archangel979
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Thoughts on Gamescon Stream
archangel979 replied to Pray's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I just hope spellcasting will have noticeable sound effects like in BG games. -
Maybe because Pen&Paper already comes with fans and buyers. And it comes with a system that way playtested for 100 000+ hours. It comes with pregenerated lore and monster design that only needs to be modeled and animated. Writers don't need to waste time coming up with world and area design and can only come up with story and NPCs. It will also scratch the itch of every D&D fan out there that had been waiting for the next good singleplayer D&D game (Pathfinder is basically D&D 3.75).
- 350 replies
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- Obsidian
- Pillars of Eternity
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Game looks great, but...
archangel979 replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Do you have a link to this interview with the exact number? -
Game looks great, but...
archangel979 replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fargo said WL2 total budget was more then double what they got on KS. So it is more then 5 M, more like 6M. WL2 has the biggest budget of the 3 games. -
Game looks great, but...
archangel979 replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just to add to this last discussion, WL2 total budget was 6 mil $. -
I don't remember ever getting into the tent and not being attacked by the people inside after a short conversation.
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Game looks great, but...
archangel979 replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No you will not. That will only be beta and if you will base your final opinion on beta version you are a fool. You will know once full release is out. By the time a game gets to beta its core gameplay is pretty well locked in. Gameplay stays in flux during alpha and beta is for polish and number tuning. I've been through a lot of alpha/betas in my gaming career and its exceedingly rare for significant gameplay changes to occur at that stage. Except they already said pathfinding is being reworked from ground up and it is not going to be ready for beta. And they said only a few feats will be ready for beta and the rest will be added afterwards. And people will complain about game being too easy or too hard based on one area. And so on and on and on... -
You are still taking things out of context and twisting things how you like it. Hilarious. Please stop putting my forum name in your posts if you are going to be like this, I really don't want to talk to you anymore and I am going to report you for stalking or something.
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Game looks great, but...
archangel979 replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No you will not. That will only be beta and if you will base your final opinion on beta version you are a fool. You will know once full release is out. -
Technically in P&P you don't have to have a party. I've played in P&P games that actually had two different small groups running around (sometimes with opposing goals) and solo players running tangentially with a party. This may be my faulty memory but I didn't think that initially you knew it was the Iron Throne organization that wanted to kill you, only that Serevok had killed Gorian and wanted you dead. I thought the Iron Throne connection to Sarevok was made after you go to the mines and that's what leads you to need to follow up in Baldur's Gate. If I'm wrong, mea culpa, it's been a number of years since I played BG1. What you describe is 1% of P&P campaigns, just like these allusive true evil campaigns :D (I would bet Age of Decadence offers true evil play) Once you are in the bandit camp it all becomes clear fast through letters and the person you free. Letters there say that whoever is behind this is also trying to kill you and you have no choice but to figure out who is behind it and kill them first (if you are not good) or try to stop their plans (if you are good). I am not sure, but after Nashkell mine, the mage you kill in the Inn in Beregost might already have a letter that mentions you which would already set you on a path of revenge or saving yourself.
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Careful, that is the good path. If you get the good dream (that is, the dream you get if your reputation is 10 better), it assumes that you pretended to join the bandits (which is what Drizzt advised you to do if you helped him). The evil dream assumes that you killed them. I don't remember the dreams having anything to do with how the bandit camp went. You kill them all in the end anyways after you go into the tent.
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I think - and I may be reading too much into Stun's post so I apologize if I misrepresent him or his position - that in a Pen and Paper game (the only way you have true freedom to play an alignment) an evil PC would not necessarily choose to look into the mine mystery over other options. I could easily see a Neutral Evil or Chaotic Evil character wanting to try and join the Iron Throne, or join the bandits for example, rather than stop either group. That might not be successful and lead them to conflict, but the game ultimately doesn't support that. The end result is always that - good or evil - you are narratively shoe-horned into certain positions. You can justify it in your head, but its not a case of the game actually allowing you to roleplay evil, to be fair. In Pen and Paper you are limited by your GM story and your party members. Just because your character is evil it does not mean his party is evil or that he can do stupid evil stuff (players playing Evil usually do stupid evil 99% of the time) and get away with it. Neutral Evil or Chaotic Evil will not join a group that is sending assassins to kill him. And Sarevok is not going to stop because you want to join him. You are his competition and he will kill you. And you can join the bandits in BG1, if only for a short while. Also in the Cloakwood mines you can pretend that you are one of them and ignore slaves and not save any of them. I accepted earlier in this thread arguments that BG1 is not a good example of a true evil campaign but it is also not actively stopping your from being evil like Mass Effect does or Dragon Age Origins. Just by allowing you to be able to justify easily the end goal as part of your evil goal by not actually telling you why you are there is a good thing.
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It's not your choice. You're given names of allies and a goal on the very morning after the attack. In other words, the final goal is to beat the big bad boss and halt his mass murdering plans. So what? How does that help your case? BG1 is not a personal story. It's a standard save the world story that happens to have a clever Boss who tries to have you eliminated because you're in his way, NOT because of any personal vendetta. I guess you just read the parts of my posts you like and ignore the rest. No point debating this with you then. I presented my points for people that know how to read the whole thing. Have a good day.
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You are mistaken. In chapter 2, you are told, point blank, by Barren Gatskill, about the regional significance of the Nashkell mines, and you are tasked to investigate why the miners are dying and the Ore is tainted. That is chapter's 2's main plot. Chapter 3's main plot is stopping the bandits who are terrorizing the sword coast. Chapter 4's main plot is to liberate the Cloakwood mine from the Iron throne's Grasp. Chapter 5's main plot is to storm the Iron throne headquarters. (note: just like chapter 2, Chapter 5's main quest is given to you by city leaders, who neither know nor care who you are. And you have no choice but to do precisely what they say) Chapter 6's plot is to spy on the Iron throne leaders. Chapter 7's plot is to stop Serevok before he initiates his war. Again, you are given that quest by city leaders who neither know nor care that you are a child of bhaal. Unless you're metagaming, you do not even know who Seravok is, nor are you given a chance to go after him, until chapter 5. Read my posts better. I said you start as adventurer, mine quest is just what adventurers do. You were left alone in unknown world without power, money, allies or goals. What, you are immediately going to start an evil empire?! No, you start as a adventurer and try to gather all you need for later. Then mine quest pulls you into a bigger mystery. After few assassinations or at the latest bandit camp you figure out Iron Throne is one trying to kill you. You go after them and find about Sarevok. In the goal to **** up Sarevok and Iron Throne you get framed for murder and everyone is after you. Your only ally will help you if you help them stop Sarevok, there is nothing automatically good around saving yourself. Basically after you learn about who is trying to kill you nothing after that is a good quest unless your character wants it to be.
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No, at no point were you tasked to save the Sword Coast. That could have been your motivation and probably was if you were good but if you were evil you might as well just wanted to kill Sarevok who obviously wanted you dead. He also wanted to become God which would take your heritage away from you and as a Evil character you could not allow that. The start of the game is a bit good, but you could just be a adventurer at that time and do this stuff for a reward and allies and power that would allow your Evil person to accomplish Evil goals later. Also there were bounty hunters trying to kill you at every step and any Evil character would not ignore that and try to find out who is sending them and why. By the time your character has amassed enough power to start making evil plans you find out about Sarevok and that Iron Throne is trying to kill you. Of course a Evil person is going to take care of that first.
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Not true, both BG games allowed you to be Evil and do what you do with Evil intention. Both games didn't deal with saving anyone but yourself or your friends. And you got to decide your motivations for it, not the game. It was still not the kind of Evil what people earlier talked about but for sure it was more evil than DAO or ME series. NWN2 could have also accomplished this if the game after giving you the Keep offered you a way to deal with devils for power rivalling Shadow King and then the last mission would be about getting rid of the competition and not about saving everyone.