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Everything posted by AndreaColombo
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Backer Beta Build 480 Portraits
AndreaColombo replied to InsaneCommander's topic in Backer Beta Discussion
@Bobby Null Thanks for chiming in. The portraits Kaz and the rest of the art team pulled off for PoE are amazing and I am very appreciative of their quantity, especially in light of the fact that joinable NPCs have their own unique portraits (which didn't happen in BG and BGII). More orlan, aumaua, and godlike portraits for the expansion sounds great (and even more so if you can sneak in a few more for human, elven, and dwarven subraces). Quick, mildly related question—currently there are many unique items in PoE that lack unique icons/animations. I appreciate that it takes a long time to do those, but they also add a great deal to those items' feeling unique/special. Is there any hope that the expansion may add unique icons/animations to those items (even if they are not new, expansion-only items)? -
I have to disagree on this. Because clipping and engagement are currently working as designed, what Sensuki did is a legitimate party according to the rules of the game world. He is not exploiting a bug or an unintentional behavior from the game. A party of 6 fighters cheesing their way through every encounter using disengagement attacks is not only legit, but also the most powerful combination you can possibly have within PoE's rules. If you give it up, you are deliberately crippling yourself in combat / shooting yourself in the foot by going for a vastly inferior build/party for the sake of roleplaying. Which is perfectly legit, mind you—but if the most powerful party you can legitimately have is something you'd actively avoid because it detracts from your fun, that's poor game design.
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[v278] UI issues when running resolutions above 1080p
AndreaColombo replied to kujeger's question in Backer Beta Bugs and Support
That's pretty rad I appreciate the UI being 1920x1080 and the devs having no time to develop UI assets at 2560x1440, but we really need text to be sharp and not upscaled. Hopefully they can sort this out for release. -
Update 91: Closing in on March 26th!
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Thanks for this, Adam. You say we're not looking for excuses, but actually I greatly appreciate having this kind of information. Having your goods shipped later because of known reasons is one thing; having them shipped later without knowing anything as to the reason is another. So once again, this is much, much appreciated -
Backer Beta Build 480 Portraits
AndreaColombo replied to InsaneCommander's topic in Backer Beta Discussion
Which of the "old" ones were touched up? -
What NEEDS to be fixed before launch?
AndreaColombo replied to JohnnySideburns's topic in Backer Beta Discussion
The ridiculous clipping/disengagement exploit. -
Area looting confirmed
AndreaColombo replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Gotta say I agree with Sensuki, Bester, Luckmann and the others. This is another pointless feature developed at the expense of something IE games did right and PoE is not doing at all... -
Any good soul to post existing/old portraits that got a polish pass for this build? :D Agreed on clipping being absolutely ridiculous. It has to go. And for the sake of anything you hold dear, if we're to cope with engagement make it at least non-cheesable!
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Pillars of Eternity game guide
AndreaColombo replied to Cyseal's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This might be what you're looking for. -
Update 91: Closing in on March 26th!
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Man, those look pretty kick ass! Kaz is incredibly talented. -
Update 91: Closing in on March 26th!
AndreaColombo replied to BAdler's topic in Pillars of Eternity: Announcements & News
Veri gud :D Can't wait to see the beta folks discuss the new build. I dare to hope you'll be showcasing any new portraits and icons in your beta update post? -
ART feedback thread
AndreaColombo replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Really, though: Character models have come a long way since the early backer beta days. Kudos, Obsidian! -
ART feedback thread
AndreaColombo replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeh, looking bad ass. Pretty much everything in the screenshot. -
ART feedback thread
AndreaColombo replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I love the backdrops, most portraits (though I agree with you that some are subpar ), and all spell, ability, and inventory icons. I know some may disagree, but honestly I like character and monster models too. In general, this game looks pretty bad ass. -
Yeah it'll be included, courtesy of Karkarov. That's fantastic! In that case, thanks to Karkarov as well Since, as per your post above, every resolution needs be accounted for separately, any chance 2560x1440 is included for this thing of beauty? That would be another advantage over the vanilla UI, which scales beyond 1920x1080 and becomes blurry.
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Ingame font glitch?
AndreaColombo replied to Striped_Wolf's question in Backer Beta Bugs and Support
It's called "font ligature" and serves the purpose of giving text a more ancient feel. It can be turned on and off in the game's options.
