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archangel979

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Everything posted by archangel979

  1. Of course it has a good score; it was the first in the series, with no established fandom and nothing to compare it to. Not to mention that EA had not yet acquired BioWare. Look at the scores for ME2 and ME3 and you'll see what I mean about haters. Metacritic public scores are as meaningless as reality television. http://www.metacritic.com/game/pc/mass-effect-2 You were saying what? Can you please just go back to your bioware forum, we don't need EA apologists trolling us here.
  2. The problem with the current engagement system is that melee dps is pointless in the current design of this game. While yes you could technically do more dps in melee as a rogue, you wouldn't be able to survive because tanks can't taunt and you'd have to wear heavy armor and improve defensive stats (thus making your dps suck because you're not improving those instead) The game is designed so you either build pure defense or pure offense, trying to do both makes you suck at both. Could easily be solved with aoe taunts from tanks ON TOP of the current engagement system. Or some sort of way for tanks to defend their melee dps in combat besides trying to CC everything. ---- I do alright with my melee monk and melee rogue in addition to Eder who is a pure tank. The trick is just let Eder get as many of them on him as possible and then send others into flanking positions (or to attack the backline).
  3. How do you explain the sharp difference between the users score and the official critics'one of DA:I? Personally i learned to don't trust official critics since when RTW 2 was relesead in a very obscene condition (more than one year of patching to fix it), despite the high scoring received by the most popular game critics. Anyway for me 8/10 reflects the current bugged/beta-like status of the game that partly ruins the combat experience, so i think is roughly right. I explain that by realizing that: 1) There's an enormous number of people out there who will rate any EA-published game a 0/10 just because they hate EA. Don't get me wrong, EA is a poster-child for bad corporate behavious, but that has nothing to do with the quality of games published under their logo. 2) Very many people have very strong feelings about BioWare in general and the Dragon Age franchise in particular. If these people see anything that deviates the slightest little bit from the game they imagined in their heads prior to release compared to the game they actually got, they'll spew their bile on Metacritic and post a 0/10. That is just not true. http://www.metacritic.com/game/pc/mass-effect this has a good score. Why? because it is a good game. People rate bad EA/Bioware game the score they deserve.
  4. KS cares very little for full VO game. Actually most don't want it because it almost always means less overall conversation in the game. I would rather see a KS that gives us 2x those interactive adventures and have them all voiced with a cool DM/narrator kind of a voice.
  5. It does for Obsidian, they wanted to use this KS and game to finally get rid of publishers and their rules.
  6. Read spell ranges, your Cipher probably needs to get close because that is the range. Calisca not attacking after you click with her is strange. I have not had that happen. Next time send her in first and then send your own guy. The spell worked but they complain about failed might be when you Graze enemy with spell. Spells only have 50% duration but the game might pronounce it as failed. It also explains why your guy did 19 while Calisca did 0.5, she grazed on both hits and that low damage was reduced more by wolf's armor. Your character probably has a two handed weapon that will go through enemy armor even on a graze.
  7. You are looking at wrong score. Only user score means anything as it comes from a much bigger group of people. And that one is 8.7 for PoE vs 5.8 for DAI. Enough said.
  8. Thing is, the game was actually cheaper elsewhere.Steam may only make up around 60% of sales. Today all games are cheaper "elsewhere" and people buy from those illegal sites. But we are talking about number of sales now , not $ earned.
  9. Hi, PROBLEM: My main character has a permanent negative status effect Blindness even after the fight ended and after I tried save/load or restart the game. HOW IT HAPPENED: During fight vs named Drake in cave in Searing Falls I used an item called Ring of Unshackling during combat (ring casts Suppress Affliction spell). After combat I noticed this negative effect was still next to my main character picture. This is the download link to screenshot of the problem (I tried to attach it using this forum function but it would not work): http://www.filedropper.com/bugexample Or to see image directly: http://www.image-share.com/ijpg-2909-61.html Tnx.
  10. The owner numbers are good in my opinion considering it has only been a bit more than 1 week since the game is out. And I bet many of KS backers decided for GoG as many older players don't like even Steam level of DRM.
  11. I hope they overhaul the Keep in the expansion and make it awesome. Currently the Keep is not at the level of fun or polish the rest of the game is.
  12. They had a QA yesterday and said they implemented cooldowns because of MP and because they think they are tactical enough for D&D to replace resting and spell slots. RIP D&D... This topic should be renamed into Dragon Age: Sword Coast Legends or Cooldowns: the Game.
  13. Chill Fog was a rare exception where a damage-dealing Wizard spell didn't hit allies. This meant you could safely stick it directly on your squad to damage anyone who got close. Now it hurts your team too. I actually agree that it could use a buff now. The issue is that nerfing it in this way has the opposite effect and makes Fan of Flames superior. Fan of Flames seems superior on the damage front, but it's cone shape AOE and ability to damage allies made it situational. Chill fog wasn't as devistating but was useful more often. Now it's just not so great. I barely used Fan of Flames because my tank was always in the way, but I used Chill Fog all the time only on enemies thinking it hits everyone and it was still very useful as I could easily set it up to hit many targets without hitting any of mine.
  14. After 30+ hours of playing it really is an awesome RPG! Best one since BG2!
  15. They are certainly fixing biggest problems faster than Bioware did with DAI for their PC fanbase.
  16. I actually never knew Chill was enemy-only until I read the patch notes. I had been treating it as if it would damage allies, and was careful not to cast it on them. It's not so bad. Same here. I've also never used Slicken. And yet I'd still consider Aloth one of my most valued party members; he's certainly outdamaged everyone else thus far, though I'm sure Grieving Mother will catch up quickly. Haha, I did the same as both the people quoted here. Except Aloth is not a damage dealer in my group, he almost only casts debuffs and his Int and AoE is very high.
  17. I have encountered a few more or less minor bugs but I was lucky to read about the major ones before I found them myself so I managed to avoid them.
  18. I think it only applies to the initial autoattack, so that if the character is already attacking something, he'll move on to the next target. It's annoying, yeah. Better word would be useless.
  19. Except for me. I disabled autoattack but they all still auto attack
  20. Well, yes, but that will stop them after they are already moving from their spot, not beforehand. So you have like spit second to notice, pause and stop em. I also hate their auto advance mechanic. I had a fight in a doorway, I had discovered trap few steps ahead. After his current target was dead, my tank was idiotic enough to auto move to next enemy right trough the trap, which resulted in his death. I am afraid companions do not lack AI, as people claim. It is worse, the have AI of lemmings. In the "game" options there is one called "disable auto-attack" in the bottom right that says it will stop your party from automatically moving to new enemies, does this fix the issue you're having? Except this option does not work. I have it turned on and my melee characters still auto attack and run after new targets.
  21. OP post would still be written on 1st of April if he was in USA timezone so I call this a troll thread.
  22. There are plenty of good things about the game, but most people tend to notice the bad things more than the good ones. I am enjoying all the good parts of PoE, but when I run into some of its problems they enrage me more than any of the good feeling the good parts give me.
  23. After 25h of lots of combat on Hard difficulty: Combat is a still huge cluster**** as soon as you are fighting with whole group vs 6+ enemies. When effects start flying and current order icon is so tiny, and actions happen all without synch I don't even know which character is which and what each of them are doing until I study it for up to 30 seconds. And I am pausing every 2s (or more often) and trying to figure out over and over what is going on. But the fault is with game systems and its UI. What would help: 1. Each party member selection circle has his own major color instead of all being same 2. Current action or next queue action being displayed on portrait where we can see it. A bit harder to do: 3. Whole combat slowed down and damage dealt by attacks lowered. Almost impossible to do but would solve all these problems: 4. turn combat into turn based system. A bit more feedback on Auto Pause as it is related I am using pause after target gets killed option. The problem is that it pauses it often twice if more than one character was attacking the target. Since I got used to this option I am quick to unpause when I know I don't need the game paused to win and game gets paused again because of second character that was also attacking that same target lost its target. Please improve this feature so it is smarter, nobody needs double pause. Once target is dead we will send everyone attacking him to do something else.
  24. 4 wedges appear on targets of your currently selected party members. It is to help you know who is attacking who. Little spikes is I think connected with engagement. And now that you mention all this let me add we need more. We need each party member selection circle to be of its own major color instead of all being same color. During cluster**** combat it takes too long to figure out who is who.
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