archangel979
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Everything posted by archangel979
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Only in game reactivity. It was much superior in combat encounters and fun options. I'll give you combat since it's a matter of preference between turn based and rtwp, but fun options... no freaking way does anything measure up to fallout(and especially fallout2) So fallout had 300 spells to choose from? Petrifing enemies? Poison, disease, hold, charm, enemies with invisibilty and the rest? No, I didn't think so.
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Your reasoning is still garbage. Skill checks are rare. Rarely needed even if checked. And tend to be quite high. +1 making a difference will thus also be insanely rare. Just because youd make a dumb choice doesnt mean the choice isnt obvious. The only time you should choose a +1 to mechanics over something like +4 int is because you know a check is coming up and what that check is and that +1 is going to be enough. You never know when a Mechanics check is coming up. Or hell, sometimes you do know it's coming up, and you're 1 point shy. That is why Gods of PoE invented those +3 mechanics scrolls.
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So, let's see ... We have Alistair, kind of the token warrior companion and very similar to Eder, honestly. But I agree that he was an overall well-fleshed out character. Morrigan, a very one-dimensional "Oh, I'm such an anti-hero" cliché. Literally the only interesting thing about her was the final twist with her pregnancy. And let's not even start about how absolutely out-of-character this twist was. Leliana: A mary-sue of the worst possible kind. She was basicly only there to fullfill the teenager waifu-fantasies. Zevran: Errrgh. This guy was just weird to the core. And not the good kind of weird like Grieving Mother or Durance. Just the bad forced-bisexual-because-of-reasons kind of weird. Did he actually have anything to offer besides the stupid love interest? Wynne: Actually the only unique character in the entire roster. I liked the idea of a grey-haired grandma-type character. Unfortunately her backstory was pretty boring. Oghren: A cliché dwarf with some tacked-on slapstick gags. Sten: "Oh, I am so in regret for my past-deeds... please let me make up for killing a family by killing other random people that possibly have families...". *Jawn* Shale: A friggin' golem... seriously, how much character depth can you expect here? Funny trivia: Shale had probably still more personality than Zevran. Dog: A ****ING DOG!! It can't even speak. It just barks. And still I liked it more than most of the other characters. Because who doesn't like a doggy? I agree with this. And I had a dog in my party in PoE the whole time. He didn't fight like the DA:O dog but at least I didn't leave him in camp the whole game as a result I still liked Morrigan :D I like Eder more than Alistair. Alistar came off as a whiny bi*** while Eder is a lost soul that got my sympathies.
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Buffs are useless. Only time you really need to use a buff is to protect vs Charm, Confusion and Domination but the game thinks those companions are not longer your faction and the buff spells don't work on them... why Obsidian?! Why?! (and there is not dispel magic kind of spell to use in that situation).
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Some doubts and questions
archangel979 replied to savior99's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
We are going to spoiler territory if we talk about specifics of quests. That location is possible to avoid most of the conflict but that is not the one I did so in. That was much later in second town. -
Some doubts and questions
archangel979 replied to savior99's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
1 - I know at least one quest that you can do with Stealth and it was pretty fun trying to avoid all guards. If you fail the stealth you will get to murder everyone there which I didn't want with my character. I think there are more but I didn't really try for those as I didn't care if I murdered everyone or not. Stealth is group based and you will not be able to get everyone safely through as you need lots of skill into stealth. -
Struggling to finish
archangel979 replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it's funny that you criticize it, yet you mention no less than three distinct ways to deal with them. Three ways out of a small mountain. In PoE? What do you do? You.. tank them, and spank them. Preferably in a doorway. Shall we begin talking about doorways and choke points in the old games ? At least in PoE encounter design and enemies speed-engagement makes it harder to exploit. Yes, harder, not impossible. Anyways, fighting in doorways has always been a valid tactic, I even try to do it in pen-and-paper D&D. My ultimate point is, PoE is not the enemy, it does some things different- why not try to accept them and move on and enjoy the game ? After all, we were all aware that there wasn't time to develop enemy AI. In the old game, in any fight that mattered enemy had attacks that punished your doorway tactics (horror, web, lightning bolt, confusion, domination and so on). -
Struggling to finish
archangel979 replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Saving combat will take more than some AI tweekes. They need to return Health as only resource that be healed by per rest spells, per rest talents or one use potions. They need to add immunities to monsters and more abilities like stun, knockdown, petrify, charm or confuse or give those to more enemies. Put in more interesting encounters with traps, ambushes, unreachable archers and such. -
What's up with the Wizard?
archangel979 replied to Bhurano's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Grimoire thing was a good idea but badly implemented. I even took Quick Switch and I don't swap them during combat. Why: 1. Even with talent it takes too long. It should be instant or with a super small cooldown. 2. You cannot queue up new spells on cooldown to start casting as soon as they are ready which means you need to play "pause at right time minigame" which is not optimal or fun 3. Grimoire UI is terrible for switching them. You have to open new ones from inventory screen to check what is in them, there is no way to do that from grimoire screen, when selecting spells into grimoire there is no easy way to know which spells are in other grimoires you have in inventory or quickslots. And you cannot rename Grimoires so you can give them easy to remember names like "Defensive spells" or "Fire Spells". 4. Grimoires themselves give no bonuses to the character. How about they have their own enchantments like +1 second to duration of spell, -2 second to cooldown when switching to this Grimoire, +2 damage with fire spells, -1s to recovery time after casting a spell and so on. I would love if the whole Grimoire system is expanded and fixed so I can take Quick Switch and +2 quick item slots and put 3-4 extra Grimoires in there and have an easy way to manage and switch them and not gimp my wizard at same time.