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Everything posted by Sarex
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Understanding Experience Points and Difficulty
Sarex replied to Endarire's topic in Backer Beta Discussion
Point taken. Yeah I didn't really think that one through. -
There is a difference between a single improvement and gutting the whole class.
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Understanding Experience Points and Difficulty
Sarex replied to Endarire's topic in Backer Beta Discussion
The thing is that the game could pull it self out on story and art alone, I mean look at PS:Torment. The game play would need to be a lot worse for the game to really tank. The only thing I think will happen with PoE is that a lot of people are going to be disillusioned about it being anything similar to how the IE games played. How bad is that going to hit Obsidian, I really don't know, but a sequel is not out of the question. -
Understanding Experience Points and Difficulty
Sarex replied to Endarire's topic in Backer Beta Discussion
There is always the next one. -
Balance before all!
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Worth pointing out that this was their review for DA2. http://www.pcgamer.com/dragon-age-2-review/
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No it shouldn't/isn't. The point you are trying to make has been discussed to hell and back, multiple times. There is no logic in you statement, because it can be extended to the whole game. For an example if quest are well designed they should be a reward in them selves. You would do well to at least skim the previous iterations of this thread.
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Not in my opinion, for all that can help you.
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Pretty much what Valsuelm said.
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Saw Interstellar, all I can say is 'shock and awe'.
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If you zoom in the second to last picture you will see "PCIE_16/8_3" marking for the slot the card is currently in. So in essence it should still support x16. As for turning it I could rotate it to pull from the bottom though the top of the case, though that would screw the airflow in the case big time.
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The Corsair ones are really quiet too, even on high RPM. Though I seem to have made a mistake with the NH-D15 as it covers the first PCI-E slot, which I already knew, but what I didn't know was that I can get x16 only on it and not on any of the others, which is really dumb. I'm going to open a ticket with asus and see if this is something that will/can be addressed in the future versions of BIOS. Though it's not really an issue as I don't think that a 560Ti can fill even an x8 lane. Whatever happens it isn't really a big deal, when I buy a new graphics card I will probably buy a new heatsink (something like a nepton 280l(even it, if it shows up on the market again)) and if asus fixes this issue then all the better for me as I will just keep the noctua.
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Hi guys, I've been busy with work so these are little late. There are some old boxes included. Going to change the monitor next year. Here is the computer. And for the last picture we honor our fallen comrade. He may rise again at a later date.
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Components arrived! I assembled all that can be assembled (MB, CPU, RAM and Heatsink) and now I am finishing up stuff on this computer so tomorrow I can transfer the rest of the components (PSU, GPU, SSD and HDD) and boot the system up. Does anyone want pictures?
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And I have nothing against either of the games and think both are good in their own ways, though I have dabbled a little in the original DotA and played LoL since it's inception. To say that DotA is a harder/complex game to play then LoL is, in my opinion, laughable. Following that logic a Dota2 player should have no trouble being at the top of the ladder in LoL with little to no effort and that has never happened. It doesn't matter though, this doesn't really hurt the argument you were trying to make about PoE, though your facts were colored.
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At the entry point, yeah for sure, but in high elo where strategies are important and everything you do matters, not at all, they are only different. For an example, crowd control is much longer in dota2 thus you have much more time to think and react in team fights, DotA2 has more active on items where as LoL has summoner spells, in LoL spells have much more impact then in DotA2 and are usually on a much lower cooldown so team fights are harder to predict, in LoL controlling a lane is harder and there are many other things that I could go on and compare. It's a slim argument if you are going to hang the complexity of Dota2 on creep denial.
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Hmm I don't know how far you made it in LoL, but pretty much what you describe for DotA2 applies to LoL too. Only in low ELO matches does the behavior you mention happen. You can look at some professional matches, no one fights in them, they all try to economically eclipse their opponent before they go in for the kill, thus most of the matches have low kill scores. Split pushing, farming, rotating and many more tactics are used in LoL and have been used since the beginning. The only thing LoL doesn't have is minion denying and that has been removed because the devs thought that there is no logic in killing your own allies. Tbh everything you described seems to come from experiencing low elo games.
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Seen ep.2, definitely like it so far. Though it is pretty similar to early seasons of Supernatural.
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Yup, did every upgrade.
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I know of the bug where importing to DA2 would flag companions as dead, but I was talking more about the Epilogue in DA:A.
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I did all that, but the keep still got breached as far as I remember and some companions got killed (I did all the quest and had +100 with all the companions). I remember trying both and liking the ending where I save the keep more.