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archangel979

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Everything posted by archangel979

  1. And Lore should be used to identify magic items with better ones needing more lore. You should still be able to equip them without identify but game should hide any bonuses from you until you do.
  2. It's not automatic. It's stat-based. You won't see everything as soon as you enter scout mode. It works identically to opening locks and everything else. And somehow I haven't seen a threads with people complaining how bad it is that they get locks opened automatically. I meant automatic as player needs to do anything but run near it. That makes it not a player choice but only a matter of having the skill maxed which everyone will and hidden items are pointless. I been watching streams and people due to needing to turn on scout missed stuff all the time, which means they will have more cool stuff to find on their second play. Stop these hyperbolic statements. No one skill is "used for all". For all really important things like finding traps, opening goody chests and finding hidden stuff that lets you progress or get more goodies (including some cool magical items).
  3. That is not BG3, only a standalone expansion to Bg1.
  4. Why would you need it on two companions? One is plenty. Durance starts with some points so I made him my go-to mechanics guy. That said, I do think that Mechanics is probably a bit overloaded, and I don't like that I'm basically forced to move slowly all the time (negating some of the awesomeness of double speed mode) if I want to find everything (and I must find everything ). They should just make it so that you're always detecting hidden stuff, it makes very little sense to tie it to stealth. They tied it to stealth to make it more accessible than before. In IE games you could not stealth and detect traps/hidden at same time. In NWN2 you could but it would slow down your character 2 times and you needed to turn both on. So they decided to put it all into one mode called Scouting that only slows you down a bit to make it faster to use. Being able to detect hidden stuff automatically is not a good idea. The idea around old school design is cost for benefit. Benefit is finding hidden items, cost is going more slowly and needing to remember to use scouting. What we are talking here is if one skill should be used for all and that others skills are less interesting for leveling up because of this.
  5. Over the years I given up on real IE games successor so I didn't KS this project as I didn't really trust it to be anything like it (and Obsidian's NWN2 games were mediocre). Then when the beta version came out I decided to back it as it looked closer to IE games than DAO did. Now that it is out, it is as I expected not close enough to IE games but I am now happy to compromise a bit to get just a part of that IE games feel from a new game. It is not the second coming of IE games but it is a good game in its own, lesser, way. And it is best Obsidian game yet.
  6. Stronghold in it current state is weakest part of the game. I was really hoping Obsidian would take their Stronghold concept from NWN2 and refine it for PoE but it seems they did it worse, not better which is a shame. Hopefully the expansion adds more stuff and fixes all the immersion problems with the stronhold.
  7. After 25h of playing I only found Shadows and Shade that teleport.
  8. I agree, finding hidden things should have been given to Stealth and Mechanics only left for traps and locks. Also Athletics is only one really useful to anyone while Survival is only useful to main character for interactions as food and potions are not needed.
  9. I agree with most of OP but I like limited resting. Resting anywhere was too abusable in BG games and it become worse with NWN 1 and NWN2 where you could not even get attacked while resting. Also BG2 and later NWN games had excessive prebuffing. I want to have long lasting spells but I want it limited somewhat. D&D 5e does it well, you can only have one major buff per caster and all casters don't have lots and lots of spell slots so you cannot just waste all of them on buffs before combat. Engagement as it is currently is pretty bad. It is a good idea but not done well in practice.
  10. Hi, I have this option turned on but my melee characters keep switching to new targets after they kill the previous one. If I leave them not doing anything they will not autoattack but if I give them an attack order they don't stop after their current target dies but keep finding new ones.
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  11. I agree with this. Since I play with party autoattack disabled (which btw does not work for melee characters) I set up an autopause when my target is killed. So I had a couple of times where I would unpause my game because I wanted to give the caster a new spell to cast but also the target was killed just at that moment.
  12. Yes you are correct, but thats part of my point. The game is so simplified that accuracy is based on leveling up and feats that you take, no stats affect acc. Stats affect deflection but for the monk you can go 2 builds, Str/Dex/Con or Dex/Per/Res. Accuracy was removed from stats during beta because everyone would max out that Stat as in PoE it also affects critical hits and spells and everything. So now you can make two builds as you don't need to max out the stat that does not give accuracy. And in NWN, Monks had only one build. Max out Wisdom and Dex and take that feat. Or max out Dex first and then wisdom and use Weapon Finess. BTW, I agree with some of your point like Stronghold and Pathfinding. I found a couple of irritating stuff with engagement as well
  13. in NWN monks got AC and saves from Wisdom not damage. You could later get a feat that let you use Wisdom for attack bonus but never damage. Damage always came from Strenght.
  14. Most of the NPCs or companions that have VO keep skipping first few words on each new conversation screen (so not each sentence loses some of the VO but only first sentence after I click Continue while talking to them). I don't do anything during them. I do have 2 monitors and I do switch to the other monitor from time to while which results in the game minimizing but I don't do that at the moment they would skip these parts. Last person it happened with was Durance.
  15. If you played BG1 and BG2 you must know that you can easily in both games run into areas that are too tough for your current level and you need to level up somewhere else (or get better loot) and come back later. This is no different.
  16. Yea, their announcement was totally false. It made many people hyped or at least hopeful (like me) and that has been smashed with the gameplay video (which was expected because the signs were there in images they posted earlier). As I said in multiple places, they can make any kind of game they want but why make a D&D game that is not really D&D but for lore.
  17. In its current version it WILL not be. Now lets see how devs react to this. I am sure they expected some backlash but so far they are not responding at all.
  18. Sensuki was so dedicated I mostly quit bashing PoE design for being too removed from IE games in certain respects because I knew he would give much more effort anyways and get the point across better. So tnx for all of that in the name of us IE lovers!
  19. Yea, I also would have liked a better Fireball effect.
  20. We did tell you to not preorder lol. But I think you can ask it back from them if you really want to. Contact their support.
  21. This. @Losse Also on GoG forums you can find a list of mods and it is not hard to apply them. I did it few days ago and I am playing a modded version of PST now.
  22. If you look at it more closely the game plays itself. You can see the guy not pause except at start of battle and other 3 characters use all their abilities themselves and switch to new targets. He barely had to do anything and nobody was close to being knocked out. I love D3 and I absolute adore the NWNs, so I really dig the look of this. It also looks like D:OS, which is a pretty fantastic game as well. Still, I must admit, from what I've seen of PoE, that Pillars of Eternity has a more realistic style that appeal even more to me. It's just gorgeous! He and I were not talking about the looks but gameplay. The gameplay is barely D&D like. It played more like a aRPG where you spam all your abilities in each combat because "Why the **** not?" as they are all on cooldowns. At least Dragon Age had mana and you had to manage your mana during and outside of combat, this is pure ****.
  23. Yep. Or mid level DA:O. Do we really need another game like this? I wish I had a dollar for every indie studio that name-drops Baldurs Gate to get people to pay attention to their generic creations. I imagine I'd have enough money to create my own. I don't mind more DA:O type games, but not when they are supposed to be a D&D game. At this point they only seem to use D&D to get more people to buy their game without actually making the game similar to playing D&D.
  24. Even if he was playing on easy each character has like 5 abilities and they used most of them. It is not like you have more choices that you need to use manually when playing on harder difficulty. And cooldown system is just terrible for a D&D game, it just means you use all abilities each combat (because why not) and it all turns into a chore. At least in BG for easy combat you didn't even need to use anything but autoattack but if you ran into something more challenging you could go Nova. Here you don't get that option. Also after combat everyone went to full hp fast. Autohealing+cooldowns means no resting. Frack a D&D game without resting, that is Dark Alliance, not BG/NWN inspired.
  25. If you look at it more closely the game plays itself. You can see the guy not pause except at start of battle and other 3 characters use all their abilities themselves and switch to new targets. He barely had to do anything and nobody was close to being knocked out. I don't see the fun in playing a game like that. I might as well go watch one of those terrible D&D movies again.
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