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archangel979

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Everything posted by archangel979

  1. I watched this demo being played 3 times through different videos and 4th now after watching this one and this is first time I noticed that when you move your screen where you don't see your characters, on edge of screen a little circular image shows up with a little arrow attached to show you where that character is. So cool!!
  2. So I guess you don't watch Game of Thrones because Brianne exists?
  3. This would work if your team of characters at any time fought more than 10 demons. A peasant alone without any special equipment cannot kill any of them.
  4. Chosen one is the person that is born or starts the game as the one that whatever is happening, it is about him directly and the ones behind it know and care what happens to him from the start. Example Baldur's Gate 1, MotB. Unique person story is not directly connected to you but your uniqueness gets you into the middle of it. Example, Kotor 1 and 2 (well Kotor 2 could be also chosen one story if we take into account you are directly being groomed the whole game but that story is kind of messy and unfinished) NWN OC, I don't remember too well if something happens to you directly at start. I don't think so. That story is not Chosen One or Unique. You are not directly connected to main story in any special way except that you have responsibility as a Lord to help the people there. FO:NV I have not played enough to know for sure, but if I got it right your character survives by fluke and is in no way chosen one or unique. Fallout 1 and 2 would be Unique storyline. EDIT: OK, Nonek just said you get wounded by the Shard while young? I really don't remember that part but if it is true that would make NWN OC the Unique storyline.
  5. Chosen one does not need to save the world. Kotor 1 and 2 are both chosen one/unique storylines. If I remember correctly they said your character in PoE will have something happen to him (or his soul) which will make him unique and after that he will be motivated to continue the main quest. Similar to MotB where your character has its soul being eaten and must do main quest to stop this (and it is also described as one of a kind event).
  6. The "Qunari" inquisitor isn't culturally a Qunari. Technically the Qunari would call her - as I understand it - a Valshoth, someone who has never heard the Qun (as opposed to a Tal-Vashoth, someone who has abandoned the Qun). That's the trouble of combining a culture and an ethnicity, though, it lacks clarity. The Inquisition leader is the leader because they're the only person to have survived the initial Fade Breach which has given them special "powers" that can be used to close new Fade breaches, thus they get made the leader regardless of their background. Since the story is heavily in Orlais, I'm guessing the Inquisitor is put in their position by the Divine herself (thus mooting most Templar protestations). I don't find either scenario to be implausible based on the series so far (and again assuming that ultimately the Inquisitor is given the title by the Chantry itself to face the Fade breeches). Ah.. another chosen one/unique storyline... I kind of had enough of these. Wherever you turn it is one of these again. PoE will have it as well. Wasteland 2 is I guess only one without it and in the past ToEE and NWN2 SoZ were without it and IWD/2 if we go way back.
  7. For me, DA:O was last really good Bioware game. Mass Effect was fun and cool but more for the novelty and cool new setting. ME2 was already a shooter with stats.
  8. It will not be a real IE RPG if you don't end up with xxxxx extra gold and no way to spend it
  9. WL2 will not have pickpocketing (or most rogue skills) and it is a poorer game for it. If it is true that PoE will not have BG version of it, I am very sad
  10. I hope Wasteland 2 knew this lesson as it not only has bad first 2 hours, it lasts much longer as first few maps are uninspired and boring filled with either low content or uninteresting characters.
  11. I noticed something in the Videos that I have not seen people mention. On multiple occasion party NPCs got stuck. Calisca kind of got stuck on front line of enemy when Barbarian used wild sprint to attack the archer behind them. Then the rogue would not start fighting the G leader until he was ordered to do so. And later there was a fight of 3 of them vs some creature where the middle party member would not start attacking as he could not get close enough to enemy due to his/her two allies and was just kind of "dancing" and not doing anything until manually ordered to move around and then start attacking. I really, really, really hope all these things are going to be fixed for final version, IE games biggest problems was pathfinding and constantly getting stuck on allies and anything around outside and during combat. I really, really don't want to see that kind of problem in a game in 2014. I don't care about graphics or whatever kids complain today, but pathfinding as a basic mechanic that will let us enjoy the game instead fight against it needs to be as perfect as possible.
  12. I really hope combat animations are improved so that it all looks meatier. I know there is little chance of some kind of physics system, but at least lets see more blood and characters get some "I am hit" animations. Is there a plan of gory animations when the damage dealt is an overkill? Something like turning enemy into chunks like in BG (but hopefully better)? Also I loved spell animations in IWD, I really hope we see some of those back. Finger of Death where you see a rose that dies above target head or Disentigrate where body slowly fades away until only selection circle is left and then it also goes away. Those were much better then what BG2 had. Also I liked the crazy spell animations of Planescape Torment. I would like to see at least one of those made for PoE, if only for a less used spell just a homage to PS:T
  13. They may be throwing piles of money at the game, but that doesn't mean they aren't completely clueless as to how to translate those piles of money into an actual good game. They threw piles of money at The Old Republic as well, remember? To be fair, after switching to F2P, SWTOR is earning a lot of money and is like top 5 MMORPG in earnings. It does not say much about objective quality of the game, but it has players that are willing to pay.
  14. I really liked the dialogue wheel in the Mass Effect games, I thought it really meshed with the cinematic style of the game. In other games I've actually sort of missed the functionality of knowing the tone of a reply by it's position, and mistakenly angered NPCs with replies that I intended to be friendly or joking, but the game interpreted as sarcastic or hostile. I really enjoyed Dragon Age: Origins as well, but I'll for sure wait around until I've gotten a solid impression of Inquisition before buying it (perhaps even a Steam sale). Actually that is not a realistic way to do things. Although a certain response might seem to be friendly or joking to you, there are two people in the conversations and not everything is same to both of them. Conversations wheels decide your character and his culture always supersedes the other person. It is a bad way to do it, and completely unrealistic.
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