^Thanks I wasn't really thinking of that scene, but that would be a good example of it.
I'd really like to have the player be able to pick at the beginning whether they're playing as Revan (playing from his/her perspective) or the Exile and having the story be told from different viewpoints. They'd play through the same places, meet same people but from different points of view/motivations.
That's probably too much work for the time they've got, so something like switching play between Revan and the Exile (like a story in a book) real time might be done (but not overdone). It might be a way of having the player determine what attitudes/actions Revan/Exile have. It would depend on the storytelling ability to make the story flow though without being to disjointed.