-
Posts
721 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by illathid
-
Combat Animation
illathid replied to Baladas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As I said earlier in thread, Please no. I dispise the false attack animations. It makes it harder to understand what's actually occurring in combat. -
Character Creation Dilemmas
illathid replied to TheSteadfast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fixed that for you... I'll believe it when I see it. On topic, I like the Paladin's concept in PoE. Although, I do think they could use a few more active abilities. My main will be a paladin, I'm trying to decide between the Shieldbearers and the Wayfarers. I'm thinking Shieldbearers, but I don't want have shield and that seems wrong to me. :D Oh, sorry, I wasn't actually thinking of the Carnifex being awesome - because it is - I just meant that while awesome/powerful (just like a looted carnifex) it's shoddy (as all things orky). As for the shieldless Shieldbearer, just fluff it as carrying the figurative, metaphysical shield of St. Elcga, and carrying another shield would be to dishonour your charge. I thought you meant the concept of a looted carnifex was shoddy, not the construction. No problems. And yeah, that's what I'll probably end up doing. I'll have to check that in the beta. A shield on my back does sound pretty cool. -
Character Creation Dilemmas
illathid replied to TheSteadfast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fixed that for you... I'll believe it when I see it. On topic, I like the Paladin's concept in PoE. Although, I do think they could use a few more active abilities. My main will be a paladin, I'm trying to decide between the Shieldbearers and the Wayfarers. I'm thinking Shieldbearers, but I don't want have shield and that seems wrong to me. :D -
Character Creation Dilemmas
illathid replied to TheSteadfast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fixed that for you... -
My old school solid UI mock-up for Pillars of Eternity
illathid replied to Grotesque's topic in Backer Beta Discussion
Actually, they are working on it. We have yet to see the result. Adam said it would take them two weeks or something. Is this the quote you're talking about? Because if you read it again you'll see Obsidian is not doing something like this because it would take several weeks to implement. -
My old school solid UI mock-up for Pillars of Eternity
illathid replied to Grotesque's topic in Backer Beta Discussion
I doubt Obisidian will ever do anything like this unfortunately. If we want it, it will be up to modders to put it in. -
Lack of/Uneven amount of Unique Weapon Art
illathid replied to Sensuki's topic in Backer Beta Discussion
Agreed. Althought I wouldn't play another Witcher game if you payed me $50 to do it, so that's me. :D -
My old school solid UI mock-up for Pillars of Eternity
illathid replied to Grotesque's topic in Backer Beta Discussion
Yeah, I agree the second version is better. -
My old school solid UI mock-up for Pillars of Eternity
illathid replied to Grotesque's topic in Backer Beta Discussion
A possible way to get around this would be to place the icons on top of each other. So if you're weilding sword it would look like an X. Would probably be hassel to code though. -
My old school solid UI mock-up for Pillars of Eternity
illathid replied to Grotesque's topic in Backer Beta Discussion
Yeah, I have no idea what I should learn of this. You link specifically to some skills being talked about, namely reducing weapon slot change penalty or so. What does that have to do with seeing both hands vs. only seeing main hand weapon (of which I prefer #1).??? I'm assuming it's becuase you couldn't fit all 4 possible weapon slots if you showed both hands, thus meaning you'd need to click twice to switch to slot 3 or 4. -
This is rather pointless since this is not real life. We have actual Gods interacting with the world, it seems to me we have viable moral authorities. So let me turn the question back around: who are we to consider ourselves above the Gods? I don't think they are viable moral authorities though. In fantasy games, even Gods are morally subjective and "flawed". Your statement sounds like you're thinking in terms of modern religion. Think more like Greek myths and legends kind of gods. You know, Zeus having sex with everything in sight and all that... And since one God has already "died" in this fantasy world (the Godhammar Bomb incident), humans are more than capable of challenging them! As others have said, the vast majority of people consider themselves to be "good" and are only interpreted as evil by other people who don't agree with their actions. So if you want an "evil" companion, what you really want is someone with a moral compass/culture eccentric enough to justify what we would consider "bad actions". Read the Euthyphro.
-
It's Offensive in that it forces itself on an enemy, and has an offensive effect. You could argue that any offence is "active defence", in that killing someone means they can't hurt you. Which is exactly why Offence almost always is more important and has a bigger impact than Defence. It is offensive when it deals with the enemy, whether it hurts the enemy, disables them, or interrupts them. It is defensive when it deals with yourself, protection you from the offence of the enemies. Interrupt is the offence to which Concentration is the defence. I'm not arguing with you, really, I'm just making the offence/defence definitions as I used them clear. Your point can basically be summarised into the adage "The best defence is a good offence", and I completely agree, which is my entire point. That's fair. I was thinking more in the terms of Offense = increasing outgoing DPS & Defense = decreasing incoming DPS. So no matter how high you stack your interrupts, it won't increase outgoing DPS, but it will have an effect on your incoming DPS.
-
Intterupt isn't exactly a offensive stat, I'd say it more along the lines of an active defense. Sucessfuly interrupting an enemy lowers thier DPS, and (when it gets fixed) breaks engagement.
-
My old school solid UI mock-up for Pillars of Eternity
illathid replied to Grotesque's topic in Backer Beta Discussion
Well for what it's worth I like the left side bar. I still have my original BG1 discs and I never used the keyboard shortcuts for map/inventory/etc. -
My old school solid UI mock-up for Pillars of Eternity
illathid replied to Grotesque's topic in Backer Beta Discussion
But I can't edit the original post Obsidian's awful forum software strike again! :D -
GoG or Steam ?
illathid replied to ruzen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yep, it was started by CDPR All the more reason to avoid GoG then... -
You mean the sound of a quill scratching on parchment?
-
GoG or Steam ?
illathid replied to ruzen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Isn't 30% fairly standard for digital distribution storefronts? I think that's the same cut Apple's app store takes. Does GOG take less? Edit: The Humble Store only takes a 25% cut, which seems to be the best deal for publishers/developers out there. Short of buying directly from the developer, that is. GOG takes a 30% cut too IIRC. -
My old school solid UI mock-up for Pillars of Eternity
illathid replied to Grotesque's topic in Backer Beta Discussion
That's absolutely gorgeous! I want it. Any chance you Bester, and Sensuki could work together to add it as a mod? -
Love it! Could make better use of the space though...
-
I think Sagani will likely have stealth and survival as her default skills, so it shouldn't be too hard to switch the survival for mechanics. At least that's what I plan on doing.
-
Skills
illathid replied to DarkWanderer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
well - sure , maybe 6 companions each one having skill level 5 - could solve together level 6 or even 7 task - but in my opinion same 6 companions solving task of level 30 (6*5) sounds rediculous. Well it wouldn't have to be a one to one conversion rate, you could have diminishing returns for each person added (this is how it works in many PnP systems too). -
I think giving the paladin a way to do more FoD per encounter would help a lot.