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illathid

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Everything posted by illathid

  1. Planescape was a D&D setting preceding PS:T by 5 years, so ... that claim is a little bit off. No, there were design decisions made in particular to be a subversion of the genre. For example, the lack of swords, elves, dragons, etc. All of these exist in the Planescape setting but were not included in the game.
  2. I've been on the internet for a while and Sensuki is literally the only person I've seen use the term like this. And even if people are using it the way you describe it, it is wrong and should be corrected (like people who say "for all intensive purposes" or "I could care less").
  3. They're synonyms, sorta. The modern day gaming term for what Sensuki is describing IS Larping. In a video game, larping is when you do RPish things "just for fun" or "just to stay in character" when the game doesn't actually recognize that you're doing it. A few examples. In Skyrim, you can choose to eat a meal 3 times a day, and get to sleep by 10 pm every night. Or find a Talos Shrine and make offerings to it. It means Nothing in the game, but...you're staying in character. Good for you! In Baldur's gate 1, you can decide that Joia's house (the house next to the Friendly Arm inn) belongs to you now. And so, you can choose to live in it, sleep in it, use its 2 chests to store stuff etc. In Baldur's gate 2, you can decide to be a Priest of Ilmater. The game does not recognize this. There's no Ilmater cleric Stronghold option. There's no Cleric-specific Ilmater quests. But there are a couple of Ilmater temples, and you can decide that those will be the only temples you frequent, do business with, donate to, etc. No. LARP is an acronym for Live Action Role Playing. The "Live Action" being an essential part of the term. You can't LARP unless you are physically acting out the actions of your character. It is impossible to do this in PoE. Everything you describe is just RPing.
  4. Seriously, the only way you can LARP PoE is go into field, dress like a wizard and yell "Lightning bolt! Lightning bolt! Lightning bolt!" while throwing nerf balls at your overweight friend dressed in armor for someone half his size. The term you want is RP.
  5. Rather not as Steam is also DRM hell and pointless achievements that have only made gaming worse. Except the topic of thread is which is the best place for Obsidian for you to buy from... And I think steam is the clear answer there.
  6. GoG takes 30%, but you're right that have it on the top sellers list is probably better than giving them an extra 30%. However, if you're doing that you should buy on steam as that's the bigger platform and its relatively more important to be a top seller there than on GoG.
  7. Yeah, I get what you're doing but I'd say that even with your synopsis of BG2, the Witcher sounds much, much worse. Yeah, Irenicus is sort of a generic fantasy name, but it's much better than calling a villain "the Professor." And I don't think I need to say anything about mutagen compared to Imoen. And I get what you say about it being a gritty dark world, but it doesn't hold a candle to Warhammer Fantasy and that's been around since the '80s. Point is this: dumb story = I won't play even if you paid me.
  8. Damn! Just reading this made me consider taking the Steam key! I'm still divided between the two optionsm steam or gog. Steam!!!
  9. Kinda. I'm not 100% informed on the details but IIRC G2A like Kinguin is one of those greymarket resellers. They get their key from "somewhere" so cheap they can resell them way below the official price and still make money. It's not illegal, but Ubisoft and EA have already deactivated such keys in the past, so take that as you will. IIRC they get the keys from "reviewers."
  10. It could mean gear is destroyed... Or that if used on pc/companion that it skirts the normal maimed rules.
  11. Yeah, in each of those Sedrefilos asks "Obsidian, Why did you price it this way?" and states as a fact "Obsidian did not contribute any money to the development." No where did he ask "Did you spend any of your own money on this?" I don't care about what Sedredilos' opinion is. What I care about is where he got his information saying "Obsidian did not contribute any money to the development." Because he keeps saying it and is refusing to give support for it.
  12. Well Sedrefilos asked the party in question for information, there is no issue with that. How else go about the problem? You can certainly express doubt ( i just said your demand for proof is incorrect, i never said your opinion, or the opinion is wrong from any other user). Please go ahead and try to analyse the problem further, as much as you like , it was not my intention "come down on me" (im not even sure what this way of saying stands for, sorry but as said im not a native speaker) if this means "why did you attack me?" then please udnerstand that this was not my intention. I merely stated that there is no use in this way of discussing things. so, now im really outta here :D I didn't see Sedrefilos ask Obsidian anywhere "Did you spend any of your own money on this?" He just said as fact "Obsidian didn't spend any of their own money on development." By making the statement, he needs to offer proof. That's how the burden of proof works in an argument. Say there's a jar of coins. There can be either an even or odd number of coins in the jar, but we don't know which at the moment. If I said "There's an even number of coins" then I would have the burden of proof. If I made an argument where much of conclusions rely on there being an even number of coins in the jar, it's not a red herring to ask me to prove that in fact there is an even number of coins. "Come down on" doesn't mean attack per se, it more like "cast judgement on."
  13. Most of those are to help debs track data. Out of all the people who bought the game, how many started it? Is there a portion in the crit path that lots people don't make it through? Etc.
  14. It's because both are tied around your neck. Why you can't have both is for the same reason you can't wear 10 magic rings at the same time.
  15. ok, but it was sedrefilos who made the affirmative statement about the thing you say is pointless to discuss. Why come down on me for expressing doubt about this (as you point we can't know for certain without input from Obsidian)?
  16. How is it a red herring? We have no proof one way or the other if Obsidian used any of their own funds to cover development costs. Sedrefilos is affirmatively claiming that the haven't used any, therefore the burden of proof rests on him.
  17. Things in Greece must suck right now. I hope the Germans come to their senses before it's too late. My sympathies. Nevertheless, I get a feeling you're shifting your argument. Earlier I got the impression that you were arguing that Obsidian's pricing was morally wrong; now you seem to be arguing that it's a poor business decision. That's a different argument, and one I have no opinion on as I have zero experience pricing games. That said: P:E is a niche game. I'm pretty sure it would not shift Skyrim-like units even if they set the price at one cent, or zero. The market for PC/Mac/Linux party-based isometric top-down RTwP RPG's is limited, and expanding it is uphill work. I have no idea how big it is -- a million consumers? two million? five million? -- but it's certainly smaller than the Call of Duty, World of Warcraft, Angry Birds, or Skyrim market... or the T-shirt market, for that matter. That means that setting the launch price too low is potentially more dangerous than setting it too high, as that'll saturate the market at a lower price than you could have had, whereas you can always lower the price later -- indeed, you're expected to do so. oh god, im german, i hate this **** going on, sorry in the name of germany, we are not all **** Thats not how it works, with the information we have its a logical conclusion that they didnt invest anything. If they did it would be necessary to back up your argument not his. Its nearly impossible to double check on his end, which is why he saked, more than once, that somneone official makes a statement (which probably wont happen, which is also kinda udnerstandable for a company, please dont misunderstand). But i feel we are talking about some very basic, economical and moral, discussion. I do not think that following this line of argument would help solving the issue Check this link:http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php And this one: http://pillarsofeternity.gamepedia.com/Developers You do the math Edit: just looking at programmers salaries alone for two years of development time is over $1.5 million. Now actual cost will likely be lower as they could work on other projects at the same time, but it shows you how quickly the numbers add up.
  18. Wrote this on another site: Could someone try to explain the appeal of the Witcher series to me? I've been playing CRPGs for 16 years, and I've started both Witcher games multiple time but I have to stop after a 5 or so hours because they just seemed so bad. From what I recall in the first game you have amnesia, and have to track down "the Professor" who stole the "mutagens." Pretty sure I've read middle school fanfiction with better stories than that. So what's the appeal? The grimdark tone? The consequences that matter? a love for gravely voiced amnesiacs? or is it because of the plot?
  19. Yeah, but it's like pizza. Even when it's bad it can be pretty fun.
  20. Well there's me for one. I thought 4e did a good job of making a (generally) balanced mathematical system with varied and fun tactical combat. I've since moved on to more rules light systems (like FATE), but that's because it makes getting a game going with my hectic schedule much easier than with any d20 or d100 rules heavy system.
  21. @Sedrefilos You keep saying Obsidian has put no money into making the game. Can you cite this claim for me? Given the number of people working on the project, I find it extremely unlikely that Obsidian hasn't put some of its own money into the budget to help cover the development costs of the game.
  22. I think part of the problem is that the sale of gear in general is too profitable. Selling a looted set of armor should be like selling to a fence (or a used game to Gamestop to use a more modern example). You only get a fraction of what the item is worth as the merchant bears the brunt of the risk.
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