archangel979
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The quests/lore/writing in the beta - likes and dislikes
archangel979 replied to Starwars's topic in Backer Beta Discussion
I assume nothing was changed or added in this quest :D -
Actually prebuffing was less of an issue than in NWN2 for instance. You really didn't need much of it in bg2. Stoneskin on mage, bless and haste was most times all you needed. In some fights defensive harmony did well. IWD1 has more prebuffing because they had more very useful prebuffing spells and it felt stupid not to use them. What Bg2 did well was offensive and buff removing spells. You had to read your spell descriptions and figure out how to use them. Anyone that didn't like that, might also not like PoE as in PoE all classes have lots of "spells" and have to read them and figure out how to use them.
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Planescape is considered the best? By whom? I certainly wouldn't put it on the same level as the Baldur's Gate saga. This. Baldur's Gate games are usually considered best by the majority due to being best of both world.
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Dunno about that... The new Mortal Kombat game isn't a "spiritual successor" to Mortal Kombat. It's actually a "new generation" Mortal Kombat. Same with any and all reboots, or continuations of game series' like 10+ years later. Starcraft 2 wasn't a "spiritual successor" to Starcraft. Yeah, maybe they're maliciously deceptive people who intentionally made you think you were getting almost an exact replica of one of the IE games with better tech, or maybe you just don't comprehend thresholds of specificity. Next people will start moaning about how the space piglet isn't in the spirit of Boo, simply because it isn't a hamster and doesn't belong to Minsc. *eye roll* You are now comparing direct sequels with spiritual successors?!
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You mean it has been out for 9 days now :D
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I was able to run TW2 on almost highest settings but for TW3 my PC comes under their minimum posted hardware requirements :D
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We can also critical miss and save vs spells. It still does not make it a (good) D&D game. That also depends on quality of writing and complexity of character creation and how good is item hunt and equipping characters. If it is like DA2 where you only equipped weapons and armor then it will not be good enough. It will also depend upon how challenging and tactical combat is. D:OS showed us that you can sell a game that has deeper tactical options. For example NWN1/2 had all of that but they fracked up in important parts as well (NWN1 in not letting you have a full party and real tactical view), NWN2 in bad encounter design, rest anywhere without limitation and terrible terrible camera that you had to fight all the time.
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Well D&D system is better than what PoE has developed. That automatically gives it a head start. Of course people are excited. Is it? I really don't know. I do know that 3E was a step down from previous editions, but a step I could stomach. 4E was utter poop. I've really got no reason to believe that 5E is any good at all as WotC lost all credibility with me many years ago. I honestly don't like much of what I've seen Josh do to the PoE ruleset, but it still looks better than 4E to me, albeit not much. What would get me to play SCL would be a compelling story, and that's what likely is going to keep me playing PoE (assuming it has one) in spite of PoE having many modern design philosophies that I consider utter poop implemented in it's mechanics. In what ways exactly is 5E better than PoE? Lets say it tries to fix some same things that Sawyer did try with PoE, but it actually does it well. It also knows when not to change things that work. Having a rules system that is developed for 30+years vs one developed for 2 years.. hmm, hmm.. which one is better.. I wonder.. Ambiguous answer. I asked for some exacts. A couple of examples are in order, not more ambiguous opinion. And a great game need not have decades of development behind it. In fact, I'd say games that 'develop' over such a long period of time generally suck now. D&D was at it's best less than 2 decades in, it didn't take it 2 decades to get there, and it's been pretty much all downhill since the mid 90s. Other examples would be World of Warcraft, which reached it's peak in quality years ago, and Magic the Gathering, which reached it's peak in quality almost two decades ago. The best games are generally not 'evolving' their design over time, and especially not doing so in order to milk it's fanbase of more money as a primary motivation for doing so as all of the previously mentioned games do. While there are variants, we are playing the same game of chess people played long long ago. - Like PoE, 5e tries to make all classes more useful instead of it being a wizard show but it does so in a different way. It leaves spells pretty powerful but limits how often you can use them. It also lets usually more mundane classes have subclasses that have more or less active abilities (like fighter can choose to be a Champion (passive), a Battle Master(uses maneuvers) or a Eldritch Knight(uses some spells)) - 5e reduces the need to have clerics in party by letting all characters heal some of their wounds between combat. Unlike PoE it does not remove Cleric ability to heal their allies. - 5e uses a unified basic mechanic that governs weapon and spell attacks by using something called a proficiency bonus that is only dependent on character level and not class level. Those with weapon proficiency get it as a bonus to their weapon attacks and spellcasters use it to determine the spell difficulty. PoE also uses a unified roll for weapon and spells but they also use a graze and critical system all connected to this which is worse in my opinion. - 5e solves the problem of some attributes being less useful by making all 6 attributes used to save vs different effects and also by not strictly tying skill use to specific attribute but letting players and DM use other attribute in right situation to solve problems with skills. It does not go out of its way to completely remove any realism from attributes like PoE does for the sake of "balance". - health of characters and creatures and damage done stays at low number and never goes into MMO spheres. I feel at higher levels PoE monsters will have life in thousands. It helps that armor does not reduce damage but only reduces hit chance unlike PoE. - It uses bound accuracy system where to hit bonus always stays pretty low but so does armor class. It creates a system where no matter your level you will always fear big enough number of lower level enemies. In PoE you will get your deflection high enough so you never need to worry about those low level enemies.
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Ray of Frost II can be explained easily because in 5e it is a infinite cast cantrip that can be used once per round. Also its damage scales up automatically every 5 levels so to make it more simple once your caster reaches lvl 5 the spell automatically upgrades into a II version. Cooldown even makes sense for this ability to limit it being used "once per round" (I doubt SCL is going to have rounds). The problem starts with other abilities, although it might not mean much if they just added a bunch of abilities to characters to showcase some things they mentioned in text. I really hope a characters that has only Ray of Frost II cannot access Mordekain Sword which is a high level spell. IF it can that means they might have take who knows how many liberties with the PnP rules. They said they will give more info about the game at GDC and that they plan to have live streams to showcase the game after GDC. Also even with some rule changes we need to see how it all works in the end, maybe the game still feels like playing a D&D game. Afterall Vampire Bloodlines only resembled the PnP ruleset it was based upon but was still an awesome game.
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Well D&D system is better than what PoE has developed. That automatically gives it a head start. Of course people are excited. Is it? I really don't know. I do know that 3E was a step down from previous editions, but a step I could stomach. 4E was utter poop. I've really got no reason to believe that 5E is any good at all as WotC lost all credibility with me many years ago. I honestly don't like much of what I've seen Josh do to the PoE ruleset, but it still looks better than 4E to me, albeit not much. What would get me to play SCL would be a compelling story, and that's what likely is going to keep me playing PoE (assuming it has one) in spite of PoE having many modern design philosophies that I consider utter poop implemented in it's mechanics. In what ways exactly is 5E better than PoE? Lets say it tries to fix some same things that Sawyer did try with PoE, but it actually does it well. It also knows when not to change things that work. Having a rules system that is developed for 30+years vs one developed for 2 years.. hmm, hmm.. which one is better.. I wonder..
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Maybe like in PnP. WTF you make a D&D game and change its basics. And if cooldows are so fun, PoE is full of tho.. ups it is not! Cooldowns kill strategy and only leave tactics for combat. I can understand with these guys being DAO and ME devs decided to use cooldowns but I still don't like it in my D&D game. I at least hope character building options are going to be complex but I am afraid they are not. Wait, what? Strategy? You're using that word in an odd sense. Once you're in a battle it's tactics that apply; even to the big picture within that combat. Perhaps you are thinking in terms of how your manage your expendable resources between combats? Yes, managing limited resources is part of strategy. Cooldowns remove all limited resources but time and focus completely on tactics.
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1. You do know that PoE has hardcore mode as part of difficulty options? Nobody is going to play that when you cannot escape a losing battle. They wasted their time. 2. I was trying to be nice. Spiritual successor is even closer to original than new generation X game (see how much different is between new Xcom and old one; much more than DAO vs BG2 -> DAO was advertized as spiritual successor) 3. It is all the argument you need. I also have you real points that you conveniently ignored because you are only complaining because you don't like this or that while accusing me of that. 4. You know there is a world outside this forums as well yes? And people there are not Obsidian fanboys and are much less forgiving. Lack of ammo is always on their lists of failed things.
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All of them are subjective exept maybee 6. I personaly dont give a crap about any of those "problems". Nothing on that list is a problem for me: 1. I never ever ran in any RPG away from combat, I just reload when I die. So no problem for me. 2. You have more or less an infinite Stash in most RPG's anyway. The only difference I see is that PoE doesnt hide it behind crazy high carring capacities or tons of item slots. 3. I actually think its a good thing that you cant change weapons that are not in your item slots in combat because it always felt weird that you could search your whole backpack in most RPG's while in combat. 4. Ammunition hoarding was such a pain in the but in baldurs gate 1-2 and I usually dont play archers so I dont give a crap. 5. I agree combat log should be in the middle. 6. I got used to the camera angle 1 hour into the game. 7. I never ever use the walking state in any isometric RPG its just so slow and tedious so I wont miss anything / dont care. See I have a different opinion on most of those things, because its your opinion not fact. I personaly would prefer a really good enemy AI over everything people suggest on this forum. 1. Some people play hardcore. They need to be able to run away. Not everything is about you. 2. I don't care about most RPGs, this game was marketed as new generation IE game. No infinite stash there. At best you get Bag of Holding much later. I understand new players cannot bear to do even a little inventory management but letting us access this stash from anywhere makes it a non choice and it makes it a non choice to pick up everything or not 3. Realism means **** when so many parts of the game and mechanics are nowhere near realistic. It worked like this in IE games and there is no real reason to limit it. It just makes players lives more difficulty for almost no gain, it punishes players that forgot to do specific inventory management before combat (that also goes against #2 and #1; you cannot escape so you can then do it right and come back). It will only promote loading the game which is stupid. 4. You don't give a crap but many do. It is not about you. And I am talking about different kinds of ammo which gives options to archers. 7. Did you ever play IE games? Well you walk all the time there. TLDR; this is not about you, many people can use these missed designs. Also all this was discussed in the thread, next time read a bit, don't be lazy.
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Actually Sword Coast is the official name of that region. It would be like calling next farcry, California Legends. At least they're consistent. I can't wait to reach the area, simply titled, Treasure Chest or Armored Castle or Heavy Rocks. Well Forgotten Realms is full of such names (wood of sharp teeth). Is this your first D&D game?
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While I agree some are subjective, 1. to 4. is not. 5. can be argued because the current position does seem hard to use. 7. is a fact. Only reason why it is not in the game is lack of money/time. The game loses nothing by having both states but gains a lot. And we are still talking about comparing PoE with IE games that were used to gather so much money from backers.
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Nope. A thread full of people expecting basic designs from games PoE namedroped to get more KS money.
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This same question was asked by many people on this boards. And I feel it is going to be asked again and again in years to come. The review was a realistic one from a guy that has no previous experience and had technical problems. People like him are going to murder the game in reviews if it releases with problems.