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Everything posted by AndreaColombo
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Springwight, do you think it would be possible for a non-programmer to learn how to update the mod to a new version of the game? Appreciate it takes coding, but if it is always the same process, I guess I could write up a few notes and learn some code by heart so I could be a back-up updater of sorts Again, words can't express my gratitude for your taking the mod up. I would likely drop the game if the mod became unavailable after a patch.
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Personally, I find random loot very annoying. Ultimately, I do want the ability to build my character around certain pieces of equipment for maximum combat efficiency. That's how I like to play. The fact that, for example, the Gauntlets of Accuracy can only be had through random loot is frustrating for me. If my build makes use of them, I'd rather cheat than to play without them. There's nothing wrong with building around a concept but, likewise, there is also nothing wrong with building around equipment.
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Got a source? Was it on the Codex? Can't find it on SA. Pretty cool beans, anyway. Though I hope the Great Sword can also be enchanted to Superb on top of gaining those powers, otherwise I'll likely stick to Tidefall.. EDIT: Just found an older post from Josh that says soulbound weapons cannot be enchanted. Looks like I'll stick to Tidefall; no way I'm giving up on a Superb blade with draining for a Fine one, regardless of how many powers the latter has. My hype was just turned a notch down.
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2.0 Bug? Draining weapons no longer drain
AndreaColombo replied to viledruid's question in Patch Beta Bugs and Support
Hope this is fixed before 2.0 is officially shipped! Quite a big issue, imo. -
Offensive Fghter
AndreaColombo replied to evilcat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My DPS Fighter build: http://forums.obsidian.net/topic/80748-buildpreview-lady-of-pain/ It's my favorite character to play (but relies on the presence of a support priest for maximum efficacy.)- 13 replies
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Update Notes: 2.00
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
@Adragan - IE Mod can do that for you (but it is not compatible with the beta patch so if you're using it, you'll have to wait until the official release and subsequent mod update.) I've had QA confirm that monster buffs applying to party members have been fixed. -
New playable race
AndreaColombo replied to ChaosMaker90's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Races of Eora cannot breed with one another, so half-anything isn't going to happen. It is also my understanding that no demons, devils, or celestials exist; so I doubt aasimar or tiefling could possibly happen. We already have the PoE equivalent of planetouched races in the form of godlikes. That said, I'm very much against race-spamming (it is something inherently related to people who feel playing "elves" and "dwarves" ain't exotic enough and must have a half-dragon balor to feel original and cool.) I believe the races in PoE are more than enough and provide enough variety. It would be very weird to play PoE with 6 races, and all of a sudden have 1 or more extra races in PoE 2 that are supposedly "common"; like, "where were you until now?" -
So, White march 1 to ... 3?
AndreaColombo replied to Andvare's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And it would have been harder to justify giving both to backers at no extra charge, which is what was promised in the first place ('cause really, conceptually The White March is one expansion; they merely split it in two halves 'cause it would have been a strategically bad move to release an expansion one year after the original game.) -
Pillars of Eternity does have a day/night cycle and NPCs wandering around, although it could definitely use more of the latter. evilcat ninja'd me on this. "Isometric RPG" is a genre, not a standard. So making one in 2015 does not mean you are ignoring today's standards. Quite the opposite: Obsidian went to great lengths to ensure their 2D backgrounds would have real-time lighting and shadow effects, which was not as easy a task as to have the same things in a full-3D environment. But as I said, Pillars of Eternity doesn't cater to modern console kids who only care about flashy graphics and VOs. It caters to people who still want to play games like Baldur's Gate, Icewind Dale, and Planescape: Torment. This is by design. It is not a byproduct of having a small budget; it is what the devs wanted to do all along and what backers forked out their cash for. Again, I wouldn't back an action RPG for any amount but I would pour all the cash I could on another IE-like game. I don't need flashy graphics in my games; I need quality content and quality writing.
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white march news
AndreaColombo replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Guess standing on two feet must have been hard with all that adra stacked on its body. No wonder it was also slow as eff in combat. -
Thankfully Obsidian was not out to make another shooter with swords "action RPG". Some people here still enjoy the old-school isometric games with tactical, party-based combat and RTwP. I've just recently bought The Witcher 3 and as good as it is (because it is; credit where credit is due), I still like Pillars of Eternity a ton better. And that has everything to do with its being isometric, party based, RTwP, and heavily relying on text. I would gladly back PoE 2 for another $250—even more, if I could spare more—but I would never pay the same amount for any "action RPG".
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white march news
AndreaColombo replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For those not following this thread: -
I feel like this is becoming my personal thread http://forums.somethingawful.com/showthread.php?threadid=3706905&userid=17931&perpage=40&pagenumber=6 Not sure if "eventually" means "by the time the patch is officially released" or "in a future patch", but further AI improvements are welcome (especially if they are also given to enemy AI.)
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[2.0 beta] Proofing armor not working
AndreaColombo replied to MathieuG89's question in Patch Beta Bugs and Support
DR is % based (yes, the UI is bad at communicating this.) Mail Armor provides an overall DR value of 9 but it is weaker against Crush, offering only 50% of its DR value as protection against it (4.5, rounded up to 5 by the UI.) When you enchant your armor to Exceptional, you add +4 to the overall DR value of 9, which becomes 13. Crush is 50% of that, or 6.5 (rounded up to 7 by the UI.) Proofing is calculated as (13+3)*50%, which gives you 8. So yes, proofing is more effective (and gets you more bang for your buck) if used on something the armor is already strong against. Kinda counter intuitive, but that's how it works. It is working as intended, but the UI is exceedingly bad at letting you know (this has been an issue since release.)