Dream
Members-
Posts
606 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Blogs
Everything posted by Dream
-
I'm not gonna say that some of the things that are said at Fish aren't excessive, but he really does bring all of it on himself. Indie devs (even crappy ones) are treated like veritable gods by the gaming community so to get hated on as much as Fish does you have to be a real piece of work. Hell, if a Bioware (or any other AAA company) dev said even once the things that Fish says on a daily basis they would be crucified, stoned to death, and universally condemned, but Fish on the other hand STILL has people defending him. As for Beer: he could have phrased it better, but what he said was true. You can't expect to take and take and take while giving nothing back in return, and at the end of the day it was the gaming media that turned Fish and Blow into the millionaires they are today (there are plenty other indie games out there which are just as good if not better and yet have barely turned a profit because of a lack of exposure) so the the least they could do is toss them back a quote now and then.
- 612 replies
-
http://kotaku.com/twitter-blowup-leads-to-sudden-cancellation-of-fez-ii-934548588 Essentially some game journos asked Fish and Blow what they thought about the new Xbox's recently announced indie policy and they told them to **** off and stop asking them for quotes every time something indie related pops up in the news. In response Marcus Beer called Fish and Blow out by saying that one of the reasons those two are so successful is because game journos give a lot of exposure to their work (Fez and Braid), and that when their next games come out (Fez 2 and The Witness) they're no doubt to be going to every journalist on the planet asking for airtime to shill their . As such Fish and Blow should realize that it's a two way street and that they should at least make the attempt to give something back when asked. In response to THAT Fish went postal on twitter demanding an apology while simultaneously calling Beer a leech, parasite, etc. and telling him to go kill himself. Then he canceled his game.
- 612 replies
-
You mean Mass Effect rip off? As long as they don't rip off the ending I'm down.
-
Bayonetta was tough, Dark Souls was tough, NetHack was tough; DS3 was just annoying. Also, having **** controls by definition means a game is not "perfectly playable." I care because people seem to think DS3 represents some kind of turning point for Obsidian when in reality it simply shows that instead of cutting corners during QA they instead decided to cut corners when porting the game. Simply put they haven't changed at all.
-
The only place I've ever seen anyone say that game had good controls was here; pretty much any other forum not loaded with Obsidian fanboys agrees the controls are a **** show unless you use a gamepad (which is idiotic for a Diablo clone). I didn't say the controls were "good", just that they were not awful. And yes, in fact I happen to own the game for both the PC and the 360 so I've also been able to compare. But then again, I also played Psychonauts, RE4 and Silent Hill 2 with keyboard controls. I think there are just a lot of whiny people who complain about the wrong stuff. Maybe the controls weren't 100%, but who cares? There's more important things than that to a game. No, there aren't. A car can be the greatest car in the world, but if the steering wheel is ****ed up it doesn't matter. Also it's not like we're talking about some complex game here, but a Diablo clone (and a rather simple one at that).
-
People with jailbroken devices pirating software? Someone call the presses.
-
Let me guess - you expected DVD copies to be hand-crafted by IXIle staff personally? Nah man, it's completely the right business move, but it doesn't mean I can't give Fargo **** about it.
-
No doubt, and it's the right move for them, but it doesn't mean we can't give them **** about it since half of their pitch could have been summarized as "publishers are reason we can't have nice things."
-
InXile partners with publisher for Wasteland 2 After all the **** Fargo talked about publishers.
-
Yeah and it makes me laugh But I would say we are all in agreement that GTA is the superior game ????? Than SR? Hell to the no.
-
So is this basically XCOM: Steampunk edition? (I don't mean that in a bad way).
-
I'm not trying to debate; I'm just stating why I have reservations about it. I'm still sure the game will be good (else I wouldn't have funded it), but I'm not expecting it to be the second coming. Edit: If it turns out I'm wrong and the game ends up being the best thing since sliced bread I can confidently say I'll be happy to have been proven wrong.
-
Time to buy another 20 games I'll never play.
-
I don't know how I feel about that switching protagonist stuff. The fact that they do things when you're not controlling them gives me the feeling that you're just watching a movie (that you can interact with) of the characters as opposed to actually being them. Also based on everything I've seen/read I'm definitely more excited for SR4.
-
... "supposed to be"... When someone makes a house from wood that they claim is a well-built house, and it falls over under its own weight, that doesn't get me doubting that someone else trying to construct a wooden house is somehow going to fail. True, but wooden houses are a dime a dozen, BG spiritual successors are not. Now if someone's underwater dome collapsed would you then equally trust the next guy's dome to not, or might you be a little more wary?
-
Six fully controllable party members, arranged in formations: For now, but for all we know Sawyer's going to come out and say having 4 party members is better for balance reasons. Isometric: probably won't change. 2D backgrounds: same PC exclusive: So was witcher 2 and diablo 3 Text heavy, without full voice acting: All we know is that it doesn't have full voice acting. Spell memorization/preparation mechanic (not mana and cooldowns like Dragon Age): Subject to change per what Sawyer feels is best for balance (they've already back peddled on cooldowns). Obvious equivalents of all D&D races (not just Humans/Dwarves/Elves like Dragon Age): Just having a lot of races does not a good game make; they have to actually make use of them. Obvious equivalents of all D&D classes (not just Warrior/Rogue/Mage like Dragon Age but also Clerics, Paladins, Bards, etc): In name, but who knows how the actual game will play (hell, the differences between the classes may end up being purely superficial by the end because, you know, balance). Rich assortment of monsters (not just the same monsters repeated again and again with palette shifts like in Dragon Age and other console games): As far as we know, but we've seen a grand total of like what, 1 actual monster? I mean don't get me wrong here; I want this game to be amazing, and I want all the things they've promised to materialize within the final product, but if something sounds too good to be true then... you know. All we can do is wait and see when the game is released.
-
The thing that worries me the most about "paying homage," "spiritual successor," and other such terms is that Dragon Age was supposed to be just that, and while it's not a bad game in and of itself it's definitely no IE game. As it stands I can't help shake the feeling that the game we're eventually going to get will end up being more DA:O and less BG/PST/IWD.
-
So they ask for 400k, get 3.3 mil, and yet end up only being able to make 25% of the game? What exactly was their plan for the "original" game? A single room? I also love how he still finds time to knock publishers in that update despite proving exactly why publishers exist (and why they do the things they do). "Hey, fund a game for us, we only need 400k (I mean 12 million)"