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Everything posted by CENIC
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So the first thing I did when I finished downloading the game was poke around in the game directory files to see if there was anything I could mess with in terms of audio files. Pillars of Eternity II > Pillars of Eternity II_data > StreamingAssets > Audio > Windows > Voices > English(US) So I gleefully started making a mess (making sure to save backups, of course) and had SOME success. There's a folder in there called "narrator" and while deleting everything inside did not remove ALL of the voiced narration in the intro, it did remove most of it. My other goal was to switch Xoti's voice files with one of the defaults for the female player character, but that didn't go as well. I crash to the main menu when I try to enter the map where you meet and recruit Xoti. Still, I thought I would point this out to people looking to make some changes to the audio. Cheers! REMEMBER TO SAVE BACKUPS OF EVERYTHING! EDIT: I managed to get past the obstacle with recruiting Xoti, and the voice set I swapped in for her seems to be working! But now, when she has a conversation available (the little text box over her portrait) I am unable to start the conversation.
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Disable narrator?
CENIC replied to Ciphys's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
In the sound settings, there is an independent 0-100 scale for "Voice volume". Turning down that to 0 will likely have the effect you desire. Unfortunately, this also disables the barks you get when you click on characters or give them a command (which I would like to keep) -
Disable narrator?
CENIC replied to Ciphys's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Piggybacking off of this, I'd like to know if it's possible to turn off VO but still have music, sound effects, and combat barks? -
I tried Rogue/Beguiler since I wasn't intending to use the Cipher's "Shred" spells much anyway. I was using hirelings as analogous to my preferred Deadfire companions as possible (Fighter, Paladin, Priest, Wizard) so unfortunately I didn't get the Sneak Attack bonus unless I opened the fight with Phantom Foes or positioned my characters to flank an enemy. I was having trouble with Eyestrike (the Blind effect never triggered) so that was a bit annoying as well. Having the longer range for the "Deception" spells that help me qualify for Sneak Attack (Phantom Foes, Mental Binding) was helpful since my character is squishy. I was worried about having enough Focus so I took Draining Whip, but after reading Boeror and Gromnir's posts I'm thinking it might be better to take the extra damage from Biting Whip. I really want to keep my rapier and pistol combo, but I'm not sure if I should dual-wield them or put them in separate weapon sets. It's kind of annoying trying to get my character to switch from ranged to melee when dual-wielding, but the Two Weapon passive is so good compared to the others!
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Is it just me or is Eyestrike not working in v4? I've tried using it on various enemies on the Poko Kohara map (Sand Wurms, Oasis Delemgans, Sand Grubs, Xaurips) and even if it Hits or Crits, the Blind effect is immediately removed from the enemy (Blinded appears above the target and surrounding enemies)
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I'm planning to roll a Mindstalker (no subclasses) who is a Drifter from Aedyr and uses a rapier and a pistol. MIG 15 CON 10 DEX 15 PER 18 INT 10 RES 10 Then I'll take Dirty Fighting and Riposte from Rogue, and spells that cause Afflictions which proc Sneak Attack from Cipher. Do I suck? What can I do better?
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A big issue with dual wielding a melee weapon and a pistol is that when you close range after firing the pistol your character will reload instead of immediately switching to the melee weapon.
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Minmaxers. DPS is all that matters on high difficulty levels/solo play. Kill everything before anything can touch you.
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The game is a VERY different experience for someone trying to Triple Crown Solo than it is for someone who is playing the game on Classic with companions. If you want to TCS you have to do everything by the book (and get lucky with rolls) which means there is only one way to play. Personally that sounds incredibly boring to me, but obviously a lot of people enjoy it. Balancing a game around TCS players would make for an AMAZING experience for TCS players at the expense of everyone else (players like me) so I disagree with a lot of NC's points on principle.
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Awful tree talents.
CENIC replied to Darkmind's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
They don't want to add new talents (especially this late in development) I expect, so having old talents shuffled around is the best we're going to get until post-launch. -
The benefit of multi classing is that you get access to a wider spread of abilities to choose from, not that you get more of them to use at a time.