simply by removing that silly choice on the temple top. Only thing you really should have been able to decide at that point was whether you wanted Bastila as an ally or an enemy... Your party members would (should) have observed your previous actions and made their stand against or approval of (Mission, Carth, Jolee etc.) you long before the temple, and acted upon it. As it is, it simply feels artificial. The game had a decent story, but was definitely more about reaching the Starforge and confronting Malak than about complex ethics and moral behaviour. -
I have a bad feeling about KOTOR 2.....
Gorth replied to xtrazx75's topic in Star Wars: General Discussion
Why ? -
What??? NOoo...? Never B) (Shhh!!!...) Thanks. Makes sense. A lot of conspiracy theories down the drain...