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AndreaColombo

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Everything posted by AndreaColombo

  1. If that includes interiors, they aren't many.
  2. Very interesting information in this PC Gamer article. Also, Part I is auto-conclusive and Part II will deal with the consequences of what happens in Part I.
  3. http://jesawyer.tumblr.com/post/126376740846/hi-josh-with-the-white-march-raising-the-level
  4. Right now monks are better off with weapons due to a bug that applies weapons' enchantment accuracy bonus to their special attacks. Once that's fixed, whether unarmed monks are better or not will become debatable.
  5. Got a saved game and output log to upload and link? They're going to ask for those
  6. Kiting is not inherently evil. It is a play style like many others. If you like it, you do it; if not, you don't. It should not be the game mechanics' job to actively prevent it. It's like actively preventing min/maxing, soloing, running around with a full-melee or full-caster party, etc..
  7. Yes. It is listed in the known issues.
  8. The Glanfathans are very well aware of the fact that it was the Engwithans who built those ruins and machines; they do not know what the purpose of the machines is or how to activate them, however. They do say that the Engwithans themselves tasked them with guarding the ruins, which smells a lot of preventing other people in general (and animancers in particular) from figuring out how the machines work and what purpose they serve(d). Blindly following something you don't fully understand is, after all, one of the themes in PIllars of Eternity.
  9. ^ For hit percentages, chances are you are trying it on a target whose defenses are unknown to you. Try it against an enemy you've already defeated a few times (in other words, an enemy whose bestiary entry you've completed or nearly completed) and I guess it should work (cannot test it myself as I'm on GoG, so no beta.) For AI, you need to toggle it on. Select a single character and you'll see an icon among its abilities that looks like a head with cogs in it. Click it to toggle AI on and off.
  10. I'm on GoG, so no betas for me. kujeger, are you on 2.0 beta? Roby, could you post a screenshot of what you see at CC or level-up at 2560x1440 to compare with what kujeger posted?
  11. The guide is incorrect. There is no way to save those guards. It was confirmed post-release by Matt Sheets.
  12. Here's part of the San Diego Comic Con panel where area design is described and people got to vote features for an area that will appear in The White March pt. 2: link
  13. This is what Josh posted on SA about ranger pets; not sure it is exactly what went in the patch though as it was still WIP back then.
  14. Hi Roby, here is my DxDiag: link My graphics card is a GTX 970, so it should definitely be able to handle high-res textures. Once 2.0 hits, I will try again to play at 2560x1440 to see if the problem persists.
  15. The font looks exactly like it did beyond 1080p in 1.06. It's definitely a bug as, based on what BMac told me a few weeks ago, the code is supposed to render the font natively at whatever resolution the screen is set to (or, in other words, the font is supposed to be always sharp regardless of screen resolution.)
  16. By the way, credit where credit is due: Eric fixed a gazillion typos in this patch
  17. Very interesting interview with Josh about the expansion at Gamescon : link While Josh talks, you can see a lot of the beautiful new environments, some new spell effects, some new scripted interactions with awesome art, some new enemies, and a bunch of multi-class talents at level-up (with a great level-up screen that I believe is also in patch 2.0)
  18. Really need this fixed to stop playing 1080p windowed on my 1440p screen
  19. ^ it is supposed to be rendered at whatever resolution the screen is set to; there should be no change on lower resolution. If it is indeed blurry, a bug report should be filed.
  20. Hi lameover, Confirmed fixed or confirmed still happening? I don't think high INT should bestow a penalty as that is counterintuitive: If you invest points in an attribute, you should get benefits from it.
  21. Maintaining the fantasy that it's 1998 is a noble goal in itself
  22. Question for Steam people who are playing with the beta: Have the following been fixed? They are not in the patch notes but they might. Graphical Weapon offset issues (link and link) Hiravias' head offset issue + coloring issue (link) Able to see Druid + Spiritshift simultaneously (link) Lash visual effect doesn't show in inventory when enchanting weapons (link) Able to see adjacent room through FOW (link) 3D models are upscaled at level up at higher-res than 1920x1080 (link) Modal abilities' effects don't show after loading game (link) Gameplay Weapon enchantment bonus applies to Monk's special abilities (link) INT affects DoT inversely (high INT worsens DoT) (link) Killing them with love: Your buffs apply to enemies, and theirs to you (link) Party members switch weapons when charmed (link) Roleplaying Characters won't acknowledge completed quests in Act II (link)
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