LHWong
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Retaliation
LHWong replied to lord_wc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Also confirmed for Cipher's Amplified Wave, which does not damage the cipher when cast on a non-Retaliate character. -
Update Failed - Unable to Play
LHWong replied to Cyradis314's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Happened to me too. Uninstall and reinstall fixed this. -
Like others I love the soundtrack of this game. From opening the game for the first time - hearing that beautiful opening Eora theme, an absolute pleasure. I noticed though that the piece that plays alongside the prologue and each of the Act openers is missing. I absolutely love that piece. Can that be added into the soundtrack?
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A good post. I agree with most points raised. I also love this game - haven't binge-played a game for several years. Hopefully developers can take some of these ideas into consideration. I, like some others, also disagree with the criticisms of the stash. Inventory management is one of the worst parts of the cRPG genre. I do understand why people like it from a RP perspective, but it is just unnecessary busy work. The only thing I would be ok with is adding in weight limits, but we should definitely have unlimited slots.
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Are the Blast/Penetrating Blast/Dangerous Implements talents worth taking, or is it better to take other talents to use bows/crossbows/guns?
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Dismissed Party Members & Inventory
LHWong replied to LHWong's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Further to this, all equipped items on a character with the exception of quick slot items remain equipped and do not disappear - it is only the quick slot items and items in the inventory. -
Deflection / Rogues That Dodge
LHWong replied to LHWong's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Thanks everyone, all is much clearer now -
Can someone correct me if my understanding of this is incorrect? My understanding is that a tank character in this game would be a character with high damage reduction (via heavy armour) and a shield. The ability for this character to dodge would be limited but is offset by the ability to mitigate damage. If I wanted to build a rogue with a high damage output with the ability to dodge attacks, how is that achieved? Is deflection a stat that mitigates damage or increases avoidance of damage?