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archangel979

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Everything posted by archangel979

  1. My Eder has 4 engagement limit and the secondary melee easily takes care of what is left. This is not a solution. Why should your tanks not be able to deal with the amount of enemies that their engagement limit allows them? I mean, if your tank has an engagement limit of 5, then him being in combat with 5 enemies shouldn't be an issue. The issue with tanks is not them tanking a lot of enemies, it's them tanking all the enemies. It also makes mob enemies more dangerous. I have yet to have a tough fight that needed more than Eder to tank 4 melee and secondary melee to tank up 2 more. Some enemies are also ranged while others teleport and ignore tanks anyways.
  2. My Eder has 4 engagement limit and the secondary melee easily takes care of what is left. This is not a solution.
  3. I noticed that as soon as combat has spellcasters on both sides I don't have a clue what is happening. I have it set to autopause on each spell/ability completion (which btw does not work for monk abilities but for some reason works for Bash ability of the Shield that Eder uses as a passive ability!?!?!), and that autopause is only thing that makes the game workable. I just unpause and wait until next pause and for that 1-2 seconds the screen is full of effects and **** going on and nobody has a clue what is happening until it pauses again. This game really needed turn based, RTwP is terrible in PoE.
  4. As this topic has turned into lets leave our complaints about PoE let me leave mine: 1. I want monsters to be immune or extremely resistant to elements and status effects. I want to be forced to do encounters with different spells/abilities. What is the point of even having different Armor values when I never need to switch weapons or spells I use? (and then I want to be able to equip stuff from inventory during combat into quickslots) 2. I want more spells/abilities that do more than just give a +/- 10/20 to accuracy or some defense or armor. Things like Prone, Charm/Confuse and Petrify need to exist more as well as abilities/spells that counter it. 3. Fix fracking pathfinding in combat or let me move my tank few pixels to make space without getting a disengagement attack for it. 4. If I turn off AI targeting, then fracking turn off AI targeting for real. 5. Stronghold :/ :/ - bad both mechanically and storywise. Maybe someone should actually notice (except for bandits that don't have a problem taking your taxes and attacking the Keep) you are a major land owner now and act accordingly instead of treating you like a scrub.
  5. If this is the person I think you are talking about, I don't see how it is a good thing to not kill IT. It is a monster with no redeeming qualities that will down the line cost who knows how many human lives. Keeping the creature alive I don't see as benevolent but more question of balance of natural order. Someone that cares not for individual life but greater picture of nature would not kill that creature.
  6. I beat it on Hard on first try with lvl 9 party. Not that hard but long and boring fight. Showing in all glory why PoE combat system is bad compared to BG.
  7. I agree, it should start sooner and you should only be able to choose one spell and have it as once per encounter.
  8. I also noticed this happen but I don't really have a clue what is causing it. I hope Obsidian manages to find it and fix it.
  9. This is same how I play. And I did notice I got many different dispositions as a result although I tried to be a good guy as much as possible. If I could see what my results would be mechanically I would either be pissed off because devs and I don't see these situations the same or change what I first wanted to choose to one that gave me a more beneficial mechanical benefit.
  10. Are these kind of comments really needed?Some people have families to support and some don't live in rich countries. And some both.
  11. You didn't have to wait to walk into a store, inn, or private home either. The reason those load times were so long was because they loaded the entire map all at once. That PoE can't seem to do this baffles me. BG1EE and BG2EE have almost non existant load times. Bg1 and BG2 were long because it was done in a bad way. Beamdog folkes fixed it.
  12. Bows are OK on Rogues that can sneak attack with them and possibly on fighters that can get weapon specialization on bows. Bows attack fast and don't have reload time
  13. I also noticed loading times becoming longer. I don't have a SSD. I do have 10 or more saves I use, I don't know if that is a problem somehow. I like how in BG1EE and BG2EE loading time are practically non existent and how many areas like upstairs of an Inn you can get without a loading screen. I wish PoE used same system.
  14. PoE is a nicer introduction into world of cRPG due to being easier and having a more modern UI. Once you are used to the control scheme and way of playing them by finishing PoE, I suggest you then get Bg1EE and BG2EE and play those as well. You will still need to learn a bit more to play Bg1 and BG2 well but it will be a much smaller shock than if you jumped into it directly.
  15. For both these reasons I don't bother with resting in the Keep. The buildings for resting bonuses cost a lot, we should at least get something better from them than +1 to one stat or skill.
  16. I honestly think it's better than both BG games mainly because I think the story is vastly better, and that's the main reason I play games like these. This is a matter of taste. And I am still in Act 2 of PoE so I cannot compare stories fully.But it is a shame to play games like BG or PoE for story only.
  17. Considering they take too short to build already, it would be even less realistic to be able to make multiple few days worth of huge construction projects.
  18. He gave Dragon Age Inquistion a better score with its laughable story and cartoonish world. That's the point. For that matter he gave Divinity: Original Sin a better score despite again having a vastly inferior story and vastly inferior world. Dude has bad taste, or simply doesn't play these kinds of games for the story and setting which is just bizarre. Well... on a technical level, both games are better than PoE. DAI is better looking and that is all that is better (and stronghold but in PoE stronghold is not part of main quest). D:OS has a different art style but not nicer looking.. it is subjective.
  19. Nitpick mode ON Fine, Exceptional and Superb are not equal to +1, +2 and +3. A +5 bonus to accuracy is equal to +1 in D&D and in PoE these 3 give +4, +8 and +12. Nitpick mode Off
  20. Yes the game is truly awesome! Best game since BG1 and BG2! And I have not been this glued to a RPG since Mass Effect 1 and Vampire Bloodlines. But there are still many places to improve if they want it to compete with BG1 and BG2. Hopefully PoE 2 is as big improvement on PoE 1 as BG2 was on BG1.
  21. How do you explain the sharp difference between the users score and the official critics'one of DA:I? Personally i learned to don't trust official critics since when RTW 2 was relesead in a very obscene condition (more than one year of patching to fix it), despite the high scoring received by the most popular game critics. Anyway for me 8/10 reflects the current bugged/beta-like status of the game that partly ruins the combat experience, so i think is roughly right. I explain that by realizing that: 1) There's an enormous number of people out there who will rate any EA-published game a 0/10 just because they hate EA. Don't get me wrong, EA is a poster-child for bad corporate behavious, but that has nothing to do with the quality of games published under their logo. 2) Very many people have very strong feelings about BioWare in general and the Dragon Age franchise in particular. If these people see anything that deviates the slightest little bit from the game they imagined in their heads prior to release compared to the game they actually got, they'll spew their bile on Metacritic and post a 0/10. That is just not true. http://www.metacritic.com/game/pc/mass-effect this has a good score. Why? because it is a good game. People rate bad EA/Bioware game the score they deserve. People still trusted Bioware and felt they could "Do no wrong" when that game came out, and EA was disliked but not as reviled as they came to be shortly after. With Mass Effect 2, Bioware did fairly well, though many core fans didn't like the new approach, especially how they made it more of a cover shooter than a "true rpg". It wasn't until Dragon Age 2 that people lost faith in Bioware altogether, that's where their bad reputation comes from, that game in particular, and the trend leading up to it. Mass Effect 3 cemented it in the eyes of gamers and many are still boycotting it to this day. At this point there is so much bad blood between the gamers and EA/Bioware, that nothing they do at this point can get away from heavy trolling and score abuse by random people. They are still trying to salvage their reputation, and I think they did a rather good job with Inquisition. That's why it is the way it is, told to you from someone who witnessed it all unfold over the years firsthand. Seriously, you EA apologists are like roaches. Maybe you missed my other post where ME2 also got a good score while Bioware was already a EA drone. As I said, bad games got bad reviews and good games got good user reviews. It is not about EA
  22. I kill stuff because it is all part of the content I paid for and because I did it in BG games. Do I like that I receive no XP for it? I still don't.
  23. I think you are lying about the bolded part.
  24. Except for your own personal reviews which are always more correct for any specific game, there is no better general metric than metacritic user scores if there are enough of them. Well I think Steam review system is now better because you have to own the game and more people leave reviews than on Metacritic but not all games are on Steam.
  25. Your rogue stops because he got engaged once he ran next to enemy and by default it is turned on that AI stops anyone that gets engaged so they don't suffer disengagement attacks automatically. You can turn it off but I would not advise it because characters love to chase others around and with it off they will get hit a lot from disengagement attacks. There is a "hidden" queue system in the game but only for using special abilities. I would love a waypoint system for movement to be implemented, with engagement mechanics (and flanking mechanics) it is a must have.
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