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Corvus Metus

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About Corvus Metus

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    Role-playing games, computer or table-top, fantasy and science fiction novels, comic books, old horror movies, metal and punk music, and film soundtracks.
  1. My two cents. The cosmos itself should be sentient, although not necessarily sapient. It is the source of all things. The gods, however, should not truly exist. Instead, they are echoes of mankind's beliefs given a spark of life by the cosmos. They are manifestations of what man believes is true. They can die and be reborn as people change their ideals. Bare bones, but that's my ideas.
  2. I'm telling myself that tiger gif is CGI. It will help me sleep at night.
  3. I'd just like to say that having a code or taking a vow, and even keeping it, isn't essentially a lawful trait. The context means a lot more than the actual action. For example, I've always felt that Minsc's oath to protect "his witch" was less because of duty and more about the warm fuzzies he feels by doing it. One topic, I'd rather see a Jan.
  4. It depends. In my first playthrough, I'm likely to play myself - at least myself if I was in a fantasy world and had access to magical weapons and special powers.
  5. Planescape: Torment was a dead serious game for the most part. But you also had Morte, who made reference to the Head of Vecna and whose voice actor more or less used his Yakko Warner voice.
  6. You don't need to be Brienne of Tarth to be a female female warrior. You can be Julie d'Aubigny. Who was a real person, mind you, and was both a successful opera singer and a duelist. Who beat her male opponents. Throw in the fact that she was fiercely independent and bisexual, she'd be considered "fan service for the male-feminist to wank over".
  7. Well, personally, I want P:E to be a fun video game and not the next champion of the "games are art" crowd; leave that **** to pretentious indie developer douche bags like Jonathan Blow. Off topic here: I seriously dislike that American anti-intellectualism. I see no reason, why Braid was pretentious, just because it tried something different, just because Blow tried to express his views on life the way he did. But that's somehow typical for our time, when everything intellectual is automatically "hipster" or "pretentious". I'm tired of getting labelled as a "hipster" just because I lik
  8. Alexey Pehov, author of the Chronicles of Siala. Yes, the books are rather traditional heroic fantasy. Yes, the concepts he has are relatively common cliques. Yes, the entire plot is more or less the sort of thing you ran in your high school D&D campaign after re-reading Lord of the Rings on summer But I'll be damned if it isn't entertaining. He takes over-done tropes, give them a little twist (though not enough they're considered a subversion) and makes a story that you find yourself engrossed by. If you care too much about "depth and maturity" you might find yourself a littl
  9. The thing is, I can't think of a single role-playing game were the romance sub-plots were important to the over-all plot. What if a character is celibate? Maybe he believes that by denying the flesh and allowing himself to focus on the spiritual, his magic is more powerful. Or maybe, the said character believes in no sex before marriage - and even if you romance them, they'll be no love-making until you tie the knot (which for whatever reason can't happen. Or maybe, just like some people in real life (see: asexuality) they don't experience sexual attraction. Maybe, like
  10. Almost every single romance in a computer role-playing game can be defined as either the NPC falling in love with their therapist or the "sex is love" trope. I personally wouldn't mind romance (even if I prefer bro-mance, relationships that focus on family, mentor-student relations, etc.) if it was well-written - in most cases, its really not. Could Obsidian do it? Sure. But as they've proven in KOTORII, they can right other sorts of relationships better. So why bother with romance?
  11. A (computer) role-playing game with absolutely no pop culture references is one that I don't want to play. Not really, but they've been in the genre for ages. As mentioned, Baldur's Gate made the "Larry, Darryl, and Darryl" reference. In Icewind Dale II, there was a wardrobe which according to the hover text, bore the image of a witch and a lion. I'm pretty even Planescape: Torment (a game labelled "Serious Business" by its fanbase - unaware that most of the themes and "anti-cliches" are very part of the Planescape setting) made reference to the Head of Vecna. Hell, even Warhamm
  12. I can't think of a single role-playing game that's considered "classic" that uses the "Super Demon" archetype. And even the game where it is used, Dragon Age: Origins, it isn't bad itself but the way Bioware played it. Multiple times, they've tried to play off the darkspawn as less "faceless horde" and more "Lovecraftian horrors" but seemed to have dropped the ball on that. 'sides, considering Obsidian always balances their games to have villains with clear motivations (Kriea, Ceaser) and villains who just do evil "for the lulz" (the Fiends, in FO:NV) I'm pretty sure we don't have to w
  13. If someone can't think of a single, memorable jRPG villain they haven't played very many jRPGs. Off the top of my head; Magus from Chrono Trigger (who despite joining your party was never redeemed), Luca Blight of Suikoden II, most antagonists in the Suikoden series in general, Lucifer's portrayal in Shin Megami Tensei: Nocturne (though you could argue he's not a villain), Mastema from Shin Megami Tensei: Strange Journey (see: Lucifer). Hell, with the exception of Luca Blight, there isn't a single Suikoden villain that is actually evil. Likewise, off the top of my head, the only vi
  14. Can someone give me a "happy ending" in a recent role-playing game or even a classic one? Hell, I could likely count the happy, Disney-style ending in fantasy fiction that I've read on one hand.
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