Everything posted by Sarex
- What happned to the magic words in spell casting?
-
What happned to the magic words in spell casting?
copy/paste 1) Illusion: "Veritas, Credo, Oculos" = "The truth, I believe, with my eyes" or "Truth, I trust my eyes" 2) Alteration: "Praeses, Alia, Fero" = "Protecting, another, I bring this forth" or "I, protecting, bring change" 3) Necromancy: "Vita, Mortis, Careo" = "Life, and death, I am without" or "I separate life from death" 4) Divination: "Scio, Didici, Pecto" = "I know, for I have studied, with my mind" or "I know, I have learned, I seek [to know more]" 5) Abjuration: "Manus, Potentis, Paro" = "A hand, powerful, I prepare" or "I prepare a powerful hand" 6) Evocation: "Incertus, Pulchra, Imperio" = "Uncertain, beautiful things, I command" or "I control beautiful mysteries". 7) Conjuration: "Facio, Voco, Ferre" = "This I do, I call, to bring you forth" or "I make, I call, I bring" 8 ) Enchantment: "Cupio, Virtus, Licet" = "I want, excellence, allowed to me" or "I desire bravery; let it be permitted!" The first meanings seems to be made using google translate, the second seem to be made with understanding of Latin. Make of that what you will.
- First impressions thread!
- No experience from combat
-
Experience point system in the beta and onwards
Good question, though it seems like Josh is not discussing xp.
-
Itemization feels bland
So does that mean that unique items are not enchantable?
-
PoE is just the beginning (hopefully)
First it needs to be a success.
-
Suggestion: Finer-grained XP rewards
That is all just bad quest design.
-
Experience point system in the beta and onwards
Learned that lesson long ago.
-
What are you reading?
The Martian, excellent book that I highly recommended to anyone. It's about an astronaut stranded(presumed dead) on Mars with 1 year of food and the next mission is in 4 years.
- Rotate Camera As It Applies To Combat..A Must?
-
Experience point system in the beta and onwards
Guess many people missed that, I certainly did. Though it's worth adding that it's not just the xp system that is in question here but that is off topic. Also reading the comments in the thread you linked now, just lol.
- Rotate Camera As It Applies To Combat..A Must?
- Rotate Camera As It Applies To Combat..A Must?
-
Kaine Parker's Pretty Woman
She can break my **** anytime.
-
"No Bad Builds" a failure in practice?
Nobody cares what he is saying so don't worry too much about it.
-
Toggling XP Systems - For a Peaceful Co-Existence!
Keep the same xp, reduce side quest xp. I would still be a minimal difference in xp, as monsters still give much smaller rewards then quest xp (if we are following the IE formula). Ok I understand now, but I don't think that would be very complex to figure out, just work. Bring down quest xp by the amount of kill xp available. This would best be done in the side quest for exploration kills and in the main quest for the unavoidable creature encounters (if you are only doing the main quest). Ah then I already addressed that in the previous post. I doubt they make an algorithm for such a thing. As I said in the previous post, make the main quest line + the unavoidable encounters on that line give just enough xp that the game can be beat and then add the rest of the xp to the side quests.
-
Superweapons
I'm all for it but in a higher level game, so sequel.
-
Experience point system in the beta and onwards
It would have been equally as stupid. There is no point in comparing walking and combat because there is no comparison. No my assumption is "if it attacks me, I'm suppose to kill it". "If it's there, I'm supposed to kill it.", is your assumption which no one shares. What he/she is trying to say is not true. Per kill xp will not effect the outcome of quest solution, because the quest xp will be balanced to give equal rewards. As for exploration encounters, so far all we have seen is unavoidable combat, which is what I was talking about, so there is really no choice there.
-
RANDOM VIDEO GAME NEWS
Now that the backer beta has been pirated, this site is really getting hammered with viewers.
-
The Witcher 3: Wild Hunt [2014]
http://www.thenews.pl/1/11/Artykul/179542,New-Witcher-movie-in-pipeline
-
The music! Good or no?
IWD was very hit and miss, while IWD2 was the best of the IE games music wise. The menu music for IWD still makes me want to stab my ear drums.
-
The Funny Things Thread.
That is so stupid, in fact it made me wanna give the game a try more then it did anything to discourage me.
-
Toggling XP Systems - For a Peaceful Co-Existence!
1.Why would difficulty change xp? 2.If the creatures are accessible beyond the confines of the quest (which makes sense if another quest can "share" them), ie. by exploring, then I wouldn't count them towards the total xp of the quest. Are we giving xp for picking locks/disarming traps/etc.? Even if we do those, the question would only matter on maybe level 1 through 3, as the xp rewards for those actions would be inconsequential. 3.I don't understand your first sentence, you need to reword it. The algorithm already exists for the IE games, why would you need a new one? Why would the system be bolted on. It's not like there is an xp system already in place for the BB.
-
Experience point system in the beta and onwards
Ok let's try this again. Combat =/= walking. I mean quests are also unavoidable and I didn't see you compare them to walking. Ok so what is the problem there? You kill monsters whenever you come across them, you are rewarded with xp, they are monsters they will attack you anyways. Not really following what you are trying to say here.