Everything posted by Gfted1
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Borderlands
The highest level items being the purple?
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Creatures in Project Eternity
No, because each eye feeds into an independant brain.
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Balancing Stealth vs Combat
Everyone please debate the posts, not the posters.
- What you did today
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[Update 02.10.12] Project Eternity: Known Information
Why do people keep pretending that Stamina and Health exist in a vacuum? We will take damage to both pools simultaneously at some predefined ratio. You can be at full Stamina and die to the next arrow to the knee. To recover health we will be forced to travel back to some "rest spot" no matter what.
- Movies You've Seen Recently
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Borderlands
All of that stuff dropped off one boss?
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Stash: The Unlimited Inventory Mechanic
I dont have a problem witht the proposed system mainly because I dont think it will affect me much (I will be a remorseless camping machine). I do have to admit however that I was pretty surprised by the reasoning for the mechanic change. I erroneously thought that looting every single object on the continent and thus breaking the "economy" was the degenerative gameplay, not the walking back and forth to do it. I honestly dont care how someone else plays their game and I even respect that if a player wants to do all that work of walking back and forth than they deserve to reap the monetary rewards. Whats peoples thoughts on a weighless but slot based inventory system ala Diablo 3? It removes weight problems while still keeping the "haul" resonable.
- What you did today
- What you did today
- Stash: The Unlimited Inventory Mechanic
- Stash: The Unlimited Inventory Mechanic
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Creatures in Project Eternity
I like this one. I think the last time I saw a giant in game was that fire giant battle in BG2 TOB.
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Stash: The Unlimited Inventory Mechanic
I sure hope stuff stacks. I would much rather look at: Longsword x 15 than 15 individual longsword icons. The cool part of all this is I will be able to afford the best merchant stuff in no time. With no restictions Im going to become the opposite of JFSOCC above. Im going to pick up every rock, stick and bauble until Im ridiculously wealthy. Maybe Ill name my toon "Hoover".
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
- Level scaling and its misuse
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What are you playing now?
Dammit! I had my cursor hovering over the "add to cart" button until I saw this: OS: Windows® XP, Windows Vista™ I only have Win 7.
- Level scaling and its misuse
- Level scaling and its misuse
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Level scaling and its misuse
I dont follow. How is that any different from the preexisting inventory mechanics? Is the "deep stash" infinite? Inventory already had a finite limit either by weight restrictions or slot restrictions. So if a player wants to pick up every single item to sell it they they will run into the same wall and have to travel back and forth every time their inventory fills up, whether that be a "deep stash" or normal method. It will all be there when you go to the shop. Youre probably closer to the truth in your second paragraph that its a form of "strategic resourse management" ( ) but again, the old method did the same thing, you could only carry so much before hitting some limitation. To me, "deep stash" just sounds like another silly method of negative reinforcement that forces the player to only have direct access to amount of slots because thats somehow "tactical" and nobody will travel back to a rest spot to get that item they need out of their pack, right?
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Level scaling and its misuse
Welcome to inventory "deep stash" which only allows you to access the "top" few slots of your backpack and forces players to go to a rest spot to access the rest of their backpack. This is somehow supposed to prevent the "degerative gameplay" of looting every last bauble, although Im not exacty sure why that would prevent people from going back and forth to collect loot or what they are trying to prevent.
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My thoughts on project Eternity
Where exactly is it mentioned this is the case? It's really bad idea imo to have no combat XP in PE. However I'd like to read the reasoning behind it. http://forums.obsidian.net/topic/63017-level-scaling-and-its-misuse/?p=1298328'>Here.