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Everything posted by da_mayor
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Most hated bane
da_mayor replied to chainsawash's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Try playing an attack spell, even though there's chains on it. It's (probably) not a bug. It's a new UI, in response to all the negative feedback about making everyone make a roll. If you try to play an attack spell, it should give you the roll. -
Most hated bane
da_mayor replied to chainsawash's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Early on, the Enchanter definitely sucks rocks. Give me a ring of protection, and I take GREAT pleasure putting her down like a rabid rat. -
1) Seelah's Grace is a known issue. It's taking the check from the top card of the location deck. 2) The Horsechopper is SUPPOSED to make checks more difficult when you're proficient with weapons. It's on the text. Only people NOT proficient with weapons avoid the penalty. (It's a Goblin weapon, so people with proper training have a harder time with it...)
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Oooh. when you said upside down, you meant face-down. I was thinking face-up, because the discard pile is face-down to begin with. That makes more sense.
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Bug: Rebuilding deck between scenarios
da_mayor replied to Namyra's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
That's an awesome question. What probably happened was, I didn't click the button on the Perm Close text to GAIN that item 'cause I was to busy being pissed at myself for forgetting that Mommy Graul needed to be killed twice, and then promptly forgetting that I needed another crap item to temp-close, and thust thought (due to this thread) that I'd lost my Masterwork Tools for good. -
The only "down"side is, then Seelah has a free way to scout the top card of her deck. Also, if she discards her card, and then decides it's too valuable a card to give up, she can undo. And she should have to make her decision without knowing, IMO.
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Bug: 3-5 legendary difficulty
da_mayor replied to dacapo's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Looks like this bug was spotted, reported, and written up by a friendly dev here. -
The Devs have been looking into this one in this topic... See if that top screen shot looks like your problem.
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- Poison Pill
- general store
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Bug: Rebuilding deck between scenarios
da_mayor replied to Namyra's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Ok, not sure if this is related, but when Merisiel banished her Masterwork Tools to close Turtleback Ferry, and no other Items were acquired, she was given WAY more than Basics to replenish with (I didn't look closely, but I grabbed another Masterwork Tools.) -
How are you trying to perform this action? Are you tapping the discard pile for the display, then tapping the card, looking for a Recharge button? If so, try dragging the card from the Discard pile to your deck. (It may take a few tries. If it goes back to the discard pile and turns invisible, grab the empty space and try again.) If you're already dragging, I'm out of ideas.
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I'm not disagreeing that there's a problem there, but it's going to be difficult to track, since once you get one result OTHER than 1-2, you don't roll again (unless he escapes). So, while we can see a string of rolls that are 1-2, we CAN'T see if people are getting a string of 3-6 results, 'cause we stop after one...
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Indeed. Just like when you fail a check on a Poison Trap. It has no problem pulling a card off the top of the deck and discarding it without any help from me.
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1.0.3 patch notes are out!
da_mayor replied to Aarik D's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
See this topic, here... -
If a card or scenario rule doesn't specify a particular henchman, then it applies to all cards of type Henchman. You've always been able to use a Sage's Journal on summoned henchmen, for example. There is no deliniation if the card/rule doesn't deliniate. (For example, the Normal-difficulty Scenario power for Trouble in Sandpoint specifies Wrathful Sinspawn, not just any henchman.) There are some weird situations where you can get a real close out of a temp close, but it shouldn't abort your other temp-closes.
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This wasn't on the top of the list of priorities. I don't think it's mentioned in the 1.0.3 release notes.
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Dropped to zero gold.
da_mayor replied to Klozkoth's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Well, crud. One guy actually got his working again by restarting, but I guess that's not helpin' y'all. One of the Devs mentioned a usage spike the other night. Have you had any luck since?