Everything posted by AndreaColombo
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Companion Portraits
AndreaColombo replied to ghostwriter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree with Kark (and thanks for putting the comparison together, by the way.) The new portraits--and I mean the lot of them--are all consistent in style whereas those from the first game aren't. This is something I noticed while playing PoE as well; not necessarily a big deal per se, but style consistency is certainly very welcome. Indeed, it is the main reason I don't use custom portraits: They won't be in the same style as the originals. Regardless, the new ones aren't that bad and I could certainly get used to them. Sure, those from the first game were really good but the style would clash big time with the rest; they wouldn't show any change in the characters (including aging); and there's Pallegina's order problem as Kark mentioned.
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A bit late to the party...
What changed in GoG? Been a while since I visited.
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Community Bug Fixes
AndreaColombo replied to MaxQuest's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Amazing stuff, MaxQuest!
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Deadfire looks schwifty as eff :D
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Is there going to be more Armor Sets/ Variation in Deadfire?
AndreaColombo replied to Rydius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)IIRC Dimitri confirmed in the last Q&A stream that there will be more varied, cool-looking armors.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Bug: https://twitter.com/jesawyer/status/892890638135328769
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But what's "animantic" about a cat with a collar?
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Cat with cone of shame: https://twitter.com/jesawyer/status/892814055030702080
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A bit late to the party...
I'm pretty sure whatever price you pay now is still going to be smaller than the full retail price when the game's released. It's Obsidian's way to account for the time value of money and be fair to their backers.
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Update #38 - Exploring Neketaka
AndreaColombo replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsI'm happy with it tbh but if they make it into an option, more power to them. Options are good to have.
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Update #38 - Exploring Neketaka
AndreaColombo replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsPretty sure that's on purpose. It's called depth of field and mimics the inability of the human eye to keep everything into focus at all times regardless of its distance.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sail health, huh? https://twitter.com/jesawyer/status/892178250209804288
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About Update 38
AndreaColombo replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, Bobby Null mentioned that in the original Fig video. They've got a streaming system in place that loads interiors in the background after you enter an area so you won't have to sit through a loading screen each time. Graphics are absolutely amazing from all standpoints. My only criticism, and bear in mind this is very minor, is that the book that carries scripted interactions looks very flat. I understand this might have been done for readability, but it's still a little jarring to see pages in a tome like that be 100% ruler-flat. 00:49 - The whole scene is lovely per se, but those tables and chairs right under the giant watermill (which is clearly soaking the ground) make no sense! XD
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Update #38 - Exploring Neketaka
AndreaColombo replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsTo say that the game looks beautiful would be an understatement. The new features also look like they're all kinds of fun! Love the luminous hair on Tekehu, by the way
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List of things to improve upon in PoE II
AndreaColombo replied to drithius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Unfortunately, yes. Josh confirmed in one of the Q&A sessions that there won't be unique items walled behind the RNG in Deadfire, so there's hope.
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List of things to improve upon in PoE II
AndreaColombo replied to drithius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)... and cyan circles for neutral characters. Let us not forget cyan circles for neutral characters
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)First sighting of Serafen's in-game model along with a bunch of pets: https://twitter.com/jesawyer/status/891713244548575232
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Physical Copy of the Game is DRM and Steam free?
AndreaColombo replied to ReinhartPOE's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The beta hasn't been released yet; the game isn't even out of alpha at this stage as far as I'm aware.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yup. Josh confirmed that on Twitter.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Couple idle animations (Pallegina and Maia): https://www.instagram.com/p/BXGbS8ql-My/?taken-by=jesawyer1975
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Do we get to fight more Dragons?
AndreaColombo replied to Flamenstein's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like dragons very much in general, and I think PoE's take on their development is pretty cool and makes for some interesting unique ones (e.g. adra dragon and sky dragon.) I'm curious about what new dragon designs await us in Deadfire, though I agree it shouldn't be always just dragons when it comes to boss fights. I wouldn't like a completely dragon-free game, but more variety would be certainly welcome. Granted, PoE's peculiar take on soul cycle and cosmology pretty much rules out celestials and demons or devils, so that's a good chunk of cool monster design that's out of the question.
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Josh Sawyer's tweets and teasers
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can still back the game and get beta access from the backer portal, IIRC.
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Update #37 - From the Feed of the Director Part II
AndreaColombo replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsVery cool stuff! I love items with extra heavy metal points Also nice to learn that Maia has a unique subclass.
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@Aarik/Community - Quick Request
AndreaColombo replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's a picture of Thaos by our very own Barbedbeat
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@Aarik/Community - Quick Request
AndreaColombo replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There's a pretty good chance that's actually a piece of fan art they received (that's what they usually hang on the streaming room's walls.) Also I think you'll have a better chance to get an answer from a dev if you ping them directly on Twitter