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Dream

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Everything posted by Dream

  1. Yea, ME did a great job. Remember the Rachni queen, the collector base, the council, giving away legion, etc? Loved those choices.
  2. They never disputed the interviewer when he called it a sequel multiple times. Also they did refer to Torment as a franchise (apparently one standalone game last century makes a franchise). As for naming it the same: yea, they did. They've said multiple times they're going to name it Torment. So basically the only thing stopping them from making a game with a "deep narrative story" for over a decade was the fact they couldn't piggyback on the Torment name, but now that the rights have expired it's full steam ahead. My bad for feeling skeptical.
  3. I'd rather have one long very well written path than 100 short simplistic ones, but that's just me.
  4. And at 5m they would have hired an actual a QA department.
  5. Because torment can be described again only by the same plot... makes sense... Sorry if I don't have too much confidence in the writing abilities of a group of people who are just aping the story of their spiritual predecessor so they can use the same name and call it a "sequel."
  6. The game would have to be like an hour long for that to work.
  7. 1-10) When in doubt go with what BG2 did.
  8. So what you described is a child? Anyone can (and does) come up with ridiculous off the wall ideas; the important thing is to not promise people things you know can't be done. Also he's admitted to making **** up on the spot just to generate hype for his games; that's not someone getting too excited, it's someone who craves attention and publicity.
  9. Did you just say we need more people like Peter Molyneux? Now I really have heard everything. I'd actually agree with needing more Peter Molyneuxs - I'd rather the games industry be in a state where there are loads of hyper ambitious people who fail to live up to their imagination than one where people aren't even trying to push the boundaries. Peter Molyneux isn't hyper ambitious; he just makes **** up and lies his ass off.
  10. Did you just say we need more people like Peter Molyneux? Now I really have heard everything.
  11. This is what you get when you try and come up with a new idea thread every day.
  12. Planescape: Torment was called that because torment was a central theme of the plot. Is this game going to have the same plot? It makes **** all sense to me personally.
  13. What I'm getting is this is basically a request for a cool looking UI and I don't see why anyone would have a problem with that. However, I'd prefer it didn't play a part in the narrative the way the pipboys do in Fallout games. At most do it like PS:T where the journal was only referenced a few times throughout the whole game (and the only journals in the game were all yours). Also anyone else cringe a little at the term "New Vegas Pipboy."
  14. Sorry bro but you're ****ed on that one. It's an Obsidian game.
  15. Yea, this. If this was a PR guy from Activision reviving the Torment "franchise" by saying the exact say **** Fargo's saying people would be screaming bloody murder.
  16. Depressing and angsty endings that serve to underline the fragility of life and the hopelessness of our existence. **** that ****.
  17. http://www.youtube.com/watch?v=QV3wFRy23cY Best boss theme ever. I remember listening to this on infinite loop for days after I beat the game.
  18. Why does the game have to be called Torment though? The Torment name came from a very specific element of the plot; is this new game going to share the same plot, or is the name just going to make no sense (aside from a marketing standpoint)?
  19. Would you have been fine with it if they called it Baldur's Gate 3? Yes, it would be better to have no sequel than this. Make it a spiritual successor if you want, but don't latch onto the name just to rake in the money. What made PS:T great was more than a few buzzwords that can basically be summed up as "good storytelling." The characters and the setting played a very significant part in making Torment memorable and without those things I can't imagine any game being a worthy "Torment game." This game may be a good game by its own stated definition, but it wont be a Torment game. And the problem is what they mean by a "Torment game" is bull**** marketing hype.
  20. Why does it have to be a Torment game at all is my question. Say it's inspired by the style of Torment and leave it at that; don't try and make it out to be something it clearly isn't.
  21. Normally I'd agree, but when the marketing is so suspect from the very get go I tend to get leery. What I'm reading from that interview is either he doesn't have the confidence in his own product to let it stand on its own so he's using the Torment name as a crutch, or he's just trying to make as big a cash grab as possible.
  22. At least it would be an actual sequel and not this "Hey guys, we're making another Torment (in name only); give us money!" Like I said, what they've told us so far interests me greatly as a stand alone game, but the fact that they're resorting to this rather cheap appeal to nostalgia to market it is making me leery of whether or not there's any fire behind the flash.
  23. Pretty much anyone in planescape can become ageless due to being badass or magical enough. Beside that the whole "fought your way out of hell" may be cliche but there's definitely a certain appeal to those type of stories
  24. Because the Twilight Zone series (and Final Fantasy for that matter) has actually established itself to be a "thematic franchise." They didn't release just one and then wait until 15 years later to make another and be like "hey, this is Twilight Zone episode 2!" That's pretty much how I see it too, and like I said in another thread if they said the exact same stuff in that interview but didn't try and pawn this off as a second Torment then I'd be excited as ****, but the way it is now the game just screams cash grab to me. I hope I'm wrong, but don't tell me if some PR guy from Activision tried to pull the "thematic franchise" bull**** on an IP from the last century you wouldn't be like "waaaaaaaaait a minute..." Spiritual successor is the key phrase there. As for it being a marketing ploy; that's what scares those of us that are leery about this. If they have to resort to cheap marketing crap like that then maybe this game is going to be all hype.
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