Dream
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True, but currently the game feels little too much like pure nostalgia bait. "Hey, remember Torment? Yea, we're Torment too! We even have a deep question and a weird looking city that's alive and has connections to other dimensions throughout the universe called Not-Sigil- I mean called the Hive- I mean called The Bloom!" I'd rather they just make their own game with an interesting story in a quirky setting rather than try and ape Torment at every turn. I can just imagine playing the game and going: "Oh hey look, a seemingly unimportant quest to get a useless object... I wonder if that's going to turn out to be the key to unlocking everything at the very end of the game; what a twist that'd be!"
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The whole "what does one life matter?" thing feels a bit trite. PS:T never marketed the whole "what can change the nature of a man?" bit; it was just part of the story. Here it seems like they thought up some "deep" pseudo-philosophical sounding question and are now trying to figure out how to make a game around it. It's like a couple of guys got around for beers and had this convo: Dude 1: Dude, we should make another Torment game! Dude 2: Yea, man, but would it be about? Dude 1: I dunno dude, but Torment was deep and ****. You know, that 'what can change the nature of a man?' crap. Dude 2: Yea! We need some deep question for this game too! Dude 1: How about... how many roads must a man walk down? Dude 2: That seems a bit unoriginal, lets do... what does one life matter? Dude 1: Duuuuuude!
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Well yeah, but they kind of were bitches, so at least it fit their character. Well, no bitch characters that whine line bitches then.
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The opportunity cost is that realism doesn't equal fun. Games are only modeling the "wrong" elements insofar as those elements are not realistic, but if modeling realistic elements makes the game less entertaining then what's the point? There are already a hundred things in even the most anally hardcore "realistic" games that aren't realistic; so what's a few more in a fantasy game that is decidedly not realistic. Also the argument that by making something more realistic one guarantees that it will intuitively make more sense to people isn't really accurate.
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Technological Level in PE
Dream replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Laser guns and cellphones sounds good to me. Also I've seen some bad English but how do you **** up the same word in two different ways in the same sentence?- 30 replies
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Alistair and Kaiden whined liked bitches.
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Type of Romances you liked
Dream replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I support sexist sexyness. -
Crimes and misdemeanors
Dream replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
At 5 stars the city guard should send armored knights and DaVinci flying machines after you. -
Damage, speed, and damage type. Everything else seems excessive.
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Adventurer's MOBA Hall
Dream replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think we should have a dungeon/minigame/quest/dlc/etc. where we take over a character directly and see the game through their eyes. Because, you know, Doom was fun.- 18 replies
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Is this game worth getting?
Dream replied to Brayko's topic in Dungeon Siege III: General Discussion
Not if you enjoy using a keyboard/mouse. Either get it on a console or buy a controller for the PC because the control scheme is a train wreck. -
What would you like to see in a Dungeon Siege IV?
Dream replied to C2B's topic in Dungeon Siege III: General Discussion
A control scheme that actually makes sense. This is literally the only game I've ever played where the controls were so bad that they were the reason I stopped playing. I mean how hard is it to just load up Diablo and copy that? -
He runs a company; revenue is his first consideration, by far.
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- Planescape: Torment
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Except the FF franchise was like that from the very beginning with a new game coming out every 1-2 years. Taking a game from the last century that never had a sequel and all of a sudden claiming that NOW it's a thematic franchise is slightly different. Really, that's your argument? That's really cute.
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- Planescape: Torment
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That type of content encapsulates the Planescape theme perfectly, but it has jack **** to do with torment. If you're making a spiritual successor then call it that, but don't tell me you're making the next Torment and then say "well it actually takes place in a different setting, doesn't have the same characters, won't have any actual links at all really to the last game, but since we're now calling Torment a 'thematic franchise' we feel it's accurate for us to call this the next Torment!"
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- Planescape: Torment
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I wouldn't want the Torment "brand" to be revived by anyone who's looking to just cash in on the name. If you want to make an RPG that takes place in a quirky setting and has a "deep narrative story" then go for it, but don't call it Torment just to stir up hype by association.
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- Planescape: Torment
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No, it was the fact that there was no Kickstarter back then Kickstarter has been around since '09, and crowdfunding for even longer than that. Besides the answer I quoted specifically states that they were waiting for the rights to expire.
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changes in the realms
Dream replied to cosmin haraga's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heh, I do agree with you in concept; just not in your example. Maybe I'm still bitter about BW's massive hyping of the importance of decisions in ME3 (in the lead up to ME3 they even specifically mentioned the Rachni Queen as an example of a major decision that would come back to haunt you). Personally I liked the way Torment did it. There pretty much everyone got the same ending but based on how you played the game the "feel" was definitely different.