Sonic and Sega All-Stars Racing.
It's weird how, being so cynical, I'm enjoying this. Playing across its colourful and Sega blue sky stages, with its selection of characters from their past games, I think it's quite telling - moreso of me, perhaps - that fun is a more noticeable imperative than "let's squeeze some bucks out of these nostalgic suckers". When the game's breathing down your neck, with its racers hunting you down at high speeds and shoving missiles up your exhaust pipe or sending homing boxing gloves against your chassis, you get the feeling there was a conscious decision to not let it sink into franchise hubris. Yes, you can tell Sonic's past has perhaps influenced the roster too much. Robotnik is a given, sure, but one could do without the furries that parade alongside him. I suppose the subhumans who create communities to speak about their dreams of matrimony with Sonic or Amy (or, God help us, both) are technically considered a "market". Thankfully the game shines in how it manages to pay respect even to the characters and their games, from character animations and their poses as they win races, to the thematic tracks that range from Sonic to House of the Dead to the neons of Jet Set Radio. You can unlock - read: buy - characters from past games. So on one hand, I feel dirty for having "bought" Ulala. On the other, I'm pimping out Ryo from Shenmue in every track I can.
I can't say I'm enjoying it as much I enjoyed Outrun 2006: Coast to Coast or Burnout Paradise. But then, it's not meant to be a game about taking your girlfriend places or building a temple to car crash porn: it's revivalism for people who didn't know something needed to be revived in them.
I'm always up for something that stirrs my insides. Except bowel movement. So, SaSASR - not bowel movement, then. More like hyperventilating at the roller coaster of my youth.