Everything posted by Sarex
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Experience point system in the beta and onwards
By erratic I mean that there is no character progression for doing things you want, but only for the things the developers feel won't harm the ballance of the game. Or to put in more simply you don't get any instant satisfaction from the game. But let's be honest, how many people double dipped in IE games? I never did, did you find yourself forced to go back and kill enemies? Also more importantly how much more xp could you really get for it,as far as I remember only something like one level worth. I think that the problem is blown out of proportions. None of the IE games did this. The power curve was set that if you did all the quest (normally) the game would have been easy.
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Experience point system in the beta and onwards
Do we even know how many quest will have multiple solutions? Aluminiumtrioxid makes it sound like every quest will have a non combat solution, that is something I very much doubt will be the case. That still wouldn't solve the problem, the character progress curve would still be erratic.
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Experience point system in the beta and onwards
Ok, I understand this, but my question is why should they care? I mean there is xp cap, so it's not like the people who don't double dip will lose out on anything and if people find doing that fun why police them. It's a single player game after all, must everything be sacrificed to the crucible of balance? I get the feeling that Josh is trying to police the gamers...
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Experience point system in the beta and onwards
Case in point, stubborn. The problem is lack of xp, if you do it per kill xp or encounter xp is another matter. I personalty prefer xp for every single enemy as opposed to encounter xp.
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Experience Point Mechanics - Fighting Enemies
Poor Stun, he poured his heart out trying to explain the same thing throughout 25 pages now, not counting different threads, but there is no accounting for people being stubborn.
- No experience from combat
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Experience Point Mechanics - Fighting Enemies
But removing the choice to do that is not the way to go either. Like Indra said, you are essentially railroading the player in to a specific style of game play.
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No experience from combat
Maybe in the first few hours of the game, after that most of the loot gets left behind. Though with the bottomless stash I guess you don't have to worry about filling your inventory so you can in essence pick everything up, but then again the merchants seem to have a limited budget so I guess it would still be just filler for your inventory. Oh so you think the beetles will care that your character doesn't want/plan to kill them?
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Experience Point Mechanics - Fighting Enemies
Of course, I was just generalizing.
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Experience Point Mechanics - Fighting Enemies
Anything really that rewards dealing with trash mobs.
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Experience Point Mechanics - Fighting Enemies
I really don't want to be right, I want this game to be great. I have such high hopes for Obs future in making these games. From reading everyone's comments on the bb, the consensus is that everyone liked everything except the gameplay and it's giving me that gut wrenching feeling. I know this is a beta and far from being finished, but I also feel that Obs took an unnecessary gamble with their "make or break it" game. They could have used the same formula as the IE games, used their own story and setting and once they had the "foundation" game out, they could have branched out in the direction they wanted. I really hope it's just me and that I'm worrying for nothing.
- No experience from combat
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Sensuki's Suggestions #003: Main UI Tooltip Stuff (with video)
Too bad, was really looking forward to that.
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Experience Point Mechanics - Fighting Enemies
That is exactly what Stun and few other said would be the case, lo and behold it happened. I imagine that in the full game with more quests it wouldn't be as bad, but the basic problems would still be there...
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Sensuki's Suggestions #003: Main UI Tooltip Stuff (with video)
How about the solid UI, or is that not available in the bb?
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Experience Point Mechanics - Fighting Enemies
I really do hope they consider overhauling the xp system. It really shouldn't be that hard especially because they have an xp cap. I think they should forget about people abusing the per kill xp system(it's a single player game and no one is forcing people to double back after sneaking to kill all the enemies), and just focus on character progression have the right curve progress. There is always the next game, where the can invest more time in to thinking how to prevent double dipping and exploits of similar nature if they feel it's such a big problem.
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First bug report
Not really ok at all dude, like the first sticky in this thread says not to post anything unrelated to bug reporting. Why create extra work for everyone just to get some attention...
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Experience Point Mechanics - Fighting Enemies
You have incentive to do both (all) and if properly implemented I don't see the problem.
- The Legend of Korra
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Experience Point Mechanics - Fighting Enemies
Tbh, I don't even think most of those guys are repulsed by combat experience, I think they just feel the need to defend the game for some reason. I say this because the system we want, where kills/stealth/talking/etc grant xp, wouldn't take away anything from them as this system does for us.
- The Legend of Korra
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Elf Portrait
This, except I will be using the IWD ones.
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Experience Point Mechanics - Fighting Enemies
I was just poking some fun.
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Experience Point Mechanics - Fighting Enemies
And the winner by knockout, Stun...raises hand in victory...
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The final marketing drive - looking for a mainstream audience? Target the MOBA crowd
Well if you did say that you would have been laughed at and ridiculed. There is no difference in putting time in to a MOBA and putting time in to PoE or any other game for that matter, both is wasted time (with the exception of streamers and professional players who make money of the game).