Is the mission/quest/plot/whatever design improved from GTA V? I mean, is it a linear "go from objective to objective, shoot men and god forbit you stray 2 meters from the path" again once you start a story mission or did the missions themselves get a bit more open-ended?
I wouldn't say the main story missions are more open-ended, but the side missions definitely give you more freedom. I was hunting a bounty last night, came upon a legendary animal, and end up dealing with that instead. I'll go back for the bounty later.