Dream
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Linear vs non linear story
Dream replied to Malekith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
DS3 is the only one, but in that case I'd rather have bugs than the ****show of a PC port that game was. Also that game was a great deal more linear than AP and NV which were some of the most bug filled games I'd ever played. -
Linear vs non linear story
Dream replied to Malekith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Non-linearity increases the chance of **** breaking, and seeing as "bug free" isn't exactly Obsidian's strong suit I'd rather they didn't exacerbate the issue. -
Steam
Dream replied to One-Eye Jack's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
All DRM is cancer. If you're willing to pollute your PC with it for the sake of "convenience", go ahead. I'll happily spend the extra 5 minutes it takes to install mods to a GOG(or similar) DRM-free version rather than rely on hand-holding. Watch out bro; Valve's trying to steal your soul with their evil DRM. Also anyone willing to pollute their PC for the sake of "entertainment" is a fool; **** video games. -
It's freaking amazing.
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Torment: Probably the best story in gaming I've ever experienced; it was the first game that truly made me realize how much video games had to offer in that regard. Bayonetta: Best game of it's kind and the writing/characters (for me, at least) were very enjoyable. Part of the reason I liked it so much is because I'm such a fan of super campy/tongue in cheek humor (which is why DMC3/4 > DmC). World of Warcraft: Out of all the MMOs I've played it's the only one that I've always found myself coming back to over and over. Baldur's Gate series (BG2 being the highlight): The series perfectly captured the epic journey feeling of starting from nothing and culminating in a battle to become a god. Starcraft 2: The most finely tuned RTS I've played and one of the few (the others being SC and WC3) where the developer actually cared enough to balance the game after release (or at all). Legacy of Kain games (well, Soul Reaver/Defiance): An action adventure series that had the perfect mix of creative story, solid gameplay, and interesting puzzles. Hexen (2): These were some of the first games that really showed FPS games could be more than just mindless shooters. They introduced hub worlds and actual puzzles along with a story that was more than just a text dump once an episode. Unreal Tournament: This is the game that solidified my love of hyper frenetic multiplayer FPSs. I still remember countless the hours I wasted playing facing worlds over and over. Tyrian: Was and still is the best top down shooter ever made. Even today I find myself going back to it now and then (and it's certainly the game that gets the most play time on my iPad). Tomb Raider: The new one that just came out completely blew me away. Based on past offerings I wasn't expecting much (decent TPS and that's about it), but this is game should be held up as a shining example of how you reboot a franchise. Not only was it an interesting new take on the character but the game itself is one of the best of it's kind. Also the cover mechanic they created is amazing and puts Gears/UC/ME's to shame. Putting the games in actual order would be too hard since I liked them all for different reasons, but if I had to it'd be in the order listed. Honorable mentions: Metro 2033, FEAR, Diablo (2), Halo, Saints Row (2/3), Return to Castle Wolfenstein, Dawn of War, Team Fortress Classic, Counter-Strike, Megaman X, Bubble Bobble, Super Tetris, Far Cry, NOT Mass Effect (**** you ME3). Probably still a few I forgot.
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****, man, I'm annoyed with them using the Torment name to market the game as well, but wishing for it to fail seems a bit much.
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I'll admit that seeing more of the game has served to alleviate a lot of my initial wariness.
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Kind of glad I dragged my ass out of bed at 9 since all the $95 tiers are gone already.
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Slow day in the middle of nowhere for you, eh?
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Oh hey, first world problems.
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Currently they're considering doing the game in 3d and making the conversion to 2d (a la IE games and P:E) a stretch goal.
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Yea no ****, but calling it the digital version of a cloth map? Also I find it cute the boxed copy doesn't get beta; way to milk people.
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"Digital Version of Cloth Map" That may be the most retarded thing I've ever read.
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And my point is that without a large user base those sales would be irrelevant, and the large DD user base we have now was created by Steam. But one of the reasons Steam has those raw numbers in the first place is Steamworks. The DD landscape created by Steam allows me to have access to a great deal of games I otherwise would not have, and Steam was able to create the landscape thanks, in large part, to Steamworks. Direct example: without Steam I may never have played Sanctum, Dungeon Defenders, Killing Floor, Trine, etc. because they may never have been made.
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It may be a sunk cost but how much is made impacts whether the studio makes another game or folds. Also you certainly must admit that the modern renaissance of indie games can be largely attributed to DD and the easy marketing provided by Steam (and XBLA/PSN), and if the DD market was compromised of 1000 customers then indies wouldn't be able to do what they do. It is relevant though. I'd argue that Steamworks has more to do with Steam's (and DD in general) pervasiveness than the fact that it was first. Yes, in this instance the company that was first was the one that captured the market, but that's not always the case (also I think Direct2Drive predated Steam, but that's beside the point). After all the iPad wasn't exactly the first tablet computer by a long shot, but it's certainly the one that created the market for them.
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Because a publisher/dev's own personal website has just as large an audience as Steam, right?
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But that assumes there are other digital distributors available as well since with only 1000 customers even if they all bought your game at full price you'd be hard pressed to recoup the cost of production. However, the issue with that is that Steam didn't exactly steal market share from other companies; they pretty much created the market (I can't speak for others but I, as well as almost everyone I know, never bought any games digitally before Steam). Is it possible that if Valve never created Steam the DD market would be just as large as it is now with the only difference being that we get all our games from Amazon or Direct2Drive? Maybe, but to me that seems unlikely (if I had to guess it would have taken many more years to get to where we are now).
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Under those elements Crysis could qualify as a Torment sequel. Also I guess Quake should have been called Doom 3 if being made by the same people is enough to justify calling something a sequel. Or hey, maybe instead of Epic Mickey they should have called it Deus Ex: Cartoon Mouse instead because, you know, Warren Spector and all that. How can you say that when one of the very first things we were told about the game was that there's going to be a deep sounding pseudo-philosophical question at its core, and the very first location we were told about was a living city with connections to other dimensions.
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I always assumed it was the publisher (or devs if it's self published), but to justify those 75% price cuts they need a fairly large audience to market to(which is guaranteed to them by Steam). Ocelot's right about you most likely not needing as much market share as Steam has to do it, but at the same time it would probably more of a gamble if they had to rely solely on Amazon's DD user base (at the very least it wouldn't be nearly as profitable).
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Archery and arrow heads
Dream replied to Jobby's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Super thermite and air burst arrows are a must. -
It's not really speculation to conclude that massive profits from its huge market share is what allows Steam to have its sales.