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CENIC

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Everything posted by CENIC

  1. This is DEFINITELY overkill! I took a screenshot of my combat log so you can see how many times it counted an "ability" being used.
  2. That would make more sense, but what I see in the screenshot I took doesn't seem to suggest that. The red area should be a wide circle all around the wisp, right?
  3. Are Blights supposed to have a vision cone for detecting stealthed characters BEHIND them rather than in front of them? Here is what it looks like.
  4. you continuing to gloss over how are able to create many more new builds in deadfire than you could create in poe. is not a different problem. you ain't making sense. to make a weapon-focused druid in poe, the character chose the appropriate (essential) general talents. there were no multiclassing in poe. poe2 achieves greater customization through multiclassing. can make a weapon-focused druid in both games, but the method to achieve must needs be different.No. I can *not* make a weapon-based druid in both games. I can make a druid with fighter levels. I can not make a pure druid character who has weapon skills, but *no other fighter qualifiers because they're still just a damn druid*. A druid/fighter and a druid with a few weapons talents are not the same character--they play differently because they *are* different. It's like the rogue. I can't make a rogue who plays *exactly* like a rogue but has the high-speed duel weapons of a PoE 1 rogue. I can make a fighter/rogue--but *that* rogue plays differently, even if I never take a single fighter talent other than two weapon fighting, because it has bonus deflection, endurance, and accuracy to reflect the fact that it's not just a rogue--it's been *trained as a fighter*. It will progress differently over time than a pure rogue. It's not the same character. A rogue/fighter isn't the same as a PoE rogue with two-weapon fighting. It doesn't play the same; the experience even outside of gameplay isn't the same. I guess that's the price we have to pay for multiclassing? It doesn't have to be.I do think single classes need some love as it stands right now - multiclassing is just so superior that NOT multiclassing in something like Fighter or Rogue is a waste. On the other hand, I see what others are saying. If you can get the passives for fighting styles without multiclassing to fighter, and you get that bonus AND your highest level single class abilities... why does Fighter even exist? So maybe Fighter also needs some love.
  5. you continuing to gloss over how are able to create many more new builds in deadfire than you could create in poe. is not a different problem. you ain't making sense. to make a weapon-focused druid in poe, the character chose the appropriate (essential) general talents. there were no multiclassing in poe. poe2 achieves greater customization through multiclassing. can make a weapon-focused druid in both games, but the method to achieve must needs be different.No. I can *not* make a weapon-based druid in both games. I can make a druid with fighter levels. I can not make a pure druid character who has weapon skills, but *no other fighter qualifiers because they're still just a damn druid*. A druid/fighter and a druid with a few weapons talents are not the same character--they play differently because they *are* different. It's like the rogue. I can't make a rogue who plays *exactly* like a rogue but has the high-speed duel weapons of a PoE 1 rogue. I can make a fighter/rogue--but *that* rogue plays differently, even if I never take a single fighter talent other than two weapon fighting, because it has bonus deflection, endurance, and accuracy to reflect the fact that it's not just a rogue--it's been *trained as a fighter*. It will progress differently over time than a pure rogue. It's not the same character. A rogue/fighter isn't the same as a PoE rogue with two-weapon fighting. It doesn't play the same; the experience even outside of gameplay isn't the same. I guess that's the price we have to pay for multiclassing?
  6. There's no way to set a Ranger's Animal Companion to "Passive" behavior in the Ranger's AI menu... so I've resorted to disabling the Animal Companion's AI so it doesn't go charging into battle without me. However, the AI appears to reset itself, because after one successful encounter where the Animal Companion's AI was disabled, I entered another encounter and the Animal Companion was charging into battle again. I checked the AI, and sure enough, it was enabled again, and I had not enabled it myself.
  7. That way you can see the extra point afforded to you by your background and figure that into your build, rather than having to backtrack like you do currently.
  8. I used the "poster edges" artistic filter in Photoshop and had moderate success imitating the conversation portraits. Just apply a color filter overtop and adjust the color values until it matches the yellowish parchment color of the background.
  9. I tried showing the pages to Vektor (the dwarf from the Vailian expedition who was left behind in Tikiwara) and he gets really nervous and says that Beza (the captain) was trying to get attention from the company's director. ...he also takes the pages, telling you he'll make sure they get back to the company director. Yeah, right.
  10. This. When I saw the little wooden ship figurine I was disappointed our party isn't represented by a little adventurer figurine. It might be difficult to make it match our character (but that would be nice!) but even just a generic humanoid figurine would be better than the portrait icon we have now.
  11. I wish the spells in my currently selected grimoire showed up in my spell tabs rather than being under a separate grimoire tab. EDIT: it looks like I found a bug, because the grimoire spells seem to be working properly on a new save!
  12. I like how weapon proficiencies are handled now. It was annoying to have to A) spend a talent point to get them and B) you have to pick a "group" of weapons when you really might only want one. General talents should have their own section in character creation/level up too.
  13. In the dungeon, you find papers on the body of the Vailian expedition captain talking about how the Vailians could use the Tikiwara villagers to cleanse the luminous adra the way the Engwithans did.When you give these papers to either Nairi or Ruanu at Tikiwara it triggers some interesting dialogue. Yes, but does it say the Chief *knew* about those plans?When you show him the papers, he can't read them and doesn't believe you. Then he tells you to give him the papers. If you refuse you're forced to kill him and his guards and the entire village becomes hostile. EDIT: After you destroy/cleanse the adra, if you gave the papers to Nairi she reveals to the rest of the village what the Vailians were planning to do, but Ruanu again denies it and smooths things over.
  14. In the dungeon, you find papers on the body of the Vailian expedition captain talking about how the Vailians could use the Tikiwara villagers to cleanse the luminous adra the way the Engwithans did. When you give these papers to either Nairi or Ruanu at Tikiwara it triggers some interesting dialogue.
  15. I wanted to see what outcomes other beta players have had with the main beta questline. Is there any way to get the tribe to turn against the chief? He's basically selling them to the Vailians to be butchered...
  16. You have to talk to his family in his house. It updates the quest.
  17. Whenever I hire an adventurer and class them as a ranger, I get this bug after leveling them up.
  18. I've been trying different methods of completing this quest and encountered something that might be a bug. If you go to the beach at midnight and confront Rongi, you can pass a Bluff check to get him to confess. BUT... when you then go speak to the quest giver NPC, there are no dialogue options to complete the quest. You are forced to take the koiki fruit out of the chest and return it to the quest giver, which doesn't make sense considering you are able to support Rongi's decision to plant the koiki seeds. I told Rongi I would keep his secret... then took the fruit, returned it to the quest giver and let him execute the innocent guy. When I talked to Rongi afterwards he made no mention of the fact I had taken the fruit from the beach.
  19. When I leveled up on the map with the Broodmother my character's hair turned black instead!
  20. I used all my starting gold to hire a full party of level 2 adventurers so I could fiddle around more with the multi-class options. However eventually I realized that my adventurers were not leveling up... or gaining XP at all anymore. I'm not sure exactly when it happened, unfortunately. I started out doing quests in the village, and then left to experience some combat, so perhaps the adventurers got quest XP but not bestiary XP? I did not use hired adventurers in Pillars 1, so I admit I'm unfamiliar with how they work. Does the fact that they are such a lower level than the MC mean that they CAN'T gain XP? Main character (before) Main character (after) Hired Wizard (before) Hired Wizard (after)
  21. So it sounds like companions will not have free multiclassing - they will have classes or multiclass combos selected for them that you can choose from. I'm pretty bummed
  22. Does Monk synergize at all with ranged classes? I'm debating making that Maia's multiclass, but it seems that if you're in the backline and don't take much damage/don't use melee weapons, Monk's talents are wasted.
  23. I never made a custom ranger, so I'm not familiar with the different types of pets and what their strengths are. If I'm planning to make Eder a Fighter/Ranger and still want him to be able to tank, which pet would be the best fit?
  24. If Josh let me kidn- I mean, ADOPT a furry daughter just so he could kill her in the opening of the sequel, there will be consequences all right! >
  25. With the returning companions, I hope how you treated them in the first game has an impact on your relationship with them from the start. Maybe they won't be interested in you because you have a Disposition they dislike, or because you made a choice in the first game that they strongly disagree with? I'm pretty excited about barks changing depending on how a character feels about you - it's the little things. Hoping for special barks if you're in a romantic relationship with a companion.
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