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dirigible

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Everything posted by dirigible

  1. I'm hijacking OP's thread to post my own stat suggestions: Fitness + % melee damage + % Health + Fortitude + Deflection Coordination +% Action Speed + Reflex + Deflection - Chance to be interrupted Perception Notice objects +% Ranged damage + Reflex + Chance to interrupt Intelligence +% AOE size +% Duration + Will Resolve +% Spell power +% Endurance + Fortitude + Will I combined Strength and Constitution into Fitness. Thematically, I don't think its worth having them as separate stats. Also, notice that Fitness gives Health, but Resolve gives Endurance. This gives more control and forces you to trade off between long-term tankiness and short-term tankiness.
  2. I would never use Fan of Flames if I had to nuke my party to use it.
  3. Enemies will only engage you if they happen to move next to you. Getting 4 different enemies to all move next to you is a bit challenging. For me, personally, I have a fighter, a monk, and a ranger pet - so I have 3 different tanks. Each one usually only has 1-3 enemies on them at a time. The talent wouldn't be very useful to me. But it might be useful for you. You just need to try to make good use of it.
  4. I dunno what difficulty you're playing on, but on Normal, Fan of Flames definitely won't two-shot most encounters.
  5. No, you're not gimped. Yes, you're going to have trouble dealing with attacks that target Will. My advice: get the talents Bull's Will and Mental Fortress. These will give you pretty good resistance to a lot of the really strong will-targeting spells enemies have. Personally, I wouldn't have gotten that engagement talent, but I'm not you. You're gonna want to have as many enemies bunched up around you as you can. I would put your fighter in the biggest toughest armor you can find, give him a big honking weapon, and make him your main tank.
  6. Thanks for the responses, guys. So humans are easily the most popular race, with Godlike coming in a strong second. Ciphers and Rogues are the most popular classes, with Monks, Paladins, Druids, Chanters, and Priests all being pretty unpopular.
  7. Well, consider the following: Prone enemies have -10 deflection Blind enemies have -24 deflection How much more often is your party going to be hitting/critting against enemies that are blind and prone? All thanks to your mage.
  8. Only one viable level 1 spell? Woah woah woah... Slicken, Chill Fog, and Fan of Flames are all great Honorable mentions to Eldritch Aim and Arkemyr's Dazzling Lights (unless you have a priest),
  9. Endless Paths has a really nice variety of challenges and environments. I think it's perfect as a dungeon-crawling section.
  10. Had a party member who was paralyzed. I cast Suppress Affliction on him He no longer showed as paralyzed on mouse-over. Instead he showed as being affected by Suppress Affliciton (all good so far). But he still couldn't move or attack. This lasted until Suppress Affliction wore off (and possibly until after the suppressed paralyzation wore off too) Suppress Affliction says that it negates all hostile effects for the duration of the spell, so it should have negated the paralysis.
  11. Updated the poll to fix the problem. Man, you're quick!
  12. If you've done multiple playthroughs, choose all that apply! Interested to see which races and classes people gravitated to the most. (I had to split the classes into 2 questions, since their polling only allows 10 options per question and there are 11 classes total)
  13. Money isn't really an issue to me. I'm running around at level 8 with 71,000 copper and nothing to spend it on. I could pay all of the hirelings out of pocket until the end of time and not care.
  14. Rolling and rerolling and re-rerolling was the worst part of Baldur's Gate character creation. I'd rather have a system where your stats are built up from your character creation choices. EG: Amaua starts with 8 con, 8 might, 5 dex, 6 per, 7 int, 8 resolve Coastal gives you +3 con, +3 might, +3 dex, +1 per, +1 int, +1 resolve Ranger gives you +1 con, +2 might, +5 dex, +4 per Wolf Companion gives you +2 might, +2 per, +2 int and then you have 6 points to put wherever you want
  15. Give them different equipment? Unfortunately the combat effects do tend to obscure what's happening.
  16. I actually feel the opposite. I'm a completionist, so I always make sure I uncover the entire map before leaving an area. If every map were a maze or a seemingly endless plain, it would just be frustrating to me.
  17. I feel like people are underestimating the power of debuffs. Yeah wizards can throw out fireballs and stuff, but those aren't their best spells. Their best spells are their blinds, knockdowns, confusions, etc. Lower an enemy's deflection by 20-30 and all of a sudden your entire party is critting them. That's some pretty significant damage.
  18. There's a couple features of the system that I absolutely love. Discovering enemy stats with the Beastiary The reputation/personality mechanic (I just wish they would have integrated this with followers) The way anyone can use any weapons and armor
  19. Yeah it's a bit silly that I can knock a jelly prone (isn't it already lying on the ground?) or blind a creature which clearly has no eyes. Perhaps they thought it would be too difficult to keep track of which monsters are immune to what effects.
  20. To be fair, I still haven't played with a Cipher or Druid... ...but my mage is definitely pulling his weight. He's no worse than any other member of the team. Aoe prone? Aoe blindness? Aoe confusion? Wizards have god-tier cc.
  21. Here's my general rules: Only people who are getting hit need armor Only wear as much armor as you absolutely need If you need a character to be available to quickly cast a spell or use an ability, do not give them a slow weapon
  22. In order to be raping people, they would have to be having sex with each other. Have you SEEN their birth rates??
  23. What makes you think she is upset? She is doing cultural criticism - looking at games to find patterns and pointing them out. If anything, it would be better to hire people who had never seen the games to objectively look for examples of the tropes: 1. Provide a standard to identify the various tropes that a disinterested person could follow to identify examples of the tropes 2. Get a bunch of people to count the tropes in various games and cross check that different annotators give the same answers by having several people do the annotations 3. Update the annotator guidelines if the people don't agree and redo the annotations with new people when necessary 4. Crunch the numbers That would give a clearer signal than somebody who plays the games and is emotionally invested in them. It would make a good kickstarter project for someone wanting to uncover the truth about these tropes whatever that truth turns out to be. Someone who only has a shallow knowledge of video games can only provide a shallow analysis of video games. Which is exactly what Anita is doing. And to suggest that we judge the merit of work based on a checklist of tropes is, frankly, insulting and stupid. I wouldn't have a problem with Anita or her supporters if they presented Tropes Vs as an ultimately inconsequential surface-level skimming of common video game tropes (a bit like how TVTropes presents itself). But they don't. They present it as a thought-provoking, hard-hitting look into the heart of video game culture. And in that respect it is an utter sham.
  24. Oh? In that case, capitalism doesn't exist, and never has. No ****, Sherlock. Criticizing capitalism based on what happens in America is like criticizing Communism based on what happens in North Korea. EDIT: Which communist dictator would make the best POE companion?? I have to say, I think Stalin would make a pretty good Paladin.
  25. Stalin a ****. Mao did everything Stalin did, but better. Mao for eternal leader.
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